Player Matchup

Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
BlueGhost79
Set
Level 159
God Stats
8W - 6L
1,333 SR
Queue Stats
242W - 238L
1,528 Elo+
Party 1
Chronos
Chronos
DierksyDog
Chronos
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 53L
1,341 Elo+
Solo
Artemis
Artemis
DriftGirl_Lexi
Artemis
Level 17
God Stats
1W - 2L
1,277 SR
Queue Stats
6W - 7L
1,465 Elo+
Party 1
Team Averages
Level 117
1,422 SR
1,467 Elo+

VS

Team Averages
Level 55
1,618 SR
1,596 Elo+
Nemesis
Nemesis
BoePhecus
Nemesis
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 11L
1,679 Elo+
Party 2
Baron Samedi
Baron Samedi
GongHOe
Baron Samedi
Level 8
God Stats
4W - 2L
1,500 SR
Queue Stats
9W - 8L
1,692 Elo+
Party 2
Ganesha
Ganesha
Gore-a-Holic
Ganesha
Level 143
God Stats
2W - 1L
1,686 SR
Queue Stats
67W - 68L
1,473 Elo+
Solo
Horus
Horus
JoCanIBorrowHarm
Horus
Level 10
God Stats
5W - 3L
1,888 SR
Queue Stats
12W - 10L
1,679 Elo+
Party 2
Cupid
Cupid
Libran Sun
Cupid
Level 105
God Stats
19W - 21L
1,518 SR
Queue Stats
461W - 496L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 5 / 3
6,948
695
10,851
8,790
3,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
 
Cu Chulainn
12
1 / 4 / 3
6,753
675
5,871
12,712
7,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 4 / 5
7,278
728
8,822
13,522
6,107
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
DierksyDog
Chronos
15
2 / 0 / 1
7,848
785
2,921
4,565
2,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 5 / 3
6,935
694
10,303
9,295
3,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BoePhecus
Nemesis
16
10 / 0 / 5
9,319
932
18,039
10,466
4,997
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Baron Samedi
GongHOe
Baron Samedi
14
6 / 0 / 3
8,015
802
9,918
7,159
3,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
Gore-a-Holic
Ganesha
14
0 / 1 / 10
7,823
782
5,594
10,865
10,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 4 / 11
7,496
750
7,122
13,910
13,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
12
1 / 3 / 9
7,056
706
3,922
7,343
2,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
56
8
Kills
18
18
Deaths
8
15
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
5
3
0.5
L
Cu Chulainn
 
Cu Chulainn
1
4
3
0.63
L
2
4
5
1.13
W
Nemesis
BoePhecus
Nemesis
10
0
5
12.5
L
Chronos
DierksyDog
Chronos
2
0
1
2.5
L
2
5
3
0.7
W
Baron Samedi
GongHOe
Baron Samedi
6
0
3
7.5
W
Ganesha
Gore-a-Holic
Ganesha
0
1
10
5
W
1
4
11
1.63
W
Cupid
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,768
Damage
44,595
48,884
Taken
49,743
22,874
Mitigated
35,174
3,929
Healing
17,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,851
414
0
119
8,790
3,306
0
1,907
6,883
24,112
0
L
Cu Chulainn
 
Cu Chulainn
5,871
2,173
0
40
12,712
7,648
0
4,456
8,256
826
11,898
L
8,822
3,738
0
3,190
13,522
6,107
0
4,146
9,376
0
24,393
W
Nemesis
BoePhecus
Nemesis
18,039
8,703
0
3,074
10,466
4,997
0
3,205
7,261
0
52,080
L
Chronos
DierksyDog
Chronos
2,921
614
0
580
4,565
2,263
0
1,278
3,287
30,813
1,342
L
10,303
4,217
0
0
9,295
3,550
0
3,725
5,570
0
17,302
W
Baron Samedi
GongHOe
Baron Samedi
9,918
542
1,280
2,947
7,159
3,582
0
2,239
4,920
30,440
0
W
Ganesha
Gore-a-Holic
Ganesha
5,594
353
0
2,456
10,865
10,440
0
2,948
7,917
15,423
0
W
7,122
3,556
1,160
3,868
13,910
13,264
18
3,537
10,373
0
10,521
W
Cupid
3,922
2,880
616
2,014
7,343
2,891
30
2,083
5,260
0
13,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,762
Gold Earned
39,709
166
Minions Killed
183
0
Camps Cleared
0
978,971
Distance Traveled
1,072,155
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,948
695
34
3
0
209,637
1
L
Cu Chulainn
6,753
675
20
2
0
219,193
0
L
Set
7,278
728
28
3
0
195,359
2
W
Nemesis
9,319
932
81
8
0
262,575
2
L
Chronos
7,848
785
70
7
0
191,016
2
L
Artemis
6,935
694
14
1
0
163,766
2
W
Baron Samedi
8,015
802
43
4
0
213,539
2
W
Ganesha
7,823
782
22
2
0
210,580
1
W
Horus
7,496
750
9
1
0
204,142
3
W
Cupid
7,056
706
28
3
0
181,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role