Player Matchup

Sol
Sol
Bunzzz101
Sol
Level 127
God Stats
1W - 1L
1,325 SR
Queue Stats
146W - 118L
1,550 Elo+
Party 2
Sun Wukong
Sun Wukong
NoeWayOut
Sun Wukong
Level 89
God Stats
2W - 6L
1,367 SR
Queue Stats
203W - 207L
1,485 Elo+
Party 2
Fenrir
Fenrir
TyFrom615
Fenrir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,504 Elo+
Party 2
Team Averages
Level 95
1,397 SR
1,513 Elo+

VS

Team Averages
Level 92
1,576 SR
1,322 Elo+
Ratatoskr
Ratatoskr
DRIPPIN REIGN
Ratatoskr
Level 87
God Stats
12W - 11L
1,665 SR
Queue Stats
45W - 55L
1,394 Elo+
Party 1
Hel
Hel
Dee Jay
Hel
Level 119
God Stats
5W - 5L
1,603 SR
Queue Stats
42W - 51L
1,376 Elo+
Party 1
Chaac
Chaac
Kappachino7912
Chaac
Level 69
God Stats
12W - 11L
1,459 SR
Queue Stats
187W - 333L
1,195 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 4 / 13
17,186
716
45,299
25,430
13,822
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
NoeWayOut
Sun Wukong
20
6 / 1 / 15
16,146
673
22,920
22,437
30,038
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
TyFrom615
Fenrir
20
9 / 7 / 11
16,025
668
21,941
26,493
21,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
DRIPPIN REIGN
Ratatoskr
20
8 / 11 / 2
17,061
711
24,956
32,664
15,691
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
19
3 / 8 / 7
16,160
673
13,256
25,156
23,137
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
1 / 5 / 6
13,927
580
21,027
49,390
30,064
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
27
24
Kills
12
12
Deaths
24
39
Assists
15
Player
Kills
Deaths
Assists
KDA
W
9
4
13
3.88
L
Ratatoskr
DRIPPIN REIGN
Ratatoskr
8
11
2
0.82
L
Hel
3
8
7
0.81
L
1
5
6
0.8
W
Sun Wukong
NoeWayOut
Sun Wukong
6
1
15
13.5
W
Fenrir
TyFrom615
Fenrir
9
7
11
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,160
Damage
59,239
74,360
Taken
107,210
65,173
Mitigated
68,892
23,655
Healing
40,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
45,299
18,183
0
13,540
25,430
13,822
1,898
2,831
22,599
102,884
9,207
L
Ratatoskr
DRIPPIN REIGN
Ratatoskr
24,956
10,983
825
5,272
32,664
15,691
1,212
13,201
19,041
0
70,312
L
Hel
13,256
651
7,734
8,472
25,156
23,137
283
10,420
14,242
47,866
0
L
21,027
7,464
0
17,810
49,390
30,064
1,177
21,141
27,869
0
74,212
W
Sun Wukong
NoeWayOut
Sun Wukong
22,920
6,233
0
7,093
22,437
30,038
442
4,814
17,623
6,979
59,413
W
Fenrir
TyFrom615
Fenrir
21,941
4,855
0
3,022
26,493
21,313
319
6,260
20,233
380
38,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,357
Gold Earned
47,148
217
Minions Killed
221
10
Camps Cleared
7
1,196,374
Distance Traveled
1,242,910
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
17,186
716
125
5
5
380,973
1
L
Ratatoskr
17,061
711
66
3
2
418,238
2
L
Hel
16,160
673
66
3
1
414,277
2
L
Chaac
13,927
580
89
4
4
410,395
2
W
Sun Wukong
16,146
673
66
3
4
427,589
0
W
Fenrir
16,025
668
26
1
1
387,812
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role