Player Matchup

Cthulhu
Cthulhu
Deph
Cthulhu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,221 Elo+
Party 1
Hercules
Hercules
SmashinBasketz
Hercules
Level 126
God Stats
2W - 2L
1,567 SR
Queue Stats
104W - 113L
1,485 Elo+
Party 2
Eset
Eset
VladTheCookie
Eset
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 47L
1,513 Elo+
Party 1
Anubis
Anubis
Ziflab
Anubis
Level 124
God Stats
10W - 8L
1,594 SR
Queue Stats
331W - 313L
1,537 Elo+
Party 2
Thor
Thor
bezerker212
Thor
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
124W - 119L
1,389 Elo+
Party 1
Team Averages
Level 101
1,532 SR
1,429 Elo+

VS

Team Averages
Level 62
1,582 SR
1,464 Elo+
Cu Chulainn
Cu Chulainn
Aa Hyoga aA
Cu Chulainn
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,473 Elo+
Solo
Xing Tian
Xing Tian
Depravity
Xing Tian
Level 86
God Stats
2W - 2L
1,515 SR
Queue Stats
73W - 77L
1,441 Elo+
Solo
Ah Puch
Ah Puch
GasinUpLikePablo
Ah Puch
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,355 Elo+
Solo
Osiris
Osiris
SomeButter
Osiris
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
408W - 371L
1,459 Elo+
Party 3
Amaterasu
Amaterasu
WeWillGetThere
Amaterasu
Level 160
God Stats
11W - 11L
1,898 SR
Queue Stats
972W - 955L
1,592 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Deph
Cthulhu
18
5 / 4 / 25
11,379
711
15,736
21,633
25,795
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
18
4 / 2 / 24
11,036
690
13,352
27,861
28,257
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
7 / 1 / 27
12,290
768
28,792
13,271
7,255
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Ziflab
Anubis
20
14 / 2 / 17
13,437
840
37,126
17,645
12,693
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
6 / 4 / 23
11,212
701
17,297
15,496
8,388
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Aa Hyoga aA
Cu Chulainn
18
3 / 5 / 5
9,602
600
15,208
27,069
30,039
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xing Tian
Depravity
Xing Tian
16
4 / 8 / 4
9,994
625
11,483
26,439
38,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
2 / 8 / 5
9,243
578
14,200
15,853
6,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
SomeButter
Osiris
15
0 / 9 / 8
8,498
531
4,788
22,030
18,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
WeWillGetThere
Amaterasu
18
4 / 6 / 8
9,632
602
16,206
32,475
47,672
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

152
Kill Participation
43
36
Kills
13
13
Deaths
36
116
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Aa Hyoga aA
Cu Chulainn
3
5
5
1.1
W
Cthulhu
Deph
Cthulhu
5
4
25
4.38
L
Xing Tian
Depravity
Xing Tian
4
8
4
0.75
L
2
8
5
0.56
W
Hercules
4
2
24
8
L
Osiris
SomeButter
Osiris
0
9
8
0.44
W
7
1
27
20.5
L
Amaterasu
WeWillGetThere
Amaterasu
4
6
8
1.33
W
Anubis
Ziflab
Anubis
14
2
17
11.25
W
6
4
23
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,303
Damage
61,885
95,906
Taken
123,866
82,388
Mitigated
141,505
44,331
Healing
26,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Aa Hyoga aA
Cu Chulainn
15,208
1,431
172
6,245
27,069
30,039
0
16,981
9,649
0
33,389
W
Cthulhu
Deph
Cthulhu
15,736
1,232
2,032
1,842
21,633
25,795
273
5,321
15,297
26,415
0
L
Xing Tian
Depravity
Xing Tian
11,483
775
1,336
2,249
26,439
38,570
65
18,167
7,439
18,391
0
L
14,200
494
0
598
15,853
6,501
115
9,218
6,467
27,159
0
W
Hercules
13,352
4,069
2,460
11,955
27,861
28,257
733
7,229
20,632
0
19,924
L
Osiris
SomeButter
Osiris
4,788
1,093
1,133
1,582
22,030
18,723
83
14,267
7,440
0
10,963
W
28,792
3,518
8,470
2,979
13,271
7,255
1,855
3,675
9,596
51,196
0
L
Amaterasu
WeWillGetThere
Amaterasu
16,206
5,451
1,348
12,004
32,475
47,672
0
21,600
9,695
0
25,493
W
Anubis
Ziflab
Anubis
37,126
4,134
1,275
6,609
17,645
12,693
1,890
5,349
12,296
71,182
0
W
17,297
3,239
5,040
1,669
15,496
8,388
2,570
4,109
11,387
0
24,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,354
Gold Earned
46,969
184
Minions Killed
101
0
Camps Cleared
0
1,489,426
Distance Traveled
1,291,572
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,602
600
39
2
0
293,950
0
W
Cthulhu
11,379
711
33
2
0
321,937
0
L
Xing Tian
9,994
625
7
0
0
268,042
0
L
Ah Puch
9,243
578
24
2
0
165,411
0
W
Hercules
11,036
690
14
1
0
327,643
0
L
Osiris
8,498
531
12
1
0
257,494
0
W
Eset
12,290
768
59
4
0
307,172
0
L
Amaterasu
9,632
602
19
1
0
306,675
0
W
Anubis
13,437
840
66
4
0
246,087
0
W
Thor
11,212
701
12
1
0
286,587
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role