Player Matchup

Merlin
Merlin
 
Merlin
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
EVILais
Yu Huang
Level 160
God Stats
11W - 20L
1,521 SR
Queue Stats
764W - 780L
1,494 Elo+
Solo
Izanami
Izanami
Lissevgeniy555
Izanami
Level 160
God Stats
13W - 8L
1,432 SR
Queue Stats
701W - 730L
1,403 Elo+
Solo
Thanatos
Thanatos
RadicalPotato
Thanatos
Level 159
God Stats
18W - 29L
1,449 SR
Queue Stats
657W - 695L
1,505 Elo+
Solo
Cerberus
Cerberus
The_Pachis_SHS
Cerberus
Level 106
God Stats
2W - 0L
1,744 SR
Queue Stats
44W - 46L
1,508 Elo+
Solo
Team Averages
Level 146
1,529 SR
1,482 Elo+

VS

Team Averages
Level 92
1,462 SR
1,513 Elo+
Anhur
Anhur
 
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Ayakoyi
Zhong Kui
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,668 Elo+
Party 1
Set
Set
Izayazaya
Set
Level 142
God Stats
1W - 4L
1,309 SR
Queue Stats
230W - 264L
1,485 Elo+
Solo
Charybdis
Charybdis
Tuwo
Charybdis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,668 Elo+
Party 1
Thoth
Thoth
Watonga
Thoth
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
216W - 214L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
8 / 3 / 14
9,537
954
14,809
8,131
3,798
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
EVILais
Yu Huang
16
5 / 1 / 13
9,140
914
11,736
6,325
3,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 3 / 14
8,411
841
6,503
8,784
3,706
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
RadicalPotato
Thanatos
14
4 / 3 / 16
8,531
853
6,406
8,761
3,766
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
15
4 / 2 / 18
9,208
921
5,971
12,444
10,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
1 / 3 / 5
7,236
724
4,744
9,561
3,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
Ayakoyi
Zhong Kui
13
2 / 7 / 1
7,357
736
6,965
13,288
6,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 3 / 3
7,349
735
7,138
8,382
3,686
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Tuwo
Charybdis
13
1 / 6 / 4
7,258
726
3,529
11,051
4,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thoth
Watonga
Thoth
13
1 / 5 / 2
7,201
720
4,479
8,083
3,168
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
22
24
Kills
7
12
Deaths
24
75
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
3
14
5
L
Anhur
 
Anhur
1
3
5
1.17
L
Zhong Kui
Ayakoyi
Zhong Kui
2
7
1
0.36
W
Yu Huang
EVILais
Yu Huang
5
1
13
11.5
L
2
3
3
1.17
W
3
3
14
3.33
W
Thanatos
RadicalPotato
Thanatos
4
3
16
4
W
Cerberus
4
2
18
6.5
L
Charybdis
Tuwo
Charybdis
1
6
4
0.5
L
Thoth
Watonga
Thoth
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,425
Damage
26,855
44,445
Taken
50,365
24,742
Mitigated
20,760
19,883
Healing
10,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
14,809
134
437
335
8,131
3,798
484
1,759
6,372
24,135
0
L
Anhur
 
Anhur
4,744
3,188
960
2,253
9,561
3,537
135
5,715
3,846
0
11,276
L
Zhong Kui
Ayakoyi
Zhong Kui
6,965
1,081
512
2,316
13,288
6,330
149
9,437
3,851
20,277
0
W
Yu Huang
EVILais
Yu Huang
11,736
292
3,855
3,089
6,325
3,015
2,509
1,052
5,273
29,480
0
L
7,138
3,540
608
1,307
8,382
3,686
0
3,374
5,008
0
14,434
W
6,503
3,587
350
1,394
8,784
3,706
3,718
2,448
6,336
0
17,521
W
Thanatos
RadicalPotato
Thanatos
6,406
365
2,876
4,753
8,761
3,766
933
2,934
5,827
0
10,133
W
Cerberus
5,971
94
0
2,794
12,444
10,457
580
3,251
9,193
10,638
0
L
Charybdis
Tuwo
Charybdis
3,529
1,819
168
1,375
11,051
4,039
528
8,350
2,701
0
10,316
L
Thoth
Watonga
Thoth
4,479
600
481
603
8,083
3,168
68
5,640
2,443
13,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,827
Gold Earned
36,401
115
Minions Killed
94
0
Camps Cleared
0
963,499
Distance Traveled
872,868
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,537
954
30
3
0
184,537
0
L
Anhur
7,236
724
24
2
0
162,805
0
L
Zhong Kui
7,357
736
24
2
0
173,433
0
W
Yu Huang
9,140
914
28
3
0
217,238
5
L
Set
7,349
735
13
1
0
206,833
0
W
Izanami
8,411
841
32
3
0
147,846
0
W
Thanatos
8,531
853
6
1
0
208,596
0
W
Cerberus
9,208
921
19
2
0
205,282
0
L
Charybdis
7,258
726
21
2
0
172,483
1
L
Thoth
7,201
720
12
1
0
157,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role