Player Matchup

Artemis
Artemis
 
Artemis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Jechu57
Apollo
Level 105
God Stats
17W - 12L
1,724 SR
Queue Stats
276W - 265L
1,512 Elo+
Party 3
Bellona
Bellona
Jessex57
Bellona
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,550 Elo+
Party 3
Medusa
Medusa
mycouchisbetter
Medusa
Level 144
God Stats
2W - 0L
1,661 SR
Queue Stats
111W - 87L
1,642 Elo+
Party 2
Team Averages
Level 86
1,577 SR
1,541 Elo+

VS

Team Averages
Level 112
1,528 SR
1,456 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
IamEgo-
Baron Samedi
Level 125
God Stats
5W - 10L
1,348 SR
Queue Stats
286W - 294L
1,417 Elo+
Party 1
Izanami
Izanami
Isaiasrey7
Izanami
Level 122
God Stats
122W - 95L
1,579 SR
Queue Stats
509W - 567L
1,350 Elo+
Solo
Nemesis
Nemesis
KillerBean-o-
Nemesis
Level 128
God Stats
26W - 18L
1,746 SR
Queue Stats
497W - 431L
1,672 Elo+
Party 1
Bakasura
Bakasura
Nocturxal
Bakasura
Level 28
God Stats
5W - 6L
1,467 SR
Queue Stats
167W - 200L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
3 / 0 / 5
8,020
501
9,393
12,548
4,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
 
Chang'e
13
1 / 2 / 5
7,862
491
10,405
11,470
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
Jechu57
Apollo
15
7 / 0 / 2
8,853
553
12,883
10,411
4,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Jessex57
Bellona
14
1 / 0 / 3
8,486
530
7,354
7,635
6,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 2 / 4
8,580
536
9,835
10,517
3,884
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
0 / 1 / 3
7,304
457
3,643
12,199
4,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
IamEgo-
Baron Samedi
9
0 / 5 / 2
5,539
346
4,554
11,599
9,058
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Isaiasrey7
Izanami
13
1 / 1 / 1
8,286
518
6,619
14,278
6,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
13
2 / 2 / 1
7,790
487
9,868
15,153
6,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
Nocturxal
Bakasura
11
0 / 5 / 0
6,826
427
4,213
14,637
6,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
14
Kills
3
4
Deaths
14
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
0
5
5.5
W
Chang'e
 
Chang'e
1
2
5
1.75
L
Jing Wei
 
Jing Wei
0
1
3
1.5
L
Baron Samedi
IamEgo-
Baron Samedi
0
5
2
0.2
L
Izanami
Isaiasrey7
Izanami
1
1
1
1.5
W
Apollo
Jechu57
Apollo
7
0
2
8
W
Bellona
Jessex57
Bellona
1
0
3
2.5
L
Nemesis
2
2
1
1.25
L
Bakasura
Nocturxal
Bakasura
0
5
0
0
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,870
Damage
28,897
52,581
Taken
67,866
22,961
Mitigated
33,306
20,653
Healing
18,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
9,393
3,730
0
4,965
12,548
4,839
149
2,315
10,233
0
52,961
W
Chang'e
 
Chang'e
10,405
372
1,219
4,647
11,470
3,383
0
530
10,940
62,532
0
L
Jing Wei
 
Jing Wei
3,643
2,633
0
4,587
12,199
4,565
0
1,192
11,007
0
53,062
L
Baron Samedi
IamEgo-
Baron Samedi
4,554
635
85
2,715
11,599
9,058
90
2,180
9,419
18,830
0
L
Izanami
Isaiasrey7
Izanami
6,619
3,939
1,567
2,041
14,278
6,369
463
2,496
11,782
0
72,303
W
Apollo
Jechu57
Apollo
12,883
7,534
0
4,479
10,411
4,017
589
612
9,689
0
62,823
W
Bellona
Jessex57
Bellona
7,354
1,674
35
3,212
7,635
6,838
708
0
6,983
0
56,760
L
Nemesis
9,868
5,772
0
2,516
15,153
6,728
0
4,373
10,780
0
69,017
L
Bakasura
Nocturxal
Bakasura
4,213
2,771
0
4,731
14,637
6,586
0
164
14,473
0
31,256
W
9,835
2,634
0
2,096
10,517
3,884
432
1,097
9,420
0
66,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,801
Gold Earned
35,745
476
Minions Killed
442
0
Camps Cleared
0
1,548,875
Distance Traveled
1,524,542
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,020
501
70
4
0
286,007
5
W
Chang'e
7,862
491
95
6
0
320,472
4
L
Jing Wei
7,304
457
90
6
0
274,398
4
L
Baron Samedi
5,539
346
36
2
0
277,339
2
L
Izanami
8,286
518
124
8
0
277,755
0
W
Apollo
8,853
553
99
6
0
337,453
2
W
Bellona
8,486
530
89
6
0
296,982
0
L
Nemesis
7,790
487
114
7
0
369,402
0
L
Bakasura
6,826
427
78
5
0
325,648
3
W
Medusa
8,580
536
123
8
0
307,961
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role