Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Gorrilaman66
Danzaburou
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
PooFaceTomatoNos
Amaterasu
Level 16
God Stats
0W - 2L
1,019 SR
Queue Stats
0W - 2L
1,162 Elo+
Party 2
Cthulhu
Cthulhu
SirWhite1999
Cthulhu
Level 56
God Stats
10W - 15L
1,527 SR
Queue Stats
230W - 225L
1,482 Elo+
Party 2
Raijin
Raijin
W1ngnut12
Raijin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,162 Elo+
Party 2
Team Averages
Level 22
1,409 SR
1,361 Elo+

VS

Team Averages
Level 64
1,325 SR
1,471 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
BillTheKrill011
Chang'e
Level 55
God Stats
4W - 1L
1,460 SR
Queue Stats
212W - 242L
1,409 Elo+
Party 3
Mulan
Mulan
KaliCleri
Mulan
Level 124
God Stats
4W - 8L
1,279 SR
Queue Stats
224W - 229L
1,581 Elo+
Party 1
Sol
Sol
ZeydaAtaraxia
Sol
Level 52
God Stats
2W - 6L
1,194 SR
Queue Stats
90W - 98L
1,427 Elo+
Party 3
Chiron
Chiron
kumquat27
Chiron
Level 49
God Stats
3W - 4L
1,190 SR
Queue Stats
203W - 212L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
1 / 5 / 1
6,372
425
5,271
12,646
5,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
Gorrilaman66
Danzaburou
9
0 / 5 / 1
5,607
374
2,654
7,546
2,994
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
10
0 / 6 / 0
6,213
414
2,280
13,049
7,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
SirWhite1999
Cthulhu
10
1 / 5 / 1
6,626
442
11,000
17,910
14,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
W1ngnut12
Raijin
12
0 / 5 / 1
7,175
478
3,098
8,800
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 2 / 12
8,133
542
6,199
14,341
12,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 0 / 4
9,518
635
8,691
7,999
6,303
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mulan
KaliCleri
Mulan
14
8 / 0 / 3
8,729
582
6,139
12,864
6,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
7 / 0 / 3
9,365
624
8,809
10,357
4,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
kumquat27
Chiron
14
4 / 0 / 10
8,818
588
13,168
7,842
3,847
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
58
2
Kills
26
26
Deaths
2
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
5
1
0.3
W
Cthulhu
 
Cthulhu
1
2
12
3.5
W
6
0
4
8
L
Danzaburou
Gorrilaman66
Danzaburou
0
5
1
0.1
W
Mulan
KaliCleri
Mulan
8
0
3
9.5
L
Amaterasu
0
6
0
0
L
Cthulhu
SirWhite1999
Cthulhu
1
5
1
0.3
L
Raijin
W1ngnut12
Raijin
0
5
1
0.1
W
7
0
3
8.5
W
Chiron
kumquat27
Chiron
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,303
Damage
43,006
59,951
Taken
53,403
33,142
Mitigated
33,201
5,649
Healing
26,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,271
955
0
896
12,646
5,004
0
2,711
9,935
0
45,255
W
Cthulhu
 
Cthulhu
6,199
551
631
2,217
14,341
12,418
538
4,629
9,423
23,730
0
W
8,691
1,307
1,272
5,048
7,999
6,303
694
2,006
5,993
59,488
0
L
Danzaburou
Gorrilaman66
Danzaburou
2,654
1,700
0
470
7,546
2,994
0
5,399
2,147
0
18,502
W
Mulan
KaliCleri
Mulan
6,139
695
0
7,045
12,864
6,253
0
2,897
9,725
0
57,674
L
Amaterasu
2,280
1,074
0
1,866
13,049
7,677
959
6,390
6,659
0
38,827
L
Cthulhu
SirWhite1999
Cthulhu
11,000
890
653
1,643
17,910
14,520
0
7,939
9,971
33,760
0
L
Raijin
W1ngnut12
Raijin
3,098
145
0
121
8,800
2,947
2,575
1,260
7,540
51,988
0
W
8,809
3,473
0
6,174
10,357
4,380
3,322
1,567
8,790
72,162
0
W
Chiron
kumquat27
Chiron
13,168
5,174
1,595
2,457
7,842
3,847
1,137
2,999
4,843
0
65,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,993
Gold Earned
44,563
321
Minions Killed
440
0
Camps Cleared
0
1,262,819
Distance Traveled
1,484,885
2
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,372
425
74
5
0
270,403
0
W
Cthulhu
8,133
542
28
2
0
322,113
9
W
Chang'e
9,518
635
100
7
0
292,770
0
L
Danzaburou
5,607
374
29
2
0
209,281
0
W
Mulan
8,729
582
96
6
0
297,900
4
L
Amaterasu
6,213
414
67
4
0
244,230
1
L
Cthulhu
6,626
442
51
3
0
298,254
1
L
Raijin
7,175
478
100
7
0
240,651
0
W
Sol
9,365
624
110
7
0
269,710
1
W
Chiron
8,818
588
106
7
0
302,392
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role