Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
AlexGR33
Jing Wei
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,605 Elo+
Party 1
Team Averages
Level 106
1,500 SR
1,535 Elo+

VS

Team Averages
Level 46
1,449 SR
1,337 Elo+
Morgan Le Fay
Morgan Le Fay
LeandForce
Morgan Le Fay
Level 48
God Stats
3W - 2L
1,500 SR
Queue Stats
163W - 184L
1,339 Elo+
Solo
Kali
Kali
Txnshi999
Kali
Level 27
God Stats
0W - 2L
1,330 SR
Queue Stats
4W - 11L
1,336 Elo+
Party 2
Sylvanus
Sylvanus
xguiltyOD
Sylvanus
Level 63
God Stats
4W - 9L
1,517 SR
Queue Stats
4W - 10L
1,336 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
4 / 0 / 5
8,230
823
8,483
6,211
2,725
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
 
Nu Wa
13
4 / 0 / 5
7,886
789
8,619
3,675
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
AlexGR33
Jing Wei
13
1 / 0 / 6
7,522
752
2,405
2,348
962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
LeandForce
Morgan Le Fay
10
0 / 3 / 0
6,132
613
4,185
8,885
3,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
9
0 / 3 / 0
5,949
595
1,778
8,570
4,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
xguiltyOD
Sylvanus
10
0 / 3 / 0
6,135
614
1,075
7,602
3,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
9
Kills
0
0
Deaths
9
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
0
5
6.5
W
Nu Wa
 
Nu Wa
4
0
5
6.5
W
Jing Wei
AlexGR33
Jing Wei
1
0
6
4
L
Morgan Le Fay
LeandForce
Morgan Le Fay
0
3
0
0
L
Kali
0
3
0
0
L
Sylvanus
xguiltyOD
Sylvanus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,507
Damage
7,038
12,234
Taken
25,057
5,127
Mitigated
11,303
2,106
Healing
4,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
8,483
1,767
0
250
6,211
2,725
618
2,632
3,579
0
33,996
W
Nu Wa
 
Nu Wa
8,619
1,855
0
1,563
3,675
1,440
1,319
1,885
1,790
29,465
0
W
Jing Wei
AlexGR33
Jing Wei
2,405
1,331
0
293
2,348
962
579
974
1,374
0
19,047
L
Morgan Le Fay
LeandForce
Morgan Le Fay
4,185
227
0
2,175
8,885
3,338
0
3,160
5,725
25,092
0
L
Kali
1,778
100
0
349
8,570
4,399
0
2,018
6,552
0
7,071
L
Sylvanus
xguiltyOD
Sylvanus
1,075
271
824
657
7,602
3,566
0
3,513
4,089
11,328
2,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,638
Gold Earned
18,216
144
Minions Killed
91
9
Camps Cleared
1
560,104
Distance Traveled
507,268
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,230
823
52
5
4
203,219
3
W
Nu Wa
7,886
789
46
5
3
188,031
3
W
Jing Wei
7,522
752
46
5
2
168,854
1
L
Morgan Le Fay
6,132
613
37
4
1
159,278
2
L
Kali
5,949
595
17
2
0
195,393
0
L
Sylvanus
6,135
614
37
4
0
152,597
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role