Player Matchup

Gilgamesh
Gilgamesh
AkandeOgundimu_1
Gilgamesh
Level 39
God Stats
27W - 39L
1,374 SR
Queue Stats
129W - 171L
1,344 Elo+
Party 2
Bastet
Bastet
AkandesKitty
Bastet
Level 80
God Stats
8W - 9L
1,715 SR
Queue Stats
214W - 251L
1,405 Elo+
Party 2
Neith
Neith
XKratosBladeX
Neith
Level 18
God Stats
11W - 16L
1,462 SR
Queue Stats
11W - 17L
1,398 Elo+
Party 4
Geb
Geb
hungry_man1915
Geb
Level 43
God Stats
15W - 15L
1,067 SR
Queue Stats
34W - 45L
1,298 Elo+
Party 4
Medusa
Medusa
xXLazguardXx
Medusa
Level 102
God Stats
23W - 28L
1,511 SR
Queue Stats
113W - 112L
1,477 Elo+
Party 4
Team Averages
Level 56
1,426 SR
1,384 Elo+

VS

Team Averages
Level 90
1,512 SR
1,415 Elo+
Sol
Sol
AlikeParsley401
Sol
Level 64
God Stats
1W - 0L
1,293 SR
Queue Stats
34W - 17L
1,276 Elo+
Party 3
Izanami
Izanami
Grim_Reaper9519
Izanami
Level 141
God Stats
19W - 13L
1,438 SR
Queue Stats
172W - 162L
1,415 Elo+
Solo
Bastet
Bastet
Nestleghost
Bastet
Level 119
God Stats
6W - 6L
1,781 SR
Queue Stats
82W - 79L
1,455 Elo+
Party 3
Horus
Horus
Rasputin1917192
Horus
Level 43
God Stats
24W - 29L
1,460 SR
Queue Stats
251W - 299L
1,471 Elo+
Party 1
Chaac
Chaac
Zach The Dank
Chaac
Level 83
God Stats
12W - 6L
1,590 SR
Queue Stats
128W - 166L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
8
1 / 0 / 2
5,337
445
2,997
9,527
4,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
1
0 / 0 / 0
2,187
182
0
0
0
10
0 / 3 / 0
5,342
445
2,503
6,348
2,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
1 / 0 / 1
5,098
425
3,928
10,306
6,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
11
2 / 1 / 1
6,229
519
7,212
8,316
3,081
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,062
505
4,767
6,830
2,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 0 / 1
6,880
573
4,199
5,369
2,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
9
1 / 1 / 1
5,863
489
3,283
7,548
2,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
0 / 1 / 1
6,049
504
1,892
8,365
5,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 2 / 0
6,404
534
2,933
9,207
4,379
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
4
Kills
3
4
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
1
0
2
2
L
Bastet
0
0
0
0
W
1
2
1
0.75
W
1
0
1
1.5
W
Bastet
1
1
1
1.5
W
0
1
1
0.5
L
0
3
0
0
W
0
2
0
0
L
1
0
1
1.5
L
Medusa
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,640
Damage
17,074
34,497
Taken
37,319
15,879
Mitigated
15,863
8,480
Healing
15,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
2,997
989
311
3,112
9,527
4,171
0
1,273
8,254
0
29,049
L
Bastet
0
0
0
0
0
0
0
0
0
0
0
W
4,767
2,146
160
2,821
6,830
2,083
2,386
1,089
5,741
35,136
0
W
4,199
2,689
0
1,878
5,369
2,037
2,026
0
5,369
0
56,425
W
Bastet
3,283
624
0
3,157
7,548
2,131
34
382
7,166
0
24,658
W
1,892
1,014
1,386
3,194
8,365
5,233
425
654
7,711
0
18,479
L
2,503
1,057
0
904
6,348
2,465
830
422
5,926
0
32,291
W
2,933
491
0
3,273
9,207
4,379
679
1,971
7,236
0
36,186
L
3,928
1,186
233
2,535
10,306
6,162
0
1,969
8,337
18,514
0
L
Medusa
7,212
2,443
0
1,385
8,316
3,081
34
1,103
7,213
0
49,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,193
Gold Earned
31,258
198
Minions Killed
308
0
Camps Cleared
0
913,066
Distance Traveled
1,134,126
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,337
445
50
4
0
240,038
0
L
Bastet
2,187
182
0
0
0
0
0
W
Sol
6,062
505
60
5
0
209,696
0
W
Izanami
6,880
573
107
9
0
215,023
3
W
Bastet
5,863
489
46
4
0
262,293
3
W
Horus
6,049
504
31
3
0
221,881
0
L
Neith
5,342
445
51
4
0
205,023
0
W
Chaac
6,404
534
64
5
0
225,233
1
L
Geb
5,098
425
29
2
0
234,509
1
L
Medusa
6,229
519
68
6
0
233,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role