Player Matchup

Kuzenbo
Kuzenbo
Deyvid_1988_BR
Kuzenbo
Level 68
God Stats
4W - 7L
1,258 SR
Queue Stats
98W - 199L
1,245 Elo+
Party 2
Chronos
Chronos
Grievous202_
Chronos
Level 88
God Stats
0W - 2L
1,223 SR
Queue Stats
7W - 16L
1,263 Elo+
Party 2
Neith
Neith
KS_ACC_Br
Neith
Level 87
God Stats
16W - 50L
1,223 SR
Queue Stats
42W - 124L
1,195 Elo+
Party 2
Team Averages
Level 81
1,235 SR
1,234 Elo+

VS

Team Averages
Level 124
1,715 SR
1,450 Elo+
Geb
Geb
Sidancer
Geb
Level 89
God Stats
1W - 2L
1,785 SR
Queue Stats
170W - 196L
1,492 Elo+
Party 1
Janus
Janus
Yurihenrique13
Janus
Level 155
God Stats
41W - 56L
1,575 SR
Queue Stats
1,036W - 1,164L
1,495 Elo+
Solo
Artemis
Artemis
vemnot
Artemis
Level 128
God Stats
5W - 0L
1,783 SR
Queue Stats
279W - 379L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 1
10,791
719
8,333
17,332
24,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos
Grievous202_
Chronos
12
0 / 6 / 1
8,695
580
5,600
17,585
7,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
KS_ACC_Br
Neith
13
1 / 3 / 1
8,914
594
8,606
13,382
4,969
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 5
11,076
738
9,792
18,452
25,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
4 / 0 / 4
10,621
708
16,195
8,889
3,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
vemnot
Artemis
16
4 / 2 / 4
10,705
714
17,205
12,759
6,248
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
9
9
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
0
1
2.5
L
Chronos
Grievous202_
Chronos
0
6
1
0.08
L
Neith
KS_ACC_Br
Neith
1
3
1
0.5
W
1
1
5
3.5
W
4
0
4
6
W
Artemis
vemnot
Artemis
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,539
Damage
43,192
48,299
Taken
40,100
36,501
Mitigated
35,273
9,058
Healing
12,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,333
3,191
0
4,049
17,332
24,311
0
6,959
10,071
22,838
0
L
Chronos
Grievous202_
Chronos
5,600
2,917
151
2,034
17,585
7,221
0
11,092
6,271
29,730
0
L
Neith
KS_ACC_Br
Neith
8,606
2,575
511
2,313
13,382
4,969
0
7,566
5,426
0
31,702
W
9,792
1,708
0
7,351
18,452
25,275
652
6,587
11,865
28,508
0
W
16,195
400
98
2,741
8,889
3,750
873
3,043
5,846
66,473
0
W
Artemis
vemnot
Artemis
17,205
7,048
0
2,022
12,759
6,248
951
5,105
7,654
0
54,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,400
Gold Earned
32,402
140
Minions Killed
196
4
Camps Cleared
11
762,304
Distance Traveled
861,461
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,791
719
29
2
0
278,348
4
L
Chronos
8,695
580
51
3
3
238,474
1
L
Neith
8,914
594
60
4
1
245,482
3
W
Geb
11,076
738
22
1
0
284,260
7
W
Janus
10,621
708
107
7
3
316,741
3
W
Artemis
10,705
714
67
4
8
260,460
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role