Player Matchup

Kukulkan
Kukulkan
HyDra TKO
Kukulkan
Level 138
God Stats
12W - 6L
1,423 SR
Queue Stats
161W - 184L
1,459 Elo+
Party 3
Ymir
Ymir
McSacNaSTyy SK
Ymir
Level 121
God Stats
12W - 12L
1,939 SR
Queue Stats
150W - 143L
1,523 Elo+
Solo
Fenrir
Fenrir
Quell nS
Fenrir
Level 102
God Stats
20W - 22L
1,451 SR
Queue Stats
146W - 162L
1,466 Elo+
Party 3
Neith
Neith
REM-RYUK
Neith
Level 127
God Stats
23W - 14L
1,632 SR
Queue Stats
109W - 111L
1,445 Elo+
Solo
Loki
Loki
YaBoiMinato
Loki
Level 87
God Stats
50W - 53L
1,451 SR
Queue Stats
385W - 412L
1,437 Elo+
Party 3
Team Averages
Level 115
1,579 SR
1,466 Elo+

VS

Team Averages
Level 81
1,567 SR
1,473 Elo+
Pele
Pele
TECH-NOxboy
Pele
Level 102
God Stats
15W - 15L
1,508 SR
Queue Stats
39W - 39L
1,462 Elo+
Party 2
Skadi
Skadi
Tinok_s
Skadi
Level 64
God Stats
1W - 1L
1,733 SR
Queue Stats
11W - 11L
1,458 Elo+
Party 2
Olorun
Olorun
Tj just Savage
Olorun
Level 107
God Stats
2W - 5L
1,349 SR
Queue Stats
236W - 252L
1,439 Elo+
Party 1
Sol
Sol
TopDog7578
Sol
Level 64
God Stats
2W - 2L
1,700 SR
Queue Stats
2W - 2L
1,557 Elo+
Party 2
Loki
Loki
X Luminaireo
Loki
Level 67
God Stats
10W - 9L
1,548 SR
Queue Stats
36W - 53L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
HyDra TKO
Kukulkan
5
0 / 1 / 1
3,362
672
2,251
2,197
777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
1 / 0 / 3
4,065
813
1,224
3,745
2,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Quell nS
Fenrir
6
2 / 0 / 1
3,780
756
1,021
3,013
996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Neith
REM-RYUK
Neith
5
1 / 0 / 2
3,580
716
692
2,242
626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

6
3 / 0 / 0
3,948
790
2,179
2,730
821
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 0
3,376
675
1,501
3,367
961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Tinok_s
Skadi
2
0 / 1 / 0
2,611
522
176
780
131
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 1 / 1
3,316
663
1,712
3,379
1,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

4
0 / 3 / 1
3,088
618
1,601
3,449
722
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

3
0 / 2 / 1
2,844
569
597
2,921
1,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
7
Kills
1
1
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
HyDra TKO
Kukulkan
0
1
1
0.5
W
1
0
3
2.5
W
Fenrir
Quell nS
Fenrir
2
0
1
2.5
W
Neith
REM-RYUK
Neith
1
0
2
2
L
1
1
0
1
L
Skadi
Tinok_s
Skadi
0
1
0
0
L
0
1
1
0.5
L
0
3
1
0.17
L
0
2
1
0.25
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,367
Damage
5,587
13,927
Taken
13,896
5,529
Mitigated
4,083
3,584
Healing
3,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
HyDra TKO
Kukulkan
2,251
259
0
500
2,197
777
0
1,161
1,036
16,347
0
W
1,224
247
44
1,360
3,745
2,309
345
702
3,043
10,732
0
W
Fenrir
Quell nS
Fenrir
1,021
239
0
620
3,013
996
0
577
2,436
0
12,683
W
Neith
REM-RYUK
Neith
692
228
0
855
2,242
626
945
0
2,242
0
15,530
L
1,501
453
0
1,278
3,367
961
0
441
2,874
0
12,826
L
Skadi
Tinok_s
Skadi
176
35
0
2
780
131
0
171
609
0
450
L
1,712
1,279
0
1,109
3,379
1,220
0
1,591
1,646
17,422
0
L
1,601
591
0
752
3,449
722
0
0
3,449
7,960
0
L
597
112
0
572
2,921
1,049
0
1,010
1,843
0
7,749
W
2,179
839
0
205
2,730
821
0
873
1,857
0
12,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,735
Gold Earned
15,235
130
Minions Killed
78
0
Camps Cleared
0
471,811
Distance Traveled
430,562
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
3,362
672
27
5
0
102,049
2
W
Ymir
4,065
813
20
4
0
89,965
1
W
Fenrir
3,780
756
32
6
0
109,049
1
W
Neith
3,580
716
25
5
0
67,059
3
L
Pele
3,376
675
24
5
0
111,724
1
L
Skadi
2,611
522
2
0
0
37,150
0
L
Olorun
3,316
663
30
6
0
94,017
3
L
Sol
3,088
618
15
3
0
95,148
2
L
Loki
2,844
569
7
1
0
92,523
1
W
Loki
3,948
790
26
5
0
103,689
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role