Player Matchup

Nox
Nox
Diamond III
Catalunya045
Nox
Diamond III
Level 119
God Stats
27W - 24L
1,675 SR
Queue Stats
131W - 126L
2,096 MMR
Solo
Jing Wei
Jing Wei
Diamond III
Killy1108
Jing Wei
Diamond III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 126L
2,084 MMR
Solo
Tiamat
Tiamat
Diamond IV
Kyhzo
Tiamat
Diamond IV
Level 149
God Stats
18W - 17L
1,636 SR
Queue Stats
389W - 384L
2,100 MMR
Solo
Nemesis
Nemesis
Diamond I
LaMelóBall
Nemesis
Diamond I
Level 129
God Stats
9W - 7L
1,580 SR
Queue Stats
452W - 434L
2,185 MMR
Party 2
King Arthur
King Arthur
Diamond V
xeryv
King Arthur
Diamond V
Level 148
God Stats
12W - 16L
1,565 SR
Queue Stats
483W - 467L
2,005 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,591 SR
2,094 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,607 SR
1,962 MMR
Achilles
Achilles
Platinum I
 
Achilles
Platinum I
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Platinum I
GuardianAngel73R
Amaterasu
Platinum I
Level 148
God Stats
1W - 1L
1,902 SR
Queue Stats
61W - 50L
2,051 MMR
Solo
Ah Puch
Ah Puch
Diamond I
Kurooiwa
Ah Puch
Diamond I
Level 160
God Stats
6W - 5L
1,692 SR
Queue Stats
89W - 83L
2,448 MMR
Solo
Izanami
Izanami
Platinum III
LegacyAdrian
Izanami
Platinum III
Level 145
God Stats
17W - 14L
1,645 SR
Queue Stats
178W - 183L
1,950 MMR
Party 1
Cabrakan
Cabrakan
Platinum V
Oliver9494
Cabrakan
Platinum V
Level 155
God Stats
0W - 2L
1,293 SR
Queue Stats
185W - 183L
1,863 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 7
8,700
458
7,469
11,312
7,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
Killy1108
Jing Wei
19
2 / 0 / 0
11,121
585
10,769
13,331
5,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Kyhzo
Tiamat
16
2 / 1 / 7
9,164
482
10,285
11,069
7,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nemesis
LaMelóBall
Nemesis
18
4 / 2 / 6
10,325
543
13,586
19,654
9,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
xeryv
King Arthur
18
6 / 0 / 5
11,272
593
15,002
17,231
18,986
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
GebAresBakasuraCliodhna

VS

Bans
KaliSusanoGilgameshLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 2 / 1
7,612
401
5,383
11,520
5,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
15
0 / 3 / 0
8,914
469
5,330
17,797
14,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
Kurooiwa
Ah Puch
13
1 / 5 / 4
8,679
457
13,260
15,661
6,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
LegacyAdrian
Izanami
16
0 / 2 / 0
9,626
507
5,672
14,168
6,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
Oliver9494
Cabrakan
12
2 / 4 / 1
8,120
427
5,623
16,464
18,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
16
Kills
4
6
Deaths
16
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
2
1
0.75
W
2
3
7
1.83
L
Amaterasu
0
3
0
0
W
Jing Wei
Killy1108
Jing Wei
2
0
0
2
L
Ah Puch
Kurooiwa
Ah Puch
1
5
4
0.6
W
Tiamat
Kyhzo
Tiamat
2
1
7
5.5
W
Nemesis
LaMelóBall
Nemesis
4
2
6
3.5
L
Izanami
LegacyAdrian
Izanami
0
2
0
0
L
Cabrakan
Oliver9494
Cabrakan
2
4
1
0.63
W
King Arthur
xeryv
King Arthur
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,111
Damage
35,268
72,597
Taken
75,610
47,988
Mitigated
51,135
16,034
Healing
21,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,383
2,053
0
3,651
11,520
5,317
0
1,131
10,288
0
44,355
W
7,469
995
0
1,095
11,312
7,119
153
4,621
6,691
44,721
0
L
Amaterasu
5,330
2,516
0
7,828
17,797
14,511
0
1,057
16,684
0
71,926
W
Jing Wei
Killy1108
Jing Wei
10,769
8,684
0
7,608
13,331
5,579
770
1,492
11,839
0
126,988
L
Ah Puch
Kurooiwa
Ah Puch
13,260
301
0
2,875
15,661
6,310
0
5,651
9,752
71,671
0
W
Tiamat
Kyhzo
Tiamat
10,285
1,204
0
3,482
11,069
7,000
196
5,155
5,914
76,945
0
W
Nemesis
LaMelóBall
Nemesis
13,586
6,716
0
1,393
19,654
9,304
0
4,193
15,461
0
114,453
L
Izanami
LegacyAdrian
Izanami
5,672
4,506
0
4,524
14,168
6,154
0
1,967
12,154
0
113,260
L
Cabrakan
Oliver9494
Cabrakan
5,623
815
0
2,283
16,464
18,843
0
7,173
8,978
21,630
0
W
King Arthur
xeryv
King Arthur
15,002
3,284
0
2,456
17,231
18,986
137
3,422
13,809
0
96,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,582
Gold Earned
42,951
711
Minions Killed
579
0
Camps Cleared
0
1,918,906
Distance Traveled
1,703,863
30
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,612
401
82
4
0
388,262
1
W
Nox
8,700
458
67
4
0
383,685
8
L
Amaterasu
8,914
469
137
7
0
338,284
3
W
Jing Wei
11,121
585
201
11
0
354,006
4
L
Ah Puch
8,679
457
132
7
0
304,632
4
W
Tiamat
9,164
482
124
7
0
374,682
4
W
Nemesis
10,325
543
156
8
0
437,441
5
L
Izanami
9,626
507
193
10
0
340,081
4
L
Cabrakan
8,120
427
35
2
0
332,604
4
W
King Arthur
11,272
593
163
9
0
369,092
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role