Player Matchup

Anubis
Anubis
Alarick9
Anubis
Level 147
God Stats
1W - 2L
1,697 SR
Queue Stats
82W - 81L
1,554 Elo+
Solo
Yemoja
Yemoja
Artonk
Yemoja
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 37L
1,556 Elo+
Party 1
Chernobog
Chernobog
Azemoth
Chernobog
Level 146
God Stats
3W - 3L
1,639 SR
Queue Stats
138W - 129L
1,605 Elo+
Solo
Xbalanque
Xbalanque
Zhiga228
Xbalanque
Level 148
God Stats
7W - 7L
1,584 SR
Queue Stats
83W - 80L
1,612 Elo+
Solo
Thor
Thor
spooderphat
Thor
Level 149
God Stats
25W - 17L
1,718 SR
Queue Stats
279W - 175L
1,720 Elo+
Party 1
Team Averages
Level 138
1,628 SR
1,609 Elo+

VS

Team Averages
Level 109
1,550 SR
1,606 Elo+
Ra
Ra
 
Ra
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
ApaLirium
Sylvanus
Level 65
God Stats
4W - 6L
1,330 SR
Queue Stats
25W - 24L
1,564 Elo+
Party 3
Jing Wei
Jing Wei
GandalfElPorros
Jing Wei
Level 67
God Stats
2W - 0L
1,840 SR
Queue Stats
14W - 1L
1,843 Elo+
Party 3
Shiva
Shiva
teddyfluff
Shiva
Level 160
God Stats
5W - 4L
1,580 SR
Queue Stats
37W - 26L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Alarick9
Anubis
13
0 / 2 / 0
7,943
441
5,186
8,402
4,404
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
Artonk
Yemoja
12
0 / 3 / 1
7,439
413
3,346
12,894
9,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
Azemoth
Chernobog
14
3 / 3 / 0
9,086
505
9,988
14,440
6,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Xbalanque
Zhiga228
Xbalanque
15
1 / 2 / 0
8,473
471
10,866
12,086
4,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 4 / 1
7,768
432
7,742
14,788
6,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 0 / 5
9,572
532
10,643
6,620
3,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Serqet
 
Serqet
14
5 / 1 / 3
8,878
493
7,755
15,178
6,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
ApaLirium
Sylvanus
14
1 / 1 / 5
7,807
434
4,171
9,934
8,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
17
4 / 0 / 4
10,662
592
11,530
12,587
5,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shiva
15
1 / 2 / 2
9,316
518
9,893
16,201
11,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
4
Kills
14
14
Deaths
4
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
0
5
5.5
W
Serqet
 
Serqet
5
1
3
6.5
L
Anubis
Alarick9
Anubis
0
2
0
0
W
Sylvanus
ApaLirium
Sylvanus
1
1
5
3.5
L
Yemoja
Artonk
Yemoja
0
3
1
0.17
L
Chernobog
Azemoth
Chernobog
3
3
0
1
W
Jing Wei
4
0
4
6
L
Xbalanque
Zhiga228
Xbalanque
1
2
0
0.5
L
0
4
1
0.13
W
Shiva
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,128
Damage
43,992
62,610
Taken
60,520
30,529
Mitigated
34,164
22,173
Healing
20,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,643
723
2,109
3,035
6,620
3,347
115
2,018
4,602
105,270
0
W
Serqet
 
Serqet
7,755
1,406
0
727
15,178
6,034
0
2,650
12,528
0
62,612
L
Anubis
Alarick9
Anubis
5,186
56
0
4,525
8,402
4,404
0
3,389
4,733
78,707
0
W
Sylvanus
ApaLirium
Sylvanus
4,171
1,259
2,947
2,688
9,934
8,121
45
2,450
7,484
22,506
7,127
L
Yemoja
Artonk
Yemoja
3,346
857
2,685
2,483
12,894
9,724
0
4,806
7,875
21,676
0
L
Chernobog
Azemoth
Chernobog
9,988
7,031
0
4,617
14,440
6,055
918
241
13,374
0
65,107
W
Jing Wei
11,530
9,727
0
5,808
12,587
5,312
775
1,375
11,212
0
101,925
L
Xbalanque
Zhiga228
Xbalanque
10,866
4,696
0
4,102
12,086
4,311
0
613
11,239
0
89,087
L
7,742
1,702
0
3,761
14,788
6,035
0
5,296
9,061
0
65,412
W
Shiva
9,893
3,313
83
2,884
16,201
11,350
185
39
16,162
0
57,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,709
Gold Earned
46,235
530
Minions Killed
600
0
Camps Cleared
0
1,665,456
Distance Traveled
1,799,773
13
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,572
532
178
10
0
370,401
9
W
Serqet
8,878
493
95
5
0
403,792
0
L
Anubis
7,943
441
146
8
0
292,853
6
W
Sylvanus
7,807
434
52
3
0
331,986
5
L
Yemoja
7,439
413
28
2
0
365,012
4
L
Chernobog
9,086
505
115
6
0
348,242
0
W
Jing Wei
10,662
592
173
10
0
362,489
8
L
Xbalanque
8,473
471
137
8
0
304,617
3
L
Thor
7,768
432
104
6
0
354,732
0
W
Shiva
9,316
518
102
6
0
331,105
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role