Player Matchup

Heimdallr
Heimdallr
BigWukie
Heimdallr
Level 140
God Stats
4W - 0L
1,737 SR
Queue Stats
109W - 104L
1,458 Elo+
Party 1
Thanatos
Thanatos
FireKnight902
Thanatos
Level 105
God Stats
10W - 4L
1,928 SR
Queue Stats
79W - 75L
1,460 Elo+
Party 1
Ra
Ra
NikoGacharna797
Ra
Level 85
God Stats
2W - 4L
1,500 SR
Queue Stats
198W - 197L
1,379 Elo+
Solo
Fenrir
Fenrir
NwGZombie
Fenrir
Level 109
God Stats
1W - 3L
1,068 SR
Queue Stats
61W - 59L
1,478 Elo+
Party 1
Zhong Kui
Zhong Kui
x5ANDFAMxXB1
Zhong Kui
Level 80
God Stats
4W - 4L
1,478 SR
Queue Stats
196W - 214L
1,449 Elo+
Solo
Team Averages
Level 104
1,542 SR
1,445 Elo+

VS

Team Averages
Level 120
1,532 SR
1,452 Elo+
Horus
Horus
 
Horus
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Durango_514
Ganesha
Level 136
God Stats
1W - 1L
1,580 SR
Queue Stats
142W - 163L
1,416 Elo+
Solo
Baron Samedi
Baron Samedi
FADED_A1R
Baron Samedi
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 85L
1,462 Elo+
Solo
Skadi
Skadi
Kendrickboyz
Skadi
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
15W - 26L
1,387 Elo+
Solo
Izanami
Izanami
lkyoryukamikaze
Izanami
Level 159
God Stats
5W - 7L
1,581 SR
Queue Stats
391W - 376L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BigWukie
Heimdallr
9
3 / 1 / 3
5,337
593
4,594
6,273
2,137
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
FireKnight902
Thanatos
8
1 / 2 / 3
4,973
553
2,973
5,071
2,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
3 / 1 / 3
5,685
632
3,280
4,947
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
NwGZombie
Fenrir
9
6 / 3 / 3
6,033
670
4,970
8,656
3,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
x5ANDFAMxXB1
Zhong Kui
10
0 / 0 / 4
5,747
639
2,069
3,036
1,988
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
5 / 3 / 0
5,481
609
5,053
7,676
3,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
Durango_514
Ganesha
7
0 / 2 / 6
4,945
549
2,034
6,856
5,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
FADED_A1R
Baron Samedi
7
0 / 4 / 3
4,375
486
3,686
6,317
3,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

1
0 / 0 / 0
1,665
185
0
0
0
8
2 / 4 / 2
4,663
518
4,617
7,528
2,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
13
Kills
7
7
Deaths
13
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
5
3
0
1.67
W
Heimdallr
BigWukie
Heimdallr
3
1
3
4.5
L
Ganesha
Durango_514
Ganesha
0
2
6
1.5
L
Baron Samedi
FADED_A1R
Baron Samedi
0
4
3
0.38
W
Thanatos
FireKnight902
Thanatos
1
2
3
1.25
L
0
0
0
0
W
3
1
3
4.5
W
Fenrir
NwGZombie
Fenrir
6
3
3
2.5
L
2
4
2
0.75
W
Zhong Kui
x5ANDFAMxXB1
Zhong Kui
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,886
Damage
15,390
27,983
Taken
28,377
12,220
Mitigated
14,318
11,259
Healing
8,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,053
2,365
236
1,695
7,676
3,895
0
2,970
4,706
0
26,669
W
Heimdallr
BigWukie
Heimdallr
4,594
1,808
0
1,250
6,273
2,137
0
868
5,405
0
31,962
L
Ganesha
Durango_514
Ganesha
2,034
668
936
1,838
6,856
5,113
0
1,112
5,744
11,318
0
L
Baron Samedi
FADED_A1R
Baron Samedi
3,686
444
388
1,128
6,317
3,194
0
1,123
5,194
26,992
0
W
Thanatos
FireKnight902
Thanatos
2,973
1,363
0
3,450
5,071
2,725
0
704
4,367
0
23,455
L
0
0
0
0
0
0
0
0
0
0
0
W
3,280
433
533
2,534
4,947
1,831
326
2,879
2,068
30,817
0
W
Fenrir
NwGZombie
Fenrir
4,970
1,883
0
1,190
8,656
3,539
0
1,247
7,409
0
23,508
L
4,617
3,242
0
2,082
7,528
2,116
38
144
7,384
0
31,547
W
Zhong Kui
x5ANDFAMxXB1
Zhong Kui
2,069
98
0
2,302
3,036
1,988
990
22
3,014
31,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,775
Gold Earned
21,129
262
Minions Killed
141
0
Camps Cleared
0
834,089
Distance Traveled
685,480
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,481
609
48
5
0
176,840
1
W
Heimdallr
5,337
593
45
5
0
159,667
1
L
Ganesha
4,945
549
8
1
0
166,928
3
L
Baron Samedi
4,375
486
34
4
0
160,622
0
W
Thanatos
4,973
553
51
6
0
175,345
2
L
Skadi
1,665
185
0
0
0
0
0
W
Ra
5,685
632
47
5
0
180,611
0
W
Fenrir
6,033
670
42
5
0
175,891
1
L
Izanami
4,663
518
51
6
0
181,090
1
W
Zhong Kui
5,747
639
77
9
0
142,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role