Player Matchup

Medusa
Medusa
 
Medusa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Ryne79000
Zhong Kui
Level 147
God Stats
5W - 4L
1,555 SR
Queue Stats
91W - 79L
1,550 Elo+
Solo
Merlin
Merlin
VALSTRAX_1
Merlin
Level 68
God Stats
14W - 16L
1,493 SR
Queue Stats
191W - 228L
1,366 Elo+
Party 2
Cthulhu
Cthulhu
Z_OBLIVION_KING
Cthulhu
Level 64
God Stats
61W - 47L
1,563 SR
Queue Stats
174W - 206L
1,365 Elo+
Party 2
Bellona
Bellona
iLightning76
Bellona
Level 59
God Stats
12W - 12L
1,461 SR
Queue Stats
178W - 219L
1,345 Elo+
Party 2
Team Averages
Level 89
1,514 SR
1,425 Elo+

VS

Team Averages
Level 32
1,600 SR
1,326 Elo+
Susano
Susano
EagerWig24000
Susano
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 3
Bastet
Bastet
WKS Francois
Bastet
Level 23
God Stats
2W - 1L
1,858 SR
Queue Stats
79W - 96L
1,218 Elo+
Party 1
Ullr
Ullr
WKS Julien
Ullr
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 105L
1,253 Elo+
Party 1
Tyr
Tyr
WKS Paul
Tyr
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 73L
1,094 Elo+
Party 1
Zhong Kui
Zhong Kui
white-sonic-00
Zhong Kui
Level 65
God Stats
2W - 2L
1,643 SR
Queue Stats
19W - 16L
1,566 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
5 / 2 / 3
7,917
528
7,254
7,810
3,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Ryne79000
Zhong Kui
14
4 / 0 / 1
8,564
571
9,205
7,544
5,512
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
VALSTRAX_1
Merlin
13
1 / 0 / 3
7,918
528
6,279
5,383
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 0 / 6
8,687
579
8,053
9,102
7,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bellona
iLightning76
Bellona
13
2 / 2 / 2
7,723
515
6,509
11,348
9,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,856
390
2,077
7,651
3,536
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Bastet
11
2 / 2 / 0
6,611
441
4,488
12,623
4,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 2 / 0
5,539
369
3,971
10,604
3,705
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
0 / 4 / 0
6,503
434
1,668
11,968
7,122
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Zhong Kui
white-sonic-00
Zhong Kui
12
2 / 3 / 0
7,095
473
6,270
12,629
8,533
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
16
Kills
4
4
Deaths
16
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
2
3
3.25
L
0
5
1
0.1
W
Zhong Kui
Ryne79000
Zhong Kui
4
0
1
4.5
W
Merlin
VALSTRAX_1
Merlin
1
0
3
2.5
L
Bastet
2
2
0
1
L
0
2
0
0
L
0
4
0
0
W
4
0
6
7
W
Bellona
iLightning76
Bellona
2
2
2
1.5
L
Zhong Kui
white-sonic-00
Zhong Kui
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,300
Damage
18,474
41,187
Taken
55,475
28,873
Mitigated
27,876
14,121
Healing
13,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,254
3,512
0
2,459
7,810
3,291
2,052
2,793
5,017
0
51,178
L
2,077
499
0
604
7,651
3,536
0
2,480
5,131
0
13,658
W
Zhong Kui
Ryne79000
Zhong Kui
9,205
1,549
0
5,731
7,544
5,512
168
0
7,544
58,250
0
W
Merlin
VALSTRAX_1
Merlin
6,279
301
0
901
5,383
2,194
288
1,349
4,034
53,852
0
L
Bastet
4,488
1,759
0
4,454
12,623
4,980
0
4,607
7,966
0
34,282
L
3,971
1,127
0
1,329
10,604
3,705
0
3,618
6,944
0
28,212
L
1,668
561
0
1,151
11,968
7,122
0
6,637
5,291
0
38,943
W
8,053
680
551
3,508
9,102
7,919
951
1,087
8,015
35,437
0
W
Bellona
iLightning76
Bellona
6,509
1,913
0
971
11,348
9,957
1,107
1,041
10,307
0
54,990
L
Zhong Kui
white-sonic-00
Zhong Kui
6,270
710
0
5,737
12,629
8,533
24
5,549
6,606
47,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,809
Gold Earned
31,604
433
Minions Killed
267
0
Camps Cleared
0
1,522,330
Distance Traveled
1,415,661
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,917
528
85
6
0
268,887
3
L
Susano
5,856
390
13
1
0
247,158
2
W
Zhong Kui
8,564
571
115
8
0
281,274
1
W
Merlin
7,918
528
96
6
0
290,866
1
L
Bastet
6,611
441
71
5
0
346,407
2
L
Ullr
5,539
369
37
2
0
264,240
0
L
Tyr
6,503
434
80
5
0
296,332
1
W
Cthulhu
8,687
579
50
3
0
333,574
1
W
Bellona
7,723
515
87
6
0
347,729
0
L
Zhong Kui
7,095
473
66
4
0
261,524
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role