Player Matchup

Chiron
Chiron
C0baltCrusader
Chiron
Level 61
God Stats
0W - 2L
1,344 SR
Queue Stats
176W - 177L
1,407 Elo+
Party 1
Zeus
Zeus
TheKingTimmy
Zeus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 17L
1,622 Elo+
Party 2
Tiamat
Tiamat
Treesquasher
Tiamat
Level 88
God Stats
1W - 4L
1,500 SR
Queue Stats
117W - 98L
1,428 Elo+
Party 1
Izanami
Izanami
Two3asyCody
Izanami
Level 160
God Stats
7W - 4L
1,329 SR
Queue Stats
493W - 522L
1,533 Elo+
Solo
Jormungandr
Jormungandr
aManGringo
Jormungandr
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,583 Elo+
Party 2
Team Averages
Level 99
1,435 SR
1,515 Elo+

VS

Team Averages
Level 124
1,673 SR
1,496 Elo+
Geb
Geb
CREMAYERUS
Geb
Level 83
God Stats
7W - 3L
1,812 SR
Queue Stats
302W - 309L
1,531 Elo+
Solo
Hercules
Hercules
Cheech6900
Hercules
Level 154
God Stats
3W - 0L
1,739 SR
Queue Stats
131W - 133L
1,427 Elo+
Solo
Eset
Eset
FTWDeadlyPigeon
Eset
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 68L
1,505 Elo+
Solo
Loki
Loki
mynutsareyummy
Loki
Level 123
God Stats
2W - 0L
1,814 SR
Queue Stats
166W - 144L
1,590 Elo+
Solo
Fafnir
Fafnir
xICPxSKiiTZY
Fafnir
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 5
10,642
626
14,160
17,935
9,293
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 6 / 7
10,666
627
22,403
14,233
7,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
17
4 / 6 / 4
10,579
622
12,132
17,313
12,659
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Two3asyCody
Izanami
18
2 / 7 / 8
11,098
653
26,103
21,004
10,947
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
aManGringo
Jormungandr
18
3 / 6 / 7
11,667
686
22,422
26,944
34,733
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 21
12,929
761
19,085
28,113
35,004
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hercules
Cheech6900
Hercules
19
7 / 3 / 14
12,369
728
17,126
34,022
45,643
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
7 / 2 / 17
12,970
763
17,840
17,410
11,744
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
10 / 6 / 12
13,151
774
28,918
21,696
14,729
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
20
2 / 1 / 21
13,145
773
9,845
26,432
46,215
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
116
14
Kills
31
31
Deaths
15
31
Assists
85
Player
Kills
Deaths
Assists
KDA
L
3
6
5
0.92
W
5
3
21
5.17
W
Hercules
Cheech6900
Hercules
7
3
14
4.67
W
7
2
17
7.75
L
2
6
7
0.92
L
Tiamat
4
6
4
1
L
Izanami
Two3asyCody
Izanami
2
7
8
0.86
L
Jormungandr
aManGringo
Jormungandr
3
6
7
1.08
W
10
6
12
2.67
W
Fafnir
2
1
21
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,220
Damage
92,814
97,429
Taken
127,673
75,052
Mitigated
153,335
22,641
Healing
51,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,160
5,195
3,231
2,975
17,935
9,293
0
8,103
9,718
0
23,412
W
19,085
1,460
3,756
6,516
28,113
35,004
835
9,246
18,867
38,619
0
W
Hercules
Cheech6900
Hercules
17,126
5,416
3,928
14,280
34,022
45,643
1,311
12,354
21,668
0
28,423
W
17,840
693
4,992
3,272
17,410
11,744
2,753
11,356
6,054
36,312
0
L
22,403
1,248
676
1,804
14,233
7,420
0
6,657
7,445
45,632
0
L
Tiamat
12,132
1,511
1,009
4,538
17,313
12,659
0
7,033
9,874
17,687
0
L
Izanami
Two3asyCody
Izanami
26,103
12,414
618
4,027
21,004
10,947
0
8,796
11,976
0
42,308
L
Jormungandr
aManGringo
Jormungandr
22,422
3,632
1,216
2,547
26,944
34,733
0
16,181
10,624
44,247
0
W
28,918
5,422
755
1,307
21,696
14,729
263
11,264
10,432
0
54,985
W
Fafnir
9,845
3,022
4,157
8,833
26,432
46,215
1,980
12,737
13,695
24,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,652
Gold Earned
64,564
160
Minions Killed
196
0
Camps Cleared
0
1,269,626
Distance Traveled
1,703,472
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,642
626
20
1
0
233,127
0
W
Geb
12,929
761
24
1
0
367,748
1
W
Hercules
12,369
728
27
2
0
319,435
2
W
Eset
12,970
763
48
3
0
343,498
5
L
Zeus
10,666
627
50
3
0
281,638
2
L
Tiamat
10,579
622
8
0
0
284,450
0
L
Izanami
11,098
653
38
2
0
229,709
2
L
Jormungandr
11,667
686
44
3
0
240,702
1
W
Loki
13,151
774
69
4
0
356,802
2
W
Fafnir
13,145
773
28
2
0
315,989
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role