Player Matchup

Yemoja
Yemoja
Dubbner
Yemoja
Level 147
God Stats
4W - 4L
1,500 SR
Queue Stats
247W - 148L
1,596 Elo+
Party 3
Sol
Sol
JohnnySwampinsky
Sol
Level 6
God Stats
2W - 1L
1,737 SR
Queue Stats
10W - 7L
1,817 Elo+
Party 3
Charybdis
Charybdis
JollyFishSticks
Charybdis
Level 157
God Stats
8W - 7L
1,618 SR
Queue Stats
242W - 168L
1,595 Elo+
Party 3
Tiamat
Tiamat
Mystigen117
Tiamat
Level 83
God Stats
44W - 40L
1,506 SR
Queue Stats
202W - 192L
1,437 Elo+
Party 1
Arachne
Arachne
SubzeroKilledYou
Arachne
Level 62
God Stats
39W - 37L
1,445 SR
Queue Stats
78W - 86L
1,349 Elo+
Party 1
Team Averages
Level 91
1,561 SR
1,559 Elo+

VS

Team Averages
Level 70
1,612 SR
1,492 Elo+
Chernobog
Chernobog
Abliviouse
Chernobog
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,463 Elo+
Party 2
Mercury
Mercury
Bradforton
Mercury
Level 101
God Stats
9W - 2L
1,709 SR
Queue Stats
228W - 216L
1,555 Elo+
Party 2
Bellona
Bellona
II Sand0val II
Bellona
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
146W - 149L
1,457 Elo+
Solo
Athena
Athena
OneOfBradsDads
Athena
Level 17
God Stats
3W - 3L
1,642 SR
Queue Stats
18W - 22L
1,530 Elo+
Party 2
Discordia
Discordia
RogueBomb
Discordia
Level 26
God Stats
5W - 7L
1,708 SR
Queue Stats
147W - 159L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dubbner
Yemoja
9
1 / 0 / 7
6,189
619
3,455
4,011
2,609
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
0 / 1 / 1
5,642
564
3,254
6,873
2,620
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
JollyFishSticks
Charybdis
12
11 / 1 / 1
7,608
761
11,259
8,130
2,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
9
2 / 2 / 0
5,794
579
3,114
5,374
3,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 0 / 0
6,103
610
2,203
5,172
2,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Abliviouse
Chernobog
7
0 / 6 / 1
4,354
435
2,794
7,830
1,801
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
Bradforton
Mercury
12
2 / 1 / 1
6,215
622
2,295
6,588
2,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 3 / 1
5,115
512
4,191
7,811
6,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 4 / 1
4,810
481
1,654
9,268
4,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
RogueBomb
Discordia
9
1 / 2 / 0
5,197
520
2,059
4,379
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
16
Kills
4
4
Deaths
16
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Abliviouse
Chernobog
0
6
1
0.08
L
Mercury
Bradforton
Mercury
2
1
1
2.5
W
Yemoja
Dubbner
Yemoja
1
0
7
4.5
L
0
3
1
0.17
W
0
1
1
0.5
W
Charybdis
JollyFishSticks
Charybdis
11
1
1
11.5
W
Tiamat
2
2
0
1
L
1
4
1
0.38
L
Discordia
RogueBomb
Discordia
1
2
0
0.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,285
Damage
12,993
29,560
Taken
35,876
13,317
Mitigated
16,506
13,555
Healing
3,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Abliviouse
Chernobog
2,794
1,628
0
363
7,830
1,801
0
647
7,183
0
24,121
L
Mercury
Bradforton
Mercury
2,295
1,140
0
0
6,588
2,304
0
797
5,791
0
54,659
W
Yemoja
Dubbner
Yemoja
3,455
997
2,250
1,505
4,011
2,609
550
426
3,328
17,530
0
L
4,191
1,595
0
1,824
7,811
6,451
176
2,972
4,839
0
31,064
W
3,254
464
0
2,581
6,873
2,620
626
1,950
4,923
36,834
0
W
Charybdis
JollyFishSticks
Charybdis
11,259
7,758
0
3,113
8,130
2,609
3,343
1,281
6,664
0
53,289
W
Tiamat
3,114
386
228
1,420
5,374
3,178
674
0
5,374
32,660
0
L
1,654
838
0
584
9,268
4,302
0
2,837
6,431
10,766
0
L
Discordia
RogueBomb
Discordia
2,059
151
0
766
4,379
1,648
0
2,570
1,809
29,134
0
W
2,203
1,101
0
2,458
5,172
2,301
0
56
5,116
0
35,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,336
Gold Earned
25,691
301
Minions Killed
265
0
Camps Cleared
0
938,762
Distance Traveled
988,112
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
4,354
435
39
4
0
172,270
0
L
Mercury
6,215
622
113
11
0
253,103
1
W
Yemoja
6,189
619
21
2
0
167,182
3
L
Bellona
5,115
512
50
5
0
179,986
1
W
Sol
5,642
564
67
7
0
167,535
2
W
Charybdis
7,608
761
90
9
0
177,718
0
W
Tiamat
5,794
579
48
5
0
185,110
6
L
Athena
4,810
481
15
2
0
196,971
1
L
Discordia
5,197
520
48
5
0
185,782
0
W
Arachne
6,103
610
75
8
0
241,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role