Player Matchup

Cthulhu
Cthulhu
CaptainDankest
Cthulhu
Level 61
God Stats
3W - 2L
1,595 SR
Queue Stats
84W - 99L
1,368 Elo+
Party 2
Baron Samedi
Baron Samedi
IIILucaII
Baron Samedi
Level 56
God Stats
4W - 1L
1,780 SR
Queue Stats
167W - 177L
1,359 Elo+
Solo
Janus
Janus
LexLex3995
Janus
Level 118
God Stats
2W - 5L
1,079 SR
Queue Stats
100W - 92L
1,472 Elo+
Solo
Arachne
Arachne
LuisCastillo107
Arachne
Level 82
God Stats
5W - 3L
1,734 SR
Queue Stats
131W - 132L
1,376 Elo+
Solo
Jing Wei
Jing Wei
spiderman2in4k
Jing Wei
Level 42
God Stats
5W - 2L
1,500 SR
Queue Stats
82W - 84L
1,327 Elo+
Party 2
Team Averages
Level 72
1,538 SR
1,380 Elo+

VS

Team Averages
Level 45
1,412 SR
1,402 Elo+
Thoth
Thoth
ItzSPK
Thoth
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 112L
1,368 Elo+
Solo
Thanatos
Thanatos
Jit terrible
Thanatos
Level 27
God Stats
1W - 2L
1,412 SR
Queue Stats
3W - 6L
1,423 Elo+
Party 1
Izanami
Izanami
TheRealRickyBTW
Izanami
Level 23
God Stats
2W - 6L
1,392 SR
Queue Stats
201W - 227L
1,373 Elo+
Party 1
Tyr
Tyr
Xentey
Tyr
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 101L
1,410 Elo+
Party 1
Bacchus
Bacchus
mjk156
Bacchus
Level 27
God Stats
0W - 2L
1,259 SR
Queue Stats
133W - 126L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 0 / 16
14,515
518
13,724
27,062
40,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
IIILucaII
Baron Samedi
20
4 / 4 / 5
14,862
531
15,320
25,573
23,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Janus
20
3 / 0 / 7
16,236
580
8,001
11,488
6,439
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
10 / 1 / 7
16,173
578
24,366
25,607
12,448
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
20
8 / 0 / 8
14,299
511
16,049
14,090
6,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
ItzSPK
Thoth
15
0 / 8 / 1
10,566
377
11,135
16,190
7,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
Jit terrible
Thanatos
14
1 / 9 / 1
10,334
369
4,557
19,469
8,445
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

15
0 / 5 / 0
9,901
354
11,179
16,998
8,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tyr
Xentey
Tyr
18
4 / 4 / 1
11,459
409
16,830
32,614
36,801
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
mjk156
Bacchus
14
0 / 4 / 1
10,212
365
9,019
22,780
31,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
9
28
Kills
5
5
Deaths
30
43
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
0
16
11
W
Baron Samedi
IIILucaII
Baron Samedi
4
4
5
1.63
L
Thoth
ItzSPK
Thoth
0
8
1
0.06
L
Thanatos
Jit terrible
Thanatos
1
9
1
0.17
W
Janus
3
0
7
6.5
W
10
1
7
13.5
L
0
5
0
0
L
Tyr
Xentey
Tyr
4
4
1
1.13
L
Bacchus
mjk156
Bacchus
0
4
1
0.13
W
Jing Wei
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,460
Damage
52,720
103,820
Taken
108,051
90,663
Mitigated
93,169
39,137
Healing
15,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,724
1,252
1,584
6,058
27,062
40,951
1,886
6,368
20,694
67,267
0
W
Baron Samedi
IIILucaII
Baron Samedi
15,320
2,088
767
14,373
25,573
23,862
2,468
1,954
23,328
97,719
0
L
Thoth
ItzSPK
Thoth
11,135
527
0
500
16,190
7,358
1,360
4,879
11,311
84,312
0
L
Thanatos
Jit terrible
Thanatos
4,557
900
0
7,085
19,469
8,445
880
3,540
15,929
0
54,885
W
Janus
8,001
153
219
4,956
11,488
6,439
2,876
1,807
9,681
176,107
0
W
24,366
17,475
0
5,864
25,607
12,448
4,278
9,398
16,209
0
159,266
L
11,179
8,178
0
0
16,998
8,874
212
6,390
10,608
0
93,186
L
Tyr
Xentey
Tyr
16,830
3,281
0
6,398
32,614
36,801
0
14,116
18,498
0
75,177
L
Bacchus
mjk156
Bacchus
9,019
914
0
1,969
22,780
31,691
30
8,120
14,660
39,002
0
W
Jing Wei
16,049
12,354
0
5,316
14,090
6,963
7,949
5,675
8,415
0
108,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,085
Gold Earned
52,472
808
Minions Killed
503
0
Camps Cleared
0
2,750,608
Distance Traveled
2,395,292
23
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,515
518
75
3
0
544,608
3
W
Baron Samedi
14,862
531
140
5
0
439,126
2
L
Thoth
10,566
377
133
5
0
423,377
0
L
Thanatos
10,334
369
82
3
0
472,950
0
W
Janus
16,236
580
243
9
0
630,074
11
W
Arachne
16,173
578
209
7
0
593,171
6
L
Izanami
9,901
354
130
5
0
422,560
3
L
Tyr
11,459
409
105
4
0
534,746
1
L
Bacchus
10,212
365
53
2
0
541,659
0
W
Jing Wei
14,299
511
141
5
0
543,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role