Player Matchup

Nemesis
Nemesis
Gold V
Danxx46
Nemesis
Gold V
Level 145
God Stats
6W - 4L
1,856 SR
Queue Stats
33W - 30L
1,389 MMR
Solo
Artemis
Artemis
Bronze III
ExdCesar777
Artemis
Bronze III
Level 55
God Stats
4W - 2L
1,249 SR
Queue Stats
71W - 102L
1,361 MMR
Solo
Khepri
Khepri
Gold IV
HULKYBAGEL5491
Khepri
Gold IV
Level 102
God Stats
7W - 4L
1,655 SR
Queue Stats
118W - 116L
1,376 MMR
Solo
Amaterasu
Amaterasu
Silver III
Herobr1ne 177
Amaterasu
Silver III
Level 76
God Stats
2W - 0L
1,610 SR
Queue Stats
12W - 12L
1,387 MMR
Solo
Thoth
Thoth
Gold IV
ShadowDownKill
Thoth
Gold IV
Level 160
God Stats
58W - 52L
1,524 SR
Queue Stats
265W - 259L
1,402 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 108
1,579 SR
1,383 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 110
1,477 SR
1,412 MMR
Mercury
Mercury
Bronze III
 
Mercury
Bronze III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Erlang Shen
Erlang Shen
Gold V
Slayd5Oh
Erlang Shen
Gold V
Level 158
God Stats
6W - 8L
1,418 SR
Queue Stats
293W - 317L
1,349 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Vx Regicide xV
Sylvanus
Gold IV
Level 159
God Stats
5W - 4L
1,538 SR
Queue Stats
177W - 185L
1,389 MMR
Solo
Nu Wa
Nu Wa
Bronze IV
wydcaid
Nu Wa
Bronze IV
Level 65
God Stats
0W - 1L
1,452 SR
Queue Stats
2W - 17L
1,416 MMR
Party 1
Neith
Neith
Bronze V
xxxNoMoney
Neith
Bronze V
Level 102
God Stats
3W - 1L
1,479 SR
Queue Stats
9W - 13L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Danxx46
Nemesis
20
11 / 1 / 11
14,986
576
24,688
24,316
13,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
ExdCesar777
Artemis
18
5 / 4 / 6
12,557
483
11,805
17,799
8,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
2 / 5 / 16
12,455
479
5,629
28,234
37,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amaterasu
Herobr1ne 177
Amaterasu
20
4 / 3 / 10
14,240
548
13,689
25,813
21,805
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
7 / 3 / 18
14,350
552
25,823
14,985
7,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ScyllaKaliBakasuraGilgamesh

VS

Bans
CliodhnaAthenaBellonaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
3 / 5 / 2
11,122
428
10,054
19,282
7,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Erlang Shen
Slayd5Oh
Erlang Shen
17
2 / 8 / 1
11,975
461
14,725
29,023
28,809
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sylvanus
16
1 / 4 / 7
11,124
428
9,735
22,291
24,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
wydcaid
Nu Wa
17
2 / 9 / 1
10,622
409
7,923
22,592
8,396
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
20
6 / 3 / 2
13,736
528
21,504
19,335
9,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
27
29
Kills
14
16
Deaths
29
61
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
5
2
0.8
W
Nemesis
Danxx46
Nemesis
11
1
11
16.5
W
Artemis
ExdCesar777
Artemis
5
4
6
2
W
2
5
16
2
W
Amaterasu
Herobr1ne 177
Amaterasu
4
3
10
3
W
7
3
18
5.33
L
Erlang Shen
Slayd5Oh
Erlang Shen
2
8
1
0.31
L
Sylvanus
1
4
7
1.13
L
Nu Wa
wydcaid
Nu Wa
2
9
1
0.28
L
Neith
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,634
Damage
63,941
111,147
Taken
112,523
88,950
Mitigated
78,116
22,413
Healing
28,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
10,054
3,552
0
1,101
19,282
7,365
425
3,826
15,456
0
84,363
W
Nemesis
Danxx46
Nemesis
24,688
14,870
0
3,348
24,316
13,721
5,315
4,087
20,229
0
148,119
W
Artemis
ExdCesar777
Artemis
11,805
7,196
0
7,265
17,799
8,135
3,845
3,600
14,199
0
71,242
W
5,629
525
0
3,717
28,234
37,924
323
6,626
20,002
27,970
0
W
Amaterasu
Herobr1ne 177
Amaterasu
13,689
6,674
628
6,352
25,813
21,805
1,693
4,850
20,963
5,683
117,659
W
25,823
474
0
1,103
14,985
7,365
3,354
4,045
10,940
130,354
0
L
Erlang Shen
Slayd5Oh
Erlang Shen
14,725
8,509
0
4,707
29,023
28,809
1,153
5,706
23,317
0
111,839
L
Sylvanus
9,735
2,384
5,246
7,533
22,291
24,326
822
7,299
14,288
48,825
15,268
L
Nu Wa
wydcaid
Nu Wa
7,923
2,995
0
5,844
22,592
8,396
2,282
10,531
12,061
62,845
0
L
Neith
21,504
6,980
0
4,068
19,335
9,220
1,529
5,946
13,389
0
122,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,588
Gold Earned
58,579
611
Minions Killed
627
0
Camps Cleared
0
2,437,693
Distance Traveled
2,185,633
30
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,122
428
100
4
0
526,843
1
W
Nemesis
14,986
576
154
6
0
562,269
9
W
Artemis
12,557
483
99
4
0
392,927
2
W
Khepri
12,455
479
30
1
0
505,102
4
W
Amaterasu
14,240
548
165
6
0
493,852
8
W
Thoth
14,350
552
163
6
0
483,543
7
L
Erlang Shen
11,975
461
166
6
0
439,035
4
L
Sylvanus
11,124
428
103
4
0
418,272
10
L
Nu Wa
10,622
409
80
3
0
370,122
4
L
Neith
13,736
528
178
7
0
431,361
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role