Player Matchup

Artemis
Artemis
 
Artemis
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
MarineCARMINE
Geb
Level 126
God Stats
0W - 2L
1,312 SR
Queue Stats
7W - 18L
1,369 Elo+
Party 1
Da Ji
Da Ji
Spyder VII
Da Ji
Level 159
God Stats
7W - 8L
1,799 SR
Queue Stats
400W - 411L
1,446 Elo+
Party 1
Ah Puch
Ah Puch
TRC_Jhony
Ah Puch
Level 114
God Stats
5W - 3L
1,500 SR
Queue Stats
368W - 326L
1,495 Elo+
Solo
Mulan
Mulan
fiyntt
Mulan
Level 135
God Stats
17W - 17L
1,448 SR
Queue Stats
500W - 512L
1,437 Elo+
Party 1
Team Averages
Level 129
1,512 SR
1,449 Elo+

VS

Team Averages
Level 113
1,584 SR
1,486 Elo+
Ao Kuang
Ao Kuang
ASaltyKid
Ao Kuang
Level 104
God Stats
6W - 7L
1,720 SR
Queue Stats
200W - 204L
1,585 Elo+
Party 2
Bacchus
Bacchus
TheDonkivizXD
Bacchus
Level 147
God Stats
8W - 6L
1,510 SR
Queue Stats
336W - 355L
1,443 Elo+
Solo
Baron Samedi
Baron Samedi
neeso999
Baron Samedi
Level 125
God Stats
6W - 4L
1,671 SR
Queue Stats
243W - 251L
1,522 Elo+
Party 2
Fafnir
Fafnir
vrnc5673
Fafnir
Level 64
God Stats
35W - 32L
1,539 SR
Queue Stats
496W - 494L
1,447 Elo+
Party 3
Neith
Neith
xXMekurukitoXx
Neith
Level 125
God Stats
26W - 25L
1,480 SR
Queue Stats
397W - 438L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
0 / 4 / 0
6,106
407
3,638
10,424
3,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 4
6,606
440
5,279
14,286
12,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
13
7 / 4 / 1
8,144
543
13,262
14,966
6,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
TRC_Jhony
Ah Puch
12
0 / 4 / 3
7,176
478
9,268
9,838
4,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mulan
fiyntt
Mulan
13
2 / 1 / 4
8,256
550
10,627
10,937
10,665
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ASaltyKid
Ao Kuang
15
4 / 4 / 3
8,945
596
11,969
19,648
8,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
12
1 / 1 / 4
7,385
492
4,338
10,163
7,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
neeso999
Baron Samedi
13
3 / 3 / 6
7,908
527
11,147
12,715
6,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
vrnc5673
Fafnir
12
2 / 1 / 5
7,561
504
4,072
11,193
10,413
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
4 / 0 / 2
8,146
543
7,642
8,396
4,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
9
Kills
14
15
Deaths
9
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
4
0
0
W
Ao Kuang
ASaltyKid
Ao Kuang
4
4
3
1.38
L
0
2
4
1
L
Da Ji
7
4
1
1.88
L
Ah Puch
TRC_Jhony
Ah Puch
0
4
3
0.38
W
Bacchus
1
1
4
3
L
Mulan
fiyntt
Mulan
2
1
4
4
W
Baron Samedi
neeso999
Baron Samedi
3
3
6
2
W
Fafnir
vrnc5673
Fafnir
2
1
5
4.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,074
Damage
39,168
60,451
Taken
62,115
37,375
Mitigated
37,211
9,818
Healing
24,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,638
999
0
1,825
10,424
3,671
0
2,205
8,219
0
34,460
W
Ao Kuang
ASaltyKid
Ao Kuang
11,969
4,203
0
11,310
19,648
8,575
0
780
18,868
65,737
0
L
5,279
676
0
1,774
14,286
12,019
0
8,605
5,412
25,140
0
L
Da Ji
13,262
3,077
0
571
14,966
6,773
0
6,568
8,164
0
50,879
L
Ah Puch
TRC_Jhony
Ah Puch
9,268
348
86
2,553
9,838
4,247
0
6,160
3,453
72,561
0
W
Bacchus
4,338
415
0
0
10,163
7,254
0
2,029
8,134
52,720
0
L
Mulan
fiyntt
Mulan
10,627
1,703
0
3,009
10,937
10,665
0
7,244
3,677
0
54,015
W
Baron Samedi
neeso999
Baron Samedi
11,147
1,058
1,300
4,761
12,715
6,763
245
5,422
7,293
63,209
0
W
Fafnir
vrnc5673
Fafnir
4,072
1,078
616
2,530
11,193
10,413
0
5,511
5,682
15,876
0
W
7,642
3,372
0
3,786
8,396
4,206
1,801
805
7,591
0
71,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,288
Gold Earned
39,945
383
Minions Killed
469
0
Camps Cleared
0
1,345,693
Distance Traveled
1,332,071
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,106
407
70
5
0
228,530
2
W
Ao Kuang
8,945
596
110
7
0
262,718
3
L
Geb
6,606
440
20
1
0
254,358
2
L
Da Ji
8,144
543
70
5
0
324,524
2
L
Ah Puch
7,176
478
121
8
0
243,748
2
W
Bacchus
7,385
492
81
5
0
297,123
3
L
Mulan
8,256
550
102
7
0
294,533
1
W
Baron Samedi
7,908
527
124
8
0
271,241
1
W
Fafnir
7,561
504
28
2
0
245,796
5
W
Neith
8,146
543
126
8
0
255,193
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role