Player Matchup

Ah Muzen Cab
Ah Muzen Cab
CamoCheeeriiose
Ah Muzen Cab
Level 87
God Stats
1W - 2L
1,831 SR
Queue Stats
57W - 49L
1,473 Elo+
Party 1
Sylvanus
Sylvanus
GuardianAnger90
Sylvanus
Level 68
God Stats
9W - 18L
1,416 SR
Queue Stats
159W - 163L
1,504 Elo+
Solo
Nox
Nox
Kilamonjara
Nox
Level 146
God Stats
1W - 3L
1,432 SR
Queue Stats
46W - 49L
1,455 Elo+
Party 1
Kali
Kali
MaNiaCsBLG
Kali
Level 157
God Stats
0W - 5L
1,391 SR
Queue Stats
732W - 749L
1,496 Elo+
Solo
Baron Samedi
Baron Samedi
ROBOT RY4N
Baron Samedi
Level 132
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 59L
1,520 Elo+
Party 1
Team Averages
Level 118
1,514 SR
1,490 Elo+

VS

Team Averages
Level 99
1,600 SR
1,508 Elo+
Thor
Thor
 
Thor
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
DoctorDingaLang
Anhur
Level 158
God Stats
4W - 3L
1,584 SR
Queue Stats
297W - 260L
1,584 Elo+
Party 2
Eset
Eset
LilDaddyVmax
Eset
Level 16
God Stats
9W - 2L
1,938 SR
Queue Stats
22W - 15L
1,587 Elo+
Party 2
Nu Wa
Nu Wa
McLovinC4
Nu Wa
Level 89
God Stats
11W - 6L
1,627 SR
Queue Stats
190W - 192L
1,517 Elo+
Party 2
Chaac
Chaac
XxJET04xX
Chaac
Level 78
God Stats
4W - 5L
1,353 SR
Queue Stats
336W - 346L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CamoCheeeriiose
Ah Muzen Cab
17
4 / 5 / 5
11,273
490
12,605
19,448
7,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
18
3 / 4 / 5
11,673
508
20,319
25,211
20,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
5 / 7 / 6
10,267
446
12,224
19,438
8,043
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
4 / 6 / 7
10,961
477
11,011
27,174
11,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
ROBOT RY4N
Baron Samedi
14
5 / 4 / 6
9,559
416
8,069
18,599
20,756
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
20
17 / 1 / 8
14,394
626
27,961
20,448
11,369
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
2 / 2 / 6
11,581
504
8,719
17,108
6,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 8 / 10
9,607
418
9,973
17,888
12,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
McLovinC4
Nu Wa
17
4 / 6 / 10
11,137
484
21,355
15,653
6,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
XxJET04xX
Chaac
14
1 / 4 / 5
8,926
388
8,550
21,422
15,597
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
65
21
Kills
26
26
Deaths
21
29
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
17
1
8
21
L
Ah Muzen Cab
CamoCheeeriiose
Ah Muzen Cab
4
5
5
1.3
W
2
2
6
2.5
L
Sylvanus
3
4
5
1.38
L
5
7
6
1.14
W
2
8
10
0.88
L
4
6
7
1.25
W
Nu Wa
McLovinC4
Nu Wa
4
6
10
1.5
L
Baron Samedi
ROBOT RY4N
Baron Samedi
5
4
6
2
W
Chaac
XxJET04xX
Chaac
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,228
Damage
76,558
109,870
Taken
92,519
68,569
Mitigated
52,255
39,629
Healing
21,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
27,961
6,704
0
1,787
20,448
11,369
0
8,281
12,167
0
140,463
L
Ah Muzen Cab
CamoCheeeriiose
Ah Muzen Cab
12,605
6,506
0
5,804
19,448
7,624
2,425
3,738
15,710
0
92,766
W
8,719
4,064
0
3,722
17,108
6,995
2,178
3,564
13,544
0
85,086
L
Sylvanus
20,319
6,454
1,688
11,237
25,211
20,967
1,096
7,181
18,030
83,319
21,414
L
12,224
1,773
0
1,381
19,438
8,043
224
6,797
12,641
79,010
0
W
9,973
693
790
2,527
17,888
12,170
815
6,055
11,833
44,653
0
L
11,011
4,280
0
10,610
27,174
11,179
213
6,934
20,240
0
84,258
W
Nu Wa
McLovinC4
Nu Wa
21,355
6,029
93
5,674
15,653
6,124
681
7,415
8,238
83,475
0
L
Baron Samedi
ROBOT RY4N
Baron Samedi
8,069
721
2,741
6,168
18,599
20,756
33
6,678
11,921
35,881
0
W
Chaac
XxJET04xX
Chaac
8,550
960
0
6,734
21,422
15,597
538
13,195
8,227
0
48,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,733
Gold Earned
55,645
558
Minions Killed
564
0
Camps Cleared
0
1,978,325
Distance Traveled
2,107,306
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
14,394
626
191
8
0
490,904
1
L
Ah Muzen Cab
11,273
490
142
6
0
398,968
4
W
Anhur
11,581
504
159
7
0
398,174
13
L
Sylvanus
11,673
508
150
7
0
361,734
1
L
Nox
10,267
446
115
5
0
390,356
5
W
Eset
9,607
418
53
2
0
398,705
2
L
Kali
10,961
477
118
5
0
406,658
3
W
Nu Wa
11,137
484
96
4
0
386,694
4
L
Baron Samedi
9,559
416
33
1
0
420,609
4
W
Chaac
8,926
388
65
3
0
432,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role