Player Matchup

Artemis
Artemis
Drake_Desdemona
Artemis
Level 71
God Stats
5W - 8L
1,399 SR
Queue Stats
9W - 18L
1,266 Elo+
Party 2
Fenrir
Fenrir
TTSI_Scratch
Fenrir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,320 Elo+
Party 2
Vulcan
Vulcan
xXGORILLA_818Xx
Vulcan
Level 55
God Stats
1W - 8L
1,740 SR
Queue Stats
78W - 143L
1,289 Elo+
Party 2
Team Averages
Level 85
1,546 SR
1,292 Elo+

VS

Team Averages
Level 108
1,645 SR
1,457 Elo+
Bakasura
Bakasura
Sagajay
Bakasura
Level 103
God Stats
20W - 15L
1,625 SR
Queue Stats
105W - 82L
1,535 Elo+
Party 1
Artio
Artio
SkarrlettX
Artio
Level 119
God Stats
14W - 7L
1,613 SR
Queue Stats
203W - 170L
1,508 Elo+
Party 1
Sol
Sol
tragicenergy2
Sol
Level 102
God Stats
4W - 1L
1,698 SR
Queue Stats
10W - 13L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 2
9,124
702
14,830
9,027
4,079
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
12
1 / 2 / 5
8,348
642
8,430
12,414
7,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 5 / 3
8,028
618
9,428
8,829
3,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Sagajay
Bakasura
15
8 / 4 / 3
10,110
778
9,987
14,027
7,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
14
2 / 2 / 8
9,664
743
5,893
24,223
21,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 1 / 7
8,925
687
8,773
9,723
3,694
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
7
Kills
11
11
Deaths
7
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
4
2
1.25
W
Bakasura
Sagajay
Bakasura
8
4
3
2.38
W
Artio
2
2
8
3
L
Fenrir
1
2
5
1.75
W
1
1
7
4.5
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,688
Damage
24,653
30,270
Taken
47,973
15,252
Mitigated
32,772
2,802
Healing
19,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,830
8,400
0
0
9,027
4,079
0
3,062
5,895
0
34,031
W
Bakasura
Sagajay
Bakasura
9,987
6,123
0
3,585
14,027
7,592
736
2,324
11,556
0
25,320
W
Artio
5,893
297
1,942
11,617
24,223
21,486
120
5,398
18,595
18,815
0
L
Fenrir
8,430
1,894
0
2,552
12,414
7,238
0
7,660
4,634
0
20,874
W
8,773
2,346
0
2,463
9,723
3,694
1,725
2,334
7,170
39,610
0
L
9,428
4,656
0
250
8,829
3,935
0
4,204
4,349
24,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,500
Gold Earned
28,699
92
Minions Killed
154
4
Camps Cleared
7
669,497
Distance Traveled
714,798
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,124
702
36
3
3
200,368
0
W
Bakasura
10,110
778
63
5
4
261,631
1
W
Artio
9,664
743
22
2
1
239,810
1
L
Fenrir
8,348
642
29
2
0
245,742
4
W
Sol
8,925
687
69
5
2
213,357
2
L
Vulcan
8,028
618
27
2
1
223,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role