Player Matchup

Athena
Athena
Bronze V
 
Athena
Bronze V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Gold IV
A_nother_DIFF
Scylla
Gold IV
Level 154
God Stats
22W - 21L
1,563 SR
Queue Stats
321W - 327L
1,443 MMR
Solo
Medusa
Medusa
Bronze III
Glenson67
Medusa
Bronze III
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 MMR
Party 1
Chaac
Chaac
Silver II
MattyDicko96
Chaac
Silver II
Level 109
God Stats
1W - 1L
1,285 SR
Queue Stats
16W - 14L
1,371 MMR
Solo
Thanatos
Thanatos
Gold IV
PaiNz_AcE
Thanatos
Gold IV
Level 119
God Stats
12W - 17L
1,466 SR
Queue Stats
389W - 398L
1,394 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,463 SR
1,442 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,412 SR
1,454 MMR
Jing Wei
Jing Wei
Gold II
FIavell
Jing Wei
Gold II
Level 122
God Stats
7W - 13L
1,172 SR
Queue Stats
193W - 183L
1,501 MMR
Solo
Cabrakan
Cabrakan
Gold V
NextCape6246946
Cabrakan
Gold V
Level 143
God Stats
32W - 35L
1,508 SR
Queue Stats
291W - 299L
1,362 MMR
Solo
Thor
Thor
Bronze III
SMiLe-MFeeR
Thor
Bronze III
Level 49
God Stats
0W - 1L
1,376 SR
Queue Stats
3W - 6L
1,387 MMR
Solo
Tyr
Tyr
Bronze III
TheNebuleuseNoir
Tyr
Bronze III
Level 123
God Stats
0W - 2L
1,385 SR
Queue Stats
2W - 4L
1,491 MMR
Solo
Eset
Eset
Gold III
tv_skysgaming
Eset
Gold III
Level 135
God Stats
5W - 7L
1,619 SR
Queue Stats
337W - 364L
1,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
17
4 / 1 / 10
11,627
529
8,875
27,059
33,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
9 / 0 / 12
12,931
588
19,299
10,351
4,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
Glenson67
Medusa
19
3 / 3 / 6
12,423
565
23,732
23,732
12,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
2 / 3 / 4
12,025
547
9,020
19,469
23,871
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thanatos
PaiNz_AcE
Thanatos
17
11 / 6 / 7
12,475
567
18,232
23,907
12,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Cu ChulainnCliodhnaZeusBakasura

VS

Bans
AtlasBastetArachneKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FIavell
Jing Wei
17
1 / 3 / 0
10,439
475
8,840
16,299
6,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
17
4 / 4 / 3
10,925
497
12,381
22,782
38,738
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 10 / 6
9,928
451
9,379
25,944
10,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 3 / 5
8,713
396
9,674
20,899
19,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
5 / 9 / 2
10,497
477
15,465
17,761
8,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
28
29
Kills
12
13
Deaths
29
39
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
4
1
10
9
W
9
0
12
15
L
Jing Wei
FIavell
Jing Wei
1
3
0
0.33
W
Medusa
Glenson67
Medusa
3
3
6
2
W
2
3
4
1.33
L
Cabrakan
4
4
3
1.38
W
Thanatos
PaiNz_AcE
Thanatos
11
6
7
2.42
L
2
10
6
0.5
L
0
3
5
0.83
L
5
9
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,158
Damage
55,739
104,518
Taken
103,685
86,904
Mitigated
84,515
43,876
Healing
25,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
8,875
2,147
0
8,829
27,059
33,313
38
8,647
18,412
35,868
0
W
19,299
2,040
0
2,138
10,351
4,553
1,198
3,580
6,771
89,928
0
L
Jing Wei
FIavell
Jing Wei
8,840
6,786
0
4,316
16,299
6,612
0
1,752
14,547
0
97,987
W
Medusa
Glenson67
Medusa
23,732
12,870
0
11,011
23,732
12,314
7,808
4,944
18,788
0
142,563
W
9,020
1,249
0
5,898
19,469
23,871
762
5,544
13,925
18
93,777
L
Cabrakan
12,381
1,741
0
3,770
22,782
38,738
0
5,187
17,452
82,932
0
W
Thanatos
PaiNz_AcE
Thanatos
18,232
7,069
0
16,000
23,907
12,853
437
10,149
13,758
0
102,243
L
9,379
3,076
0
7,103
25,944
10,752
0
5,623
20,131
0
64,836
L
9,674
819
0
5,848
20,899
19,604
0
6,911
13,708
0
34,218
L
15,465
1,044
1,617
3,128
17,761
8,809
0
7,720
9,673
80,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,481
Gold Earned
50,502
622
Minions Killed
569
0
Camps Cleared
0
2,129,020
Distance Traveled
2,025,969
17
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,627
529
38
2
0
481,500
5
W
Scylla
12,931
588
140
6
0
402,940
5
L
Jing Wei
10,439
475
156
7
0
405,645
4
W
Medusa
12,423
565
191
9
0
391,369
4
W
Chaac
12,025
547
148
7
0
408,655
3
L
Cabrakan
10,925
497
158
7
0
370,674
0
W
Thanatos
12,475
567
105
5
0
444,556
0
L
Thor
9,928
451
104
5
0
395,666
8
L
Tyr
8,713
396
23
1
0
464,785
9
L
Eset
10,497
477
128
6
0
389,199
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role