Player Matchup

Baron Samedi
Baron Samedi
Dyslunia
Baron Samedi
Level 148
God Stats
4W - 4L
1,710 SR
Queue Stats
78W - 56L
1,570 Elo+
Party 2
Mercury
Mercury
I Velidreth
Mercury
Level 106
God Stats
8W - 2L
1,814 SR
Queue Stats
142W - 154L
1,582 Elo+
Party 2
Rama
Rama
MetalblaydX8
Rama
Level 155
God Stats
16W - 12L
1,593 SR
Queue Stats
624W - 511L
1,534 Elo+
Party 2
Serqet
Serqet
NotDardez
Serqet
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 1L
1,671 Elo+
Party 2
Ra
Ra
thebaddest98
Ra
Level 144
God Stats
7W - 14L
1,448 SR
Queue Stats
649W - 893L
1,511 Elo+
Party 2
Team Averages
Level 115
1,613 SR
1,574 Elo+

VS

Team Averages
Level 55
1,559 SR
1,356 Elo+
Nu Wa
Nu Wa
GOD OF MOBN
Nu Wa
Level 67
God Stats
77W - 66L
1,470 SR
Queue Stats
274W - 321L
1,354 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MOBN NIGHTMARE
Ah Muzen Cab
Level 51
God Stats
11W - 11L
1,588 SR
Queue Stats
197W - 223L
1,380 Elo+
Party 1
Sylvanus
Sylvanus
MOBN VIPER
Sylvanus
Level 67
God Stats
3W - 3L
1,634 SR
Queue Stats
398W - 465L
1,344 Elo+
Party 1
Arachne
Arachne
NotLyall13
Arachne
Level 29
God Stats
14W - 9L
1,604 SR
Queue Stats
39W - 56L
1,362 Elo+
Party 1
Cthulhu
Cthulhu
ScorpionRicky69
Cthulhu
Level 61
God Stats
2W - 3L
1,500 SR
Queue Stats
47W - 61L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dyslunia
Baron Samedi
13
2 / 0 / 1
7,280
607
5,330
5,883
3,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
I Velidreth
Mercury
11
4 / 3 / 2
6,610
551
4,941
9,529
3,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 0 / 1
7,264
605
6,903
9,449
3,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Serqet
NotDardez
Serqet
9
2 / 0 / 6
6,417
535
5,478
8,694
3,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
4 / 1 / 2
6,970
581
5,391
5,330
2,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 0
5,692
474
4,150
6,053
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
MOBN NIGHTMARE
Ah Muzen Cab
9
0 / 4 / 0
5,162
430
3,594
8,177
2,413
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
MOBN VIPER
Sylvanus
11
0 / 3 / 0
6,481
540
2,672
8,071
5,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
NotLyall13
Arachne
8
1 / 3 / 2
5,758
480
5,302
10,368
4,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 2 / 0
4,942
412
2,843
9,358
4,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
16
Kills
3
4
Deaths
16
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Dyslunia
Baron Samedi
2
0
1
2.5
L
2
4
0
0.5
W
Mercury
I Velidreth
Mercury
4
3
2
1.67
L
Ah Muzen Cab
MOBN NIGHTMARE
Ah Muzen Cab
0
4
0
0
L
Sylvanus
MOBN VIPER
Sylvanus
0
3
0
0
W
4
0
1
4.5
W
Serqet
NotDardez
Serqet
2
0
6
5
L
Arachne
NotLyall13
Arachne
1
3
2
0.67
L
0
2
0
0
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,043
Damage
18,561
38,885
Taken
42,027
16,401
Mitigated
18,731
16,082
Healing
10,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Dyslunia
Baron Samedi
5,330
1,090
0
2,998
5,883
3,687
0
2,242
3,587
49,324
0
L
4,150
1,784
0
375
6,053
2,012
0
1,655
4,212
23,317
0
W
Mercury
I Velidreth
Mercury
4,941
2,071
0
693
9,529
3,203
0
922
8,473
0
47,869
L
Ah Muzen Cab
MOBN NIGHTMARE
Ah Muzen Cab
3,594
1,813
82
1,553
8,177
2,413
0
331
7,846
0
30,992
L
Sylvanus
MOBN VIPER
Sylvanus
2,672
978
0
1,902
8,071
5,079
0
5,330
2,741
32,684
10,451
W
6,903
6,100
0
5,788
9,449
3,641
154
2,326
7,031
0
55,495
W
Serqet
NotDardez
Serqet
5,478
1,436
1,273
2,650
8,694
3,829
0
1,851
6,767
0
18,425
L
Arachne
NotLyall13
Arachne
5,302
3,036
0
4,335
10,368
4,330
0
1,830
8,424
0
34,242
L
2,843
390
0
2,408
9,358
4,897
0
1,575
7,660
19,401
0
W
5,391
951
678
2,002
5,330
2,041
46
1,377
3,839
60,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,541
Gold Earned
28,035
422
Minions Killed
240
0
Camps Cleared
0
1,123,170
Distance Traveled
1,031,001
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,280
607
99
8
0
191,897
3
L
Nu Wa
5,692
474
31
3
0
201,044
5
W
Mercury
6,610
551
85
7
0
276,788
4
L
Ah Muzen Cab
5,162
430
46
4
0
206,044
2
L
Sylvanus
6,481
540
87
7
0
147,878
2
W
Rama
7,264
605
108
9
0
201,781
1
W
Serqet
6,417
535
29
2
0
223,043
4
L
Arachne
5,758
480
62
5
0
240,509
6
L
Cthulhu
4,942
412
14
1
0
235,526
5
W
Ra
6,970
581
101
8
0
229,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role