Player Matchup

Artio
Artio
LaKaJa_
Artio
Level 66
God Stats
5W - 8L
1,610 SR
Queue Stats
285W - 281L
1,490 Elo+
Party 1
Medusa
Medusa
OG4_The_Rogue
Medusa
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,369 Elo+
Solo
Sol
Sol
SR-Liberator
Sol
Level 99
God Stats
16W - 16L
1,493 SR
Queue Stats
428W - 392L
1,534 Elo+
Party 1
Hun Batz
Hun Batz
Wadude_
Hun Batz
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
644W - 645L
1,490 Elo+
Party 1
Geb
Geb
klonbypgep
Geb
Level 89
God Stats
13W - 19L
1,619 SR
Queue Stats
16W - 30L
1,417 Elo+
Solo
Team Averages
Level 82
1,544 SR
1,460 Elo+

VS

Team Averages
Level 106
1,631 SR
1,462 Elo+
Anubis
Anubis
Eknopus
Anubis
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,455 Elo+
Solo
Apollo
Apollo
HzFxGyRoS
Apollo
Level 156
God Stats
6W - 4L
1,575 SR
Queue Stats
219W - 225L
1,417 Elo+
Solo
Nox
Nox
JustEkro
Nox
Level 94
God Stats
3W - 1L
1,780 SR
Queue Stats
217W - 264L
1,466 Elo+
Solo
Da Ji
Da Ji
nosoundsnowin
Da Ji
Level 109
God Stats
3W - 2L
1,802 SR
Queue Stats
398W - 392L
1,536 Elo+
Solo
Khepri
Khepri
victoriacrew
Khepri
Level 102
God Stats
7W - 2L
1,500 SR
Queue Stats
427W - 459L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
LaKaJa_
Artio
13
1 / 2 / 2
8,596
478
2,329
13,113
9,102
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 3 / 4
7,784
432
5,548
9,884
3,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
9 / 4 / 1
10,645
591
20,573
17,215
5,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Wadude_
Hun Batz
14
3 / 3 / 2
8,477
471
8,120
16,635
6,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
1 / 2 / 5
7,750
431
3,676
13,568
10,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Eknopus
Anubis
15
1 / 2 / 4
9,577
532
10,685
8,834
4,933
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
HzFxGyRoS
Apollo
14
1 / 3 / 6
8,924
496
9,675
12,411
6,100
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 3 / 5
10,085
560
8,981
11,322
5,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 4 / 5
9,761
542
10,521
16,733
7,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Khepri
13
2 / 2 / 5
8,785
488
5,666
12,927
16,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
39
14
Kills
14
14
Deaths
14
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Anubis
Eknopus
Anubis
1
2
4
1.5
W
Apollo
HzFxGyRoS
Apollo
1
3
6
1.33
W
4
3
5
2.17
L
Artio
LaKaJa_
Artio
1
2
2
1
L
0
3
4
0.67
L
9
4
1
2.38
L
Hun Batz
Wadude_
Hun Batz
3
3
2
1.33
L
1
2
5
1.75
W
6
4
5
2.13
W
Khepri
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,246
Damage
45,528
70,415
Taken
62,227
35,244
Mitigated
40,684
17,763
Healing
15,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Eknopus
Anubis
10,685
1,244
0
4,346
8,834
4,933
1,086
3,664
5,170
73,895
0
W
Apollo
HzFxGyRoS
Apollo
9,675
4,877
0
1,682
12,411
6,100
832
4,281
8,130
0
68,076
W
8,981
1,169
0
593
11,322
5,650
1,180
5,121
6,201
82,260
0
L
Artio
LaKaJa_
Artio
2,329
304
0
3,385
13,113
9,102
312
7,993
5,120
41,901
0
L
5,548
2,545
0
3,319
9,884
3,625
0
1,750
8,134
0
58,380
L
20,573
11,398
0
7,287
17,215
5,678
0
6,735
10,480
89,932
0
L
Hun Batz
Wadude_
Hun Batz
8,120
2,598
0
728
16,635
6,317
0
3,663
12,972
0
70,360
L
3,676
611
478
2,566
13,568
10,522
0
5,191
8,377
21,589
0
W
10,521
2,606
0
5,411
16,733
7,294
0
6,615
10,118
0
62,496
W
Khepri
5,666
481
215
3,666
12,927
16,707
128
6,897
6,030
37,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,252
Gold Earned
47,132
453
Minions Killed
519
0
Camps Cleared
0
1,580,105
Distance Traveled
1,556,187
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,577
532
140
8
0
256,436
3
W
Apollo
8,924
496
111
6
0
302,865
6
W
Nox
10,085
560
132
7
0
334,315
5
L
Artio
8,596
478
96
5
0
261,297
2
L
Medusa
7,784
432
98
5
0
259,502
5
L
Sol
10,645
591
139
8
0
313,566
3
L
Hun Batz
8,477
471
94
5
0
385,773
0
L
Geb
7,750
431
26
1
0
359,967
4
W
Da Ji
9,761
542
95
5
0
359,616
4
W
Khepri
8,785
488
41
2
0
302,955
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role