Player Matchup

Fafnir
Fafnir
AkromaSteed
Fafnir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 17L
1,579 Elo+
Party 2
Heimdallr
Heimdallr
Fawby68
Heimdallr
Level 144
God Stats
3W - 1L
1,713 SR
Queue Stats
168W - 159L
1,495 Elo+
Solo
Xbalanque
Xbalanque
KazokuIX
Xbalanque
Level 79
God Stats
7W - 6L
1,420 SR
Queue Stats
342W - 336L
1,552 Elo+
Solo
Arachne
Arachne
KuroRyukotsuki
Arachne
Level 153
God Stats
0W - 2L
1,217 SR
Queue Stats
51W - 45L
1,557 Elo+
Party 2
Thanatos
Thanatos
jarutjal
Thanatos
Level 152
God Stats
2W - 8L
1,609 SR
Queue Stats
188W - 179L
1,564 Elo+
Solo
Team Averages
Level 123
1,492 SR
1,550 Elo+

VS

Team Averages
Level 139
1,488 SR
1,508 Elo+
Neith
Neith
 
Neith
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
CrimsonDrgon666
Vamana
Level 154
God Stats
2W - 1L
1,871 SR
Queue Stats
53W - 53L
1,479 Elo+
Party 1
Cabrakan
Cabrakan
HiBRriD DEmoN84
Cabrakan
Level 157
God Stats
2W - 0L
1,278 SR
Queue Stats
46W - 46L
1,540 Elo+
Party 1
Ah Puch
Ah Puch
LeFrenchestFry
Ah Puch
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 101L
1,491 Elo+
Party 1
Sobek
Sobek
auskel
Sobek
Level 107
God Stats
1W - 0L
1,291 SR
Queue Stats
80W - 75L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
16
0 / 4 / 6
9,583
639
9,081
24,092
31,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Fawby68
Heimdallr
15
1 / 12 / 4
8,623
575
16,775
23,734
11,070
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Xbalanque
KazokuIX
Xbalanque
16
1 / 5 / 5
9,036
602
20,960
15,876
8,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 7 / 4
10,553
704
8,667
28,028
18,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
jarutjal
Thanatos
16
4 / 8 / 4
10,108
674
10,062
19,707
10,587
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
8 / 1 / 24
11,418
761
21,462
11,519
8,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
7 / 3 / 19
11,344
756
14,795
24,629
28,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
20
12 / 4 / 18
12,159
811
18,318
19,693
27,194
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
6 / 1 / 25
11,424
762
30,167
14,367
9,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
auskel
Sobek
19
3 / 1 / 30
12,072
805
11,547
26,163
46,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
152
10
Kills
36
36
Deaths
10
23
Assists
116
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
1
24
20
L
Fafnir
0
4
6
0.75
W
7
3
19
5.5
L
Heimdallr
Fawby68
Heimdallr
1
12
4
0.25
W
Cabrakan
12
4
18
5.25
L
Xbalanque
KazokuIX
Xbalanque
1
5
5
0.7
L
4
7
4
0.86
W
6
1
25
18.5
W
Sobek
auskel
Sobek
3
1
30
18
L
Thanatos
jarutjal
Thanatos
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,545
Damage
96,289
111,437
Taken
96,371
79,686
Mitigated
120,034
34,447
Healing
46,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
21,462
8,068
4,522
2,275
11,519
8,549
2,898
1,505
10,014
0
46,405
L
Fafnir
9,081
3,178
1,156
7,631
24,092
31,363
361
13,138
10,954
15,482
0
W
14,795
6,930
1,434
9,375
24,629
28,296
3,087
2,480
22,149
0
28,347
L
Heimdallr
Fawby68
Heimdallr
16,775
6,794
1,047
2,141
23,734
11,070
1,025
11,837
11,897
0
36,245
W
Cabrakan
18,318
1,725
3,254
3,700
19,693
27,194
495
1,597
18,096
34,113
0
L
Xbalanque
KazokuIX
Xbalanque
20,960
11,734
452
4,400
15,876
8,294
554
8,225
7,651
0
46,635
L
8,667
5,000
1,259
8,856
28,028
18,372
0
15,046
12,982
0
14,390
W
30,167
1,022
4,990
6,157
14,367
9,391
971
1,601
12,766
59,131
0
W
Sobek
auskel
Sobek
11,547
1,341
2,765
8,469
26,163
46,604
984
1,898
24,265
27,623
0
L
Thanatos
jarutjal
Thanatos
10,062
323
482
7,023
19,707
10,587
0
11,786
7,921
0
20,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,903
Gold Earned
58,417
177
Minions Killed
202
0
Camps Cleared
0
1,032,414
Distance Traveled
1,437,276
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,418
761
38
3
0
224,291
0
L
Fafnir
9,583
639
16
1
0
237,393
0
W
Vamana
11,344
756
32
2
0
284,054
0
L
Heimdallr
8,623
575
47
3
0
192,436
2
W
Cabrakan
12,159
811
37
2
0
281,448
5
L
Xbalanque
9,036
602
75
5
0
195,023
1
L
Arachne
10,553
704
19
1
0
199,938
0
W
Ah Puch
11,424
762
73
5
0
285,669
0
W
Sobek
12,072
805
22
1
0
361,814
1
L
Thanatos
10,108
674
20
1
0
207,624
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role