Player Matchup

Jing Wei
Jing Wei
Silver II
DiabolicL13
Jing Wei
Silver II
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 131L
1,140 MMR
Solo
Sylvanus
Sylvanus
Silver I
Ferraldino95
Sylvanus
Silver I
Level 107
God Stats
12W - 18L
1,264 SR
Queue Stats
494W - 497L
1,159 MMR
Solo
Anubis
Anubis
Gold V
Shepherdofyou
Anubis
Gold V
Level 155
God Stats
1W - 2L
1,527 SR
Queue Stats
396W - 403L
1,222 MMR
Solo
Bellona
Bellona
Bronze IV
ThatBlackGamerEU
Bellona
Bronze IV
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 14L
1,270 MMR
Solo
Odin
Odin
Gold V
Vglq
Odin
Gold V
Level 126
God Stats
17W - 8L
1,790 SR
Queue Stats
365W - 368L
1,151 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 104
1,516 SR
1,188 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,487 SR
1,188 MMR
Poseidon
Poseidon
Gold V
Akon_j
Poseidon
Gold V
Level 129
God Stats
7W - 5L
1,650 SR
Queue Stats
63W - 59L
1,283 MMR
Solo
Skadi
Skadi
Silver I
IL_Punitore07
Skadi
Silver I
Level 95
God Stats
61W - 47L
1,542 SR
Queue Stats
201W - 224L
1,162 MMR
Solo
King Arthur
King Arthur
Gold V
MSI_SoulReaper
King Arthur
Gold V
Level 148
God Stats
4W - 1L
1,500 SR
Queue Stats
61W - 59L
1,168 MMR
Solo
Terra
Terra
Gold V
PANTHAMO
Terra
Gold V
Level 146
God Stats
5W - 8L
1,323 SR
Queue Stats
556W - 578L
1,282 MMR
Solo
Thor
Thor
Silver II
Potta95
Thor
Silver II
Level 142
God Stats
7W - 4L
1,421 SR
Queue Stats
128W - 128L
1,041 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DiabolicL13
Jing Wei
18
0 / 7 / 0
11,082
443
12,279
24,670
11,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
Ferraldino95
Sylvanus
13
1 / 6 / 6
9,540
382
8,489
26,721
33,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
1 / 6 / 4
10,781
431
11,947
18,791
11,784
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 6 / 3
10,837
433
9,019
23,004
19,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
Vglq
Odin
16
4 / 6 / 1
10,598
424
9,520
22,664
25,660
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ArachneGebLokiMercury

VS

Bans
BastetKaliCabrakanCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Akon_j
Poseidon
20
12 / 1 / 12
15,623
625
31,708
15,976
7,466
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 1 / 4
14,599
584
17,134
17,835
8,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

King Arthur
MSI_SoulReaper
King Arthur
20
8 / 0 / 11
14,576
583
23,902
26,265
26,048
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Terra
PANTHAMO
Terra
15
0 / 3 / 14
10,800
432
4,255
24,969
24,409
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
Potta95
Thor
18
7 / 3 / 13
13,393
536
9,175
16,612
9,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
85
8
Kills
31
31
Deaths
8
14
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Akon_j
Poseidon
12
1
12
18
L
Jing Wei
DiabolicL13
Jing Wei
0
7
0
0
L
Sylvanus
Ferraldino95
Sylvanus
1
6
6
0.67
W
4
1
4
6
W
King Arthur
MSI_SoulReaper
King Arthur
8
0
11
13.5
W
Terra
PANTHAMO
Terra
0
3
14
2.33
W
Thor
Potta95
Thor
7
3
13
4.5
L
1
6
4
0.5
L
2
6
3
0.58
L
Odin
Vglq
Odin
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,254
Damage
86,174
115,850
Taken
101,657
102,626
Mitigated
76,035
28,247
Healing
36,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Akon_j
Poseidon
31,708
5,174
0
6,228
15,976
7,466
2,900
5,643
10,333
167,128
0
L
Jing Wei
DiabolicL13
Jing Wei
12,279
7,958
0
5,418
24,670
11,577
1,533
4,569
19,941
0
104,708
L
Sylvanus
Ferraldino95
Sylvanus
8,489
2,456
1,530
6,020
26,721
33,691
0
14,865
11,751
33,161
0
W
17,134
7,665
0
12,156
17,835
8,255
6,732
1,937
15,898
0
149,582
W
King Arthur
MSI_SoulReaper
King Arthur
23,902
2,224
0
5,821
26,265
26,048
739
6,293
19,972
19,230
100,040
W
Terra
PANTHAMO
Terra
4,255
375
1,903
5,791
24,969
24,409
0
7,137
17,450
33,090
0
W
Thor
Potta95
Thor
9,175
1,073
0
5,093
16,612
9,857
3,430
6,656
9,956
0
67,635
L
11,947
528
0
7,172
18,791
11,784
0
5,522
13,204
108,234
0
L
9,019
3,416
0
5,539
23,004
19,914
0
7,104
15,900
0
106,491
L
Odin
Vglq
Odin
9,520
1,221
371
2,197
22,664
25,660
0
8,374
14,206
0
54,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,838
Gold Earned
68,991
617
Minions Killed
732
0
Camps Cleared
0
1,965,202
Distance Traveled
2,386,378
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
15,623
625
192
8
0
530,320
5
L
Jing Wei
11,082
443
159
6
0
431,511
2
L
Sylvanus
9,540
382
39
2
0
310,848
5
W
Skadi
14,599
584
230
9
0
443,960
2
W
King Arthur
14,576
583
171
7
0
469,593
4
W
Terra
10,800
432
37
1
0
445,722
8
W
Thor
13,393
536
102
4
0
496,783
3
L
Anubis
10,781
431
191
8
0
357,175
11
L
Bellona
10,837
433
148
6
0
469,908
1
L
Odin
10,598
424
80
3
0
395,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role