Player Matchup

Thor
Thor
 
Thor
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Gost_JJGG
Artemis
Level 93
God Stats
3W - 0L
1,687 SR
Queue Stats
14W - 13L
1,518 Elo+
Party 1
Kuzenbo
Kuzenbo
SxTremeNg
Kuzenbo
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,813 Elo+
Party 1
Zeus
Zeus
hectheheathen
Zeus
Level 46
God Stats
50W - 26L
1,680 SR
Queue Stats
71W - 66L
1,620 Elo+
Solo
Hera
Hera
merchancano1234
Hera
Level 114
God Stats
1W - 0L
1,789 SR
Queue Stats
5W - 2L
1,602 Elo+
Party 1
Team Averages
Level 88
1,631 SR
1,611 Elo+

VS

Team Averages
Level 100
1,652 SR
1,640 Elo+
Sun Wukong
Sun Wukong
Healbeartoe
Sun Wukong
Level 107
God Stats
2W - 2L
1,364 SR
Queue Stats
51W - 58L
1,533 Elo+
Solo
Sol
Sol
I3etUWont
Sol
Level 28
God Stats
0W - 2L
1,294 SR
Queue Stats
22W - 47L
1,385 Elo+
Solo
Ullr
Ullr
Limitless-Blank
Ullr
Level 158
God Stats
94W - 59L
1,646 SR
Queue Stats
248W - 197L
1,690 Elo+
Party 2
Izanami
Izanami
tazdeelusion
Izanami
Level 160
God Stats
8W - 6L
2,052 SR
Queue Stats
273W - 196L
1,735 Elo+
Party 2
Bacchus
Bacchus
zGr1mm
Bacchus
Level 45
God Stats
8W - 2L
1,905 SR
Queue Stats
129W - 42L
1,857 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
0 / 2 / 2
4,269
854
2,714
4,719
1,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Artemis
Gost_JJGG
Artemis
9
1 / 0 / 1
4,439
888
2,370
1,676
678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
SxTremeNg
Kuzenbo
9
1 / 0 / 3
4,555
911
2,335
4,461
3,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 2 / 2
4,159
832
3,519
2,909
964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 0 / 2
4,498
900
2,015
1,433
587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Healbeartoe
Sun Wukong
8
0 / 2 / 2
4,164
833
1,878
3,877
1,762
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 1 / 2
4,167
833
2,158
4,056
1,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

6
0 / 0 / 0
3,705
741
0
0
0
Izanami
tazdeelusion
Izanami
9
2 / 2 / 1
4,768
954
3,986
5,340
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
zGr1mm
Bacchus
10
2 / 0 / 2
4,857
971
4,226
4,120
3,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
4
Kills
4
4
Deaths
5
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
0
2
2
0.5
W
Artemis
Gost_JJGG
Artemis
1
0
1
1.5
L
Sun Wukong
Healbeartoe
Sun Wukong
0
2
2
0.5
L
0
1
2
1
L
0
0
0
0
W
Kuzenbo
SxTremeNg
Kuzenbo
1
0
3
2.5
W
0
2
2
0.5
W
2
0
2
3
L
Izanami
tazdeelusion
Izanami
2
2
1
1.25
L
Bacchus
zGr1mm
Bacchus
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,953
Damage
12,248
15,198
Taken
17,393
7,161
Mitigated
8,882
2,311
Healing
4,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
2,714
385
0
852
4,719
1,704
0
1,327
3,392
0
14,478
W
Artemis
Gost_JJGG
Artemis
2,370
472
0
38
1,676
678
144
484
1,192
0
13,191
L
Sun Wukong
Healbeartoe
Sun Wukong
1,878
394
0
250
3,877
1,762
0
1,854
1,893
0
8,096
L
2,158
646
0
1,461
4,056
1,908
0
971
2,965
9,139
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Kuzenbo
SxTremeNg
Kuzenbo
2,335
1,046
0
1,281
4,461
3,228
28
2,494
1,967
4,539
0
W
3,519
108
0
140
2,909
964
0
1,229
1,680
8,297
0
W
2,015
436
0
0
1,433
587
132
850
583
5,210
0
L
Izanami
tazdeelusion
Izanami
3,986
2,469
0
1,137
5,340
1,939
0
2,125
2,927
0
14,542
L
Bacchus
zGr1mm
Bacchus
4,226
536
309
1,132
4,120
3,273
0
2,201
1,739
9,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,920
Gold Earned
21,661
83
Minions Killed
66
0
Camps Cleared
0
530,989
Distance Traveled
415,779
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
4,269
854
31
6
0
106,748
1
W
Artemis
4,439
888
30
6
0
91,504
0
L
Sun Wukong
4,164
833
9
2
0
102,275
2
L
Sol
4,167
833
15
3
0
92,221
0
L
Ullr
3,705
741
0
0
0
0
0
W
Kuzenbo
4,555
911
2
0
0
109,288
0
W
Zeus
4,159
832
14
3
0
111,076
1
W
Hera
4,498
900
6
1
0
112,373
0
L
Izanami
4,768
954
29
6
0
100,687
0
L
Bacchus
4,857
971
13
3
0
120,596
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role