Player Matchup

Chiron
Chiron
CSLewis
Chiron
Level 157
God Stats
2W - 0L
1,442 SR
Queue Stats
54W - 41L
1,602 Elo+
Party 2
Sol
Sol
CritOverEdge
Sol
Level 148
God Stats
1W - 2L
1,651 SR
Queue Stats
56W - 36L
1,650 Elo+
Party 1
Jormungandr
Jormungandr
DilldorBaggins
Jormungandr
Level 155
God Stats
1W - 1L
1,475 SR
Queue Stats
102W - 85L
1,513 Elo+
Party 1
Medusa
Medusa
DrSquared94
Medusa
Level 129
God Stats
1W - 0L
1,242 SR
Queue Stats
26W - 26L
1,524 Elo+
Party 2
Fafnir
Fafnir
popcorn9pop
Fafnir
Level 109
God Stats
3W - 2L
1,673 SR
Queue Stats
89W - 78L
1,577 Elo+
Solo
Team Averages
Level 140
1,497 SR
1,573 Elo+

VS

Team Averages
Level 130
1,568 SR
1,546 Elo+
Tiamat
Tiamat
 
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
LambWest
Eset
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 131L
1,643 Elo+
Solo
Rama
Rama
nate372
Rama
Level 123
God Stats
3W - 2L
1,838 SR
Queue Stats
67W - 70L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
CSLewis
Chiron
18
5 / 1 / 5
10,226
787
12,756
14,159
7,892
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 1 / 9
10,201
785
21,874
12,449
6,201
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
DilldorBaggins
Jormungandr
15
0 / 2 / 9
9,127
702
8,992
17,447
19,454
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
17
3 / 3 / 7
9,784
753
14,568
14,550
7,780
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fafnir
16
3 / 3 / 8
10,324
794
5,684
17,139
24,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
5 / 2 / 4
10,164
782
12,962
11,954
11,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
 
Mercury
15
1 / 2 / 9
8,485
653
12,897
12,648
7,454
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
 
Ares
15
1 / 3 / 8
8,384
645
12,207
20,591
22,056
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Eset
13
0 / 5 / 7
7,922
609
4,807
13,288
7,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
nate372
Rama
15
3 / 3 / 4
9,051
696
19,198
13,885
8,881
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
42
15
Kills
10
10
Deaths
15
38
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
5
2
4
3.5
L
Mercury
 
Mercury
1
2
9
2.75
L
Ares
 
Ares
1
3
8
1.67
W
Chiron
CSLewis
Chiron
5
1
5
7.5
W
4
1
9
8.5
W
Jormungandr
DilldorBaggins
Jormungandr
0
2
9
2.25
W
Medusa
3
3
7
2.17
L
Eset
0
5
7
0.7
L
Rama
nate372
Rama
3
3
4
1.67
W
Fafnir
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,874
Damage
62,071
75,744
Taken
72,366
65,483
Mitigated
57,771
34,804
Healing
16,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
12,962
601
1,909
2,007
11,954
11,797
172
5,812
6,142
30,585
0
L
Mercury
 
Mercury
12,897
242
2,282
2,189
12,648
7,454
524
4,163
8,485
0
26,052
L
Ares
 
Ares
12,207
541
1,166
1,914
20,591
22,056
58
10,148
10,443
13,975
0
W
Chiron
CSLewis
Chiron
12,756
4,769
5,674
5,183
14,159
7,892
2,038
5,183
8,976
0
30,784
W
21,874
4,276
256
4,722
12,449
6,201
4,145
5,403
7,046
41,778
0
W
Jormungandr
DilldorBaggins
Jormungandr
8,992
2,126
3,050
3,309
17,447
19,454
329
5,487
11,960
23,525
0
W
Medusa
14,568
4,420
4,713
2,964
14,550
7,780
792
7,741
6,809
0
35,486
L
Eset
4,807
436
1,725
1,159
13,288
7,583
402
8,914
4,374
17,793
0
L
Rama
nate372
Rama
19,198
10,092
939
1,671
13,885
8,881
1,315
7,513
6,372
0
31,609
W
Fafnir
5,684
1,269
1,719
3,214
17,139
24,156
1,060
6,162
10,977
7,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,662
Gold Earned
44,006
162
Minions Killed
127
0
Camps Cleared
0
1,324,262
Distance Traveled
1,240,564
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,164
782
31
2
0
270,836
4
L
Mercury
8,485
653
23
2
0
290,854
3
L
Ares
8,384
645
8
1
0
239,470
1
W
Chiron
10,226
787
48
4
0
271,537
0
W
Sol
10,201
785
49
4
0
275,496
1
W
Jormungandr
9,127
702
26
2
0
237,331
1
W
Medusa
9,784
753
36
3
0
286,385
0
L
Eset
7,922
609
32
2
0
230,433
0
L
Rama
9,051
696
33
3
0
208,971
0
W
Fafnir
10,324
794
3
0
0
253,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role