Player Matchup

Chernobog
Chernobog
BansheeHC
Chernobog
Level 29
God Stats
1W - 5L
1,500 SR
Queue Stats
122W - 144L
1,291 Elo+
Party 1
Da Ji
Da Ji
DreckigerDan109
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 34L
1,418 Elo+
Solo
Bastet
Bastet
FearSidhe66
Bastet
Level 29
God Stats
1W - 5L
1,500 SR
Queue Stats
94W - 105L
1,291 Elo+
Party 1
Cthulhu
Cthulhu
Gonzix1992
Cthulhu
Level 128
God Stats
23W - 15L
1,474 SR
Queue Stats
688W - 741L
1,437 Elo+
Party 2
Eset
Eset
Lowetrowe
Eset
Level 18
God Stats
2W - 3L
1,734 SR
Queue Stats
40W - 81L
1,352 Elo+
Party 2
Team Averages
Level 44
1,542 SR
1,358 Elo+

VS

Team Averages
Level 29
1,453 SR
1,420 Elo+
Skadi
Skadi
Calindra
Skadi
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 19L
1,364 Elo+
Party 4
Ganesha
Ganesha
Discordbegone
Ganesha
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Freya
Freya
Koujian
Freya
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 103L
1,374 Elo+
Solo
Agni
Agni
NoppaGetRekt
Agni
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
Skazam
Vamana
Level 28
God Stats
1W - 1L
1,267 SR
Queue Stats
10W - 19L
1,364 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BansheeHC
Chernobog
15
5 / 7 / 8
9,437
786
10,188
15,592
7,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
9 / 5 / 5
9,936
828
9,206
12,893
6,650
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
17
2 / 7 / 13
9,713
809
13,583
16,351
7,307
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
Gonzix1992
Cthulhu
15
5 / 7 / 8
9,615
801
9,651
26,485
18,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Eset
15
1 / 5 / 11
8,746
729
6,646
14,325
5,729
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Calindra
Skadi
19
10 / 5 / 11
11,420
952
17,334
13,529
7,469
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
16
0 / 3 / 23
10,069
839
10,786
17,939
19,046
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Freya
Koujian
Freya
18
7 / 4 / 11
10,299
858
15,476
13,627
7,354
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
7 / 5 / 11
10,574
881
22,066
12,396
5,895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
Skazam
Vamana
16
7 / 5 / 13
11,013
918
10,325
20,358
19,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
100
22
Kills
31
31
Deaths
22
45
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Chernobog
BansheeHC
Chernobog
5
7
8
1.29
W
Skadi
Calindra
Skadi
10
5
11
3.1
W
Ganesha
0
3
23
3.83
L
9
5
5
2.3
L
Bastet
2
7
13
1.21
L
Cthulhu
Gonzix1992
Cthulhu
5
7
8
1.29
W
Freya
Koujian
Freya
7
4
11
3.13
L
Eset
1
5
11
1.3
W
7
5
11
2.5
W
Vamana
Skazam
Vamana
7
5
13
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,274
Damage
75,987
85,646
Taken
77,849
45,973
Mitigated
58,951
22,133
Healing
26,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
BansheeHC
Chernobog
10,188
5,485
860
2,055
15,592
7,383
38
11,886
3,706
0
18,566
W
Skadi
Calindra
Skadi
17,334
8,239
940
1,267
13,529
7,469
2,257
3,437
10,092
0
40,321
W
Ganesha
10,786
870
458
2,950
17,939
19,046
239
4,120
13,819
16,568
0
L
9,206
1,256
1,482
1,650
12,893
6,650
484
6,525
6,368
0
14,199
L
Bastet
13,583
3,620
1,653
1,630
16,351
7,307
433
8,668
7,683
0
22,411
L
Cthulhu
Gonzix1992
Cthulhu
9,651
373
1,587
5,688
26,485
18,904
143
12,635
13,850
20,118
0
W
Freya
Koujian
Freya
15,476
5,485
345
3,926
13,627
7,354
4,727
2,256
11,371
30,320
0
L
Eset
6,646
808
1,855
3,673
14,325
5,729
315
8,614
5,711
17,618
0
W
22,066
416
2,058
2,546
12,396
5,895
0
3,083
9,313
37,654
0
W
Vamana
Skazam
Vamana
10,325
5,483
4,193
7,671
20,358
19,187
207
3,401
16,957
0
15,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,447
Gold Earned
53,375
90
Minions Killed
129
0
Camps Cleared
0
963,718
Distance Traveled
1,052,805
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
9,437
786
20
2
0
167,383
0
W
Skadi
11,420
952
53
4
0
195,129
0
W
Ganesha
10,069
839
2
0
0
222,558
0
L
Da Ji
9,936
828
8
1
0
215,567
0
L
Bastet
9,713
809
18
2
0
208,402
1
L
Cthulhu
9,615
801
15
1
0
179,987
0
W
Freya
10,299
858
29
2
0
181,339
0
L
Eset
8,746
729
29
2
0
192,379
0
W
Agni
10,574
881
34
3
0
224,401
0
W
Vamana
11,013
918
11
1
0
229,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role