Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Discordbegone
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,652 Elo+
Party 2
Anhur
Anhur
NoppaGetRekt
Anhur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,652 Elo+
Party 2
Team Averages
Level 84
1,500 SR
1,561 Elo+

VS

Team Averages
Level 123
1,568 SR
1,525 Elo+
Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
D_Khaimera
Hun Batz
Level 160
God Stats
16W - 10L
1,708 SR
Queue Stats
795W - 803L
1,529 Elo+
Party 1
Artio
Artio
Icepsih
Artio
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 89L
1,587 Elo+
Solo
Nox
Nox
MrsTalida
Nox
Level 157
God Stats
4W - 2L
1,839 SR
Queue Stats
105W - 84L
1,509 Elo+
Party 1
Rama
Rama
byCousin-
Rama
Level 18
God Stats
0W - 1L
1,292 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
5 / 3 / 21
10,932
841
11,458
19,043
24,991
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
 
Hercules
17
5 / 2 / 14
10,394
800
16,915
16,296
13,180
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Nemesis
 
Nemesis
15
3 / 3 / 18
9,311
716
9,601
18,790
24,487
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 4 / 17
10,628
818
8,125
19,693
23,982
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
12 / 3 / 13
11,305
870
25,451
16,450
9,546
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 5 / 6
8,187
630
12,744
11,916
4,514
Hun Batz
D_Khaimera
Hun Batz
16
4 / 5 / 6
10,008
770
16,534
15,305
8,676
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Artio
Icepsih
Artio
17
4 / 5 / 10
10,278
791
7,040
26,633
31,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
3 / 5 / 4
8,792
676
9,389
11,656
6,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
15
2 / 8 / 5
9,086
699
12,575
15,999
6,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
46
28
Kills
15
15
Deaths
28
83
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
3
21
5.17
W
Hercules
 
Hercules
5
2
14
6
W
Nemesis
 
Nemesis
3
3
18
4
L
Sol
 
Sol
2
5
6
1
L
Hun Batz
D_Khaimera
Hun Batz
4
5
6
1.4
W
3
4
17
2.88
L
Artio
Icepsih
Artio
4
5
10
1.8
L
3
5
4
1
W
12
3
13
6.17
L
Rama
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,550
Damage
58,282
90,272
Taken
81,509
96,186
Mitigated
57,874
31,298
Healing
17,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
11,458
1,040
1,905
3,990
19,043
24,991
635
6,362
12,396
27,309
0
W
Hercules
 
Hercules
16,915
2,365
2,972
6,581
16,296
13,180
1,207
5,115
9,998
0
24,736
W
Nemesis
 
Nemesis
9,601
2,837
1,937
4,734
18,790
24,487
612
5,515
13,062
0
15,415
L
Sol
 
Sol
12,744
4,063
401
2,424
11,916
4,514
340
2,133
9,612
22,260
0
L
Hun Batz
D_Khaimera
Hun Batz
16,534
2,991
1,217
1,992
15,305
8,676
1,032
4,089
10,951
0
32,536
W
8,125
726
920
1,370
19,693
23,982
907
6,212
13,310
22,532
0
L
Artio
Icepsih
Artio
7,040
1,425
2,898
7,589
26,633
31,269
30
7,203
18,953
12,296
0
L
9,389
359
428
630
11,656
6,487
0
3,024
8,559
14,537
0
W
25,451
17,653
849
6,040
16,450
9,546
4,061
5,129
11,229
0
40,280
L
Rama
12,575
6,723
0
250
15,999
6,928
292
3,134
12,694
0
22,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,570
Gold Earned
46,351
103
Minions Killed
99
0
Camps Cleared
0
1,250,090
Distance Traveled
991,328
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,932
841
20
2
0
268,663
0
W
Hercules
10,394
800
22
2
0
271,713
0
W
Nemesis
9,311
716
4
0
0
260,228
2
L
Sol
8,187
630
20
2
0
143,635
2
L
Hun Batz
10,008
770
40
3
0
217,940
0
W
Ymir
10,628
818
22
2
0
205,823
0
L
Artio
10,278
791
3
0
0
241,679
0
L
Nox
8,792
676
16
1
0
209,562
0
W
Anhur
11,305
870
35
3
0
243,663
0
L
Rama
9,086
699
20
2
0
178,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role