Player Matchup

Chang'e
Chang'e
GomuGomuNoGabe
Chang'e
Level 145
God Stats
3W - 2L
1,381 SR
Queue Stats
538W - 518L
1,487 Elo+
Party 1
Ah Puch
Ah Puch
JøshJK
Ah Puch
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,572 Elo+
Party 3
Khepri
Khepri
K Swift808
Khepri
Level 125
God Stats
7W - 1L
1,798 SR
Queue Stats
657W - 671L
1,506 Elo+
Party 1
Ymir
Ymir
SenorIsalong
Ymir
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,588 Elo+
Party 3
Ullr
Ullr
greasedup
Ullr
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,487 Elo+
Party 3
Team Averages
Level 119
1,536 SR
1,528 Elo+

VS

Team Averages
Level 94
1,462 SR
1,542 Elo+
Danzaburou
Danzaburou
BobFrikinRoss
Danzaburou
Level 107
God Stats
0W - 4L
1,239 SR
Queue Stats
254W - 189L
1,582 Elo+
Party 2
Zeus
Zeus
FrikinBoston
Zeus
Level 79
God Stats
9W - 6L
1,472 SR
Queue Stats
426W - 312L
1,536 Elo+
Party 2
Mercury
Mercury
MeanFrickinBean
Mercury
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 51L
1,494 Elo+
Party 2
Terra
Terra
TylerLogic
Terra
Level 81
God Stats
1W - 3L
1,451 SR
Queue Stats
432W - 334L
1,542 Elo+
Party 2
Cthulhu
Cthulhu
WillFrikinSmith
Cthulhu
Level 69
God Stats
20W - 8L
1,647 SR
Queue Stats
215W - 150L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 20
10,465
654
7,849
12,741
7,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
JøshJK
Ah Puch
20
7 / 5 / 14
12,980
811
25,765
17,687
9,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Khepri
K Swift808
Khepri
18
1 / 2 / 16
11,751
734
4,201
13,294
21,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
2 / 4 / 16
10,724
670
10,016
22,623
21,375
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ullr
20
15 / 2 / 11
13,647
853
26,194
17,974
11,151
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BobFrikinRoss
Danzaburou
17
4 / 6 / 7
9,841
615
13,227
18,776
9,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
7 / 4 / 5
11,684
730
26,051
12,064
7,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 6 / 8
9,869
617
8,271
13,210
6,310
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Terra
17
1 / 4 / 12
9,887
618
6,522
17,490
23,637
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
2 / 6 / 12
10,090
631
14,079
18,011
17,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
60
26
Kills
16
17
Deaths
26
77
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BobFrikinRoss
Danzaburou
4
6
7
1.25
L
7
4
5
2.38
W
1
4
20
2.75
W
Ah Puch
JøshJK
Ah Puch
7
5
14
2.8
W
Khepri
K Swift808
Khepri
1
2
16
4.5
L
2
6
8
1
W
2
4
16
2.5
L
Terra
1
4
12
1.75
L
2
6
12
1.33
W
Ullr
15
2
11
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,025
Damage
68,150
84,319
Taken
79,551
70,236
Mitigated
64,385
35,874
Healing
24,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BobFrikinRoss
Danzaburou
13,227
6,452
1,872
4,314
18,776
9,778
216
8,594
10,182
0
34,341
L
26,051
2,449
658
416
12,064
7,006
25
5,835
6,229
50,679
0
W
7,849
436
10,473
4,668
12,741
7,202
1,515
8,544
4,197
14,108
0
W
Ah Puch
JøshJK
Ah Puch
25,765
3,637
828
3,503
17,687
9,357
581
10,125
7,299
51,828
0
W
Khepri
K Swift808
Khepri
4,201
290
2,828
2,991
13,294
21,151
850
5,264
7,902
13,306
0
L
8,271
3,453
0
317
13,210
6,310
0
8,616
4,594
0
13,973
W
10,016
1,681
0
5,909
22,623
21,375
236
12,869
9,435
16,556
0
L
Terra
6,522
886
8,248
4,068
17,490
23,637
0
13,751
3,739
14,981
0
L
14,079
232
2,775
1,501
18,011
17,654
0
11,035
6,976
22,726
0
W
Ullr
26,194
11,294
567
4,107
17,974
11,151
5,401
8,893
8,834
0
60,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,567
Gold Earned
51,371
174
Minions Killed
159
0
Camps Cleared
0
1,400,058
Distance Traveled
1,306,860
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,841
615
58
4
0
246,728
0
L
Zeus
11,684
730
46
3
0
252,238
1
W
Chang'e
10,465
654
12
1
0
253,572
0
W
Ah Puch
12,980
811
77
5
0
294,633
0
W
Khepri
11,751
734
11
1
0
300,443
3
L
Mercury
9,869
617
21
1
0
294,670
0
W
Ymir
10,724
670
12
1
0
270,737
4
L
Terra
9,887
618
18
1
0
267,792
0
L
Cthulhu
10,090
631
16
1
0
245,432
0
W
Ullr
13,647
853
62
4
0
280,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role