Player Matchup

Chiron
Chiron
Silver IV
AnoMaline
Chiron
Silver IV
Level 154
God Stats
1W - 1L
1,424 SR
Queue Stats
27W - 39L
778 MMR
Solo
Chaac
Chaac
Bronze I
Diretore
Chaac
Bronze I
Level 126
God Stats
13W - 9L
1,667 SR
Queue Stats
379W - 422L
459 MMR
Solo
Ganesha
Ganesha
Silver III
Losmi021
Ganesha
Silver III
Level 134
God Stats
46W - 46L
1,525 SR
Queue Stats
297W - 310L
750 MMR
Solo
Merlin
Merlin
Silver IV
P Weezay
Merlin
Silver IV
Level 152
God Stats
9W - 5L
1,706 SR
Queue Stats
150W - 157L
793 MMR
Solo
Achilles
Achilles
Gold V
Ruin Kainee
Achilles
Gold V
Level 137
God Stats
10W - 8L
1,395 SR
Queue Stats
120W - 128L
1,383 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 141
1,543 SR
833 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 116
1,478 SR
830 MMR
Bakasura
Bakasura
Silver III
Aaokii
Bakasura
Silver III
Level 148
God Stats
8W - 14L
1,389 SR
Queue Stats
704W - 710L
906 MMR
Solo
Scylla
Scylla
Bronze V
StKamen26_Q
Scylla
Bronze V
Level 104
God Stats
1W - 6L
1,498 SR
Queue Stats
60W - 71L
1,413 MMR
Solo
Fenrir
Fenrir
Silver IV
alancri1
Fenrir
Silver IV
Level 69
God Stats
10W - 3L
1,665 SR
Queue Stats
153W - 173L
872 MMR
Solo
Terra
Terra
Silver IV
light-max972
Terra
Silver IV
Level 128
God Stats
6W - 4L
1,467 SR
Queue Stats
560W - 580L
672 MMR
Solo
Cernunnos
Cernunnos
Bronze II
toliusse432
Cernunnos
Bronze II
Level 129
God Stats
9W - 8L
1,371 SR
Queue Stats
171W - 205L
290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AnoMaline
Chiron
20
3 / 0 / 2
12,641
506
8,712
17,581
8,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Diretore
Chaac
19
4 / 1 / 3
12,939
518
12,053
21,707
19,114
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ganesha
Losmi021
Ganesha
18
0 / 0 / 13
11,901
476
8,826
20,451
21,233
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Merlin
P Weezay
Merlin
19
2 / 3 / 5
12,198
488
14,410
14,523
7,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Ruin Kainee
Achilles
20
9 / 1 / 7
13,536
541
22,593
22,098
13,181
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AresPoseidonLokiIzanamiErlang Shen

VS

Bans
HeraNeithBastetCliodhnaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Aaokii
Bakasura
18
1 / 6 / 2
11,077
443
15,019
27,569
12,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
16
1 / 3 / 1
10,504
420
9,471
13,039
5,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fenrir
alancri1
Fenrir
17
1 / 7 / 3
9,790
392
12,211
25,706
25,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 1 / 1
10,501
420
6,196
16,317
20,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
toliusse432
Cernunnos
19
0 / 1 / 0
11,732
469
6,309
14,530
6,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
18
Kills
5
5
Deaths
18
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Aaokii
Bakasura
1
6
2
0.33
W
Chiron
AnoMaline
Chiron
3
0
2
4
W
Chaac
Diretore
Chaac
4
1
3
5.5
W
Ganesha
Losmi021
Ganesha
0
0
13
6.5
W
Merlin
P Weezay
Merlin
2
3
5
1.5
W
Achilles
Ruin Kainee
Achilles
9
1
7
12.5
L
Scylla
1
3
1
0.5
L
Fenrir
alancri1
Fenrir
1
7
3
0.36
L
2
1
1
2.5
L
Cernunnos
toliusse432
Cernunnos
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,594
Damage
49,206
96,360
Taken
97,161
69,945
Mitigated
70,401
41,593
Healing
22,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Aaokii
Bakasura
15,019
10,206
0
6,969
27,569
12,667
0
5,683
21,886
0
102,572
W
Chiron
AnoMaline
Chiron
8,712
4,061
1,073
11,923
17,581
8,915
3,139
2,173
15,139
0
117,737
W
Chaac
Diretore
Chaac
12,053
1,947
0
13,653
21,707
19,114
0
1,102
19,041
0
97,788
W
Ganesha
Losmi021
Ganesha
8,826
242
1,114
3,948
20,451
21,233
463
5,882
13,301
45,865
0
W
Merlin
P Weezay
Merlin
14,410
1,229
73
5,921
14,523
7,502
2,016
3,766
10,093
120,397
0
W
Achilles
Ruin Kainee
Achilles
22,593
9,195
0
3,888
22,098
13,181
1,912
2,869
18,586
0
146,062
L
Scylla
9,471
830
0
4,077
13,039
5,514
391
4,935
8,104
83,198
0
L
Fenrir
alancri1
Fenrir
12,211
3,108
0
3,643
25,706
25,572
664
5,457
20,249
0
66,509
L
6,196
990
2,076
3,994
16,317
20,120
0
4,369
11,948
34,396
0
L
Cernunnos
toliusse432
Cernunnos
6,309
2,575
0
1,810
14,530
6,528
1,347
2,792
11,738
0
121,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,215
Gold Earned
53,604
764
Minions Killed
622
0
Camps Cleared
0
2,320,547
Distance Traveled
2,223,622
31
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,077
443
164
7
0
524,125
4
W
Chiron
12,641
506
201
8
0
450,155
6
W
Chaac
12,939
518
159
6
0
413,405
5
W
Ganesha
11,901
476
15
1
0
495,188
11
W
Merlin
12,198
488
212
8
0
419,452
8
W
Achilles
13,536
541
177
7
0
542,347
1
L
Scylla
10,504
420
123
5
0
395,170
4
L
Fenrir
9,790
392
80
3
0
398,439
3
L
Terra
10,501
420
64
3
0
471,330
11
L
Cernunnos
11,732
469
191
8
0
434,558
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role