Player Matchup

Nu Wa
Nu Wa
Gold I
 
Nu Wa
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold V
 
Xing Tian
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Gold V
Alluccard
Neith
Gold V
Level 144
God Stats
10W - 13L
1,566 SR
Queue Stats
100W - 110L
1,356 MMR
Party 1
Osiris
Osiris
Silver IV
JumPer202
Osiris
Silver IV
Level 69
God Stats
1W - 0L
1,231 SR
Queue Stats
7W - 3L
1,593 MMR
Solo
Bakasura
Bakasura
Gold I
Veeneerado
Bakasura
Gold I
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
248W - 239L
1,672 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,460 SR
1,524 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,534 SR
1,484 MMR
Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Platinum IV
 
Susano
Platinum IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold V
LeaHijodelDiablo
Apollo
Gold V
Level 125
God Stats
5W - 4L
1,669 SR
Queue Stats
54W - 59L
1,377 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
MonzaTh
Erlang Shen
Bronze III
Level 105
God Stats
0W - 4L
1,500 SR
Queue Stats
34W - 45L
1,542 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 0 / 2
7,553
504
7,639
6,214
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
 
Xing Tian
10
0 / 0 / 3
6,082
405
4,377
8,182
5,487
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Alluccard
Neith
13
1 / 1 / 1
7,769
518
6,911
5,617
2,003
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
JumPer202
Osiris
14
2 / 0 / 1
8,101
540
7,462
7,920
5,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Veeneerado
Bakasura
15
3 / 0 / 1
8,770
585
6,338
11,109
4,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
Jing WeiAthenaCliodhnaNe Zha

VS

Bans
KaliThothKing ArthurMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 1 / 0
7,072
471
3,439
5,220
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Susano
 
Susano
13
0 / 1 / 0
7,015
468
6,017
13,136
5,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
 
Ymir
10
0 / 2 / 0
6,539
436
2,355
11,241
8,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
1 / 1 / 0
6,074
405
2,903
5,657
2,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
MonzaTh
Erlang Shen
13
0 / 2 / 0
7,775
518
5,143
14,555
12,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
7
Kills
1
1
Deaths
7
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
2
2
W
Xing Tian
 
Xing Tian
0
0
3
1.5
L
Merlin
 
Merlin
0
1
0
0
L
Susano
 
Susano
0
1
0
0
L
Ymir
 
Ymir
0
2
0
0
W
Neith
Alluccard
Neith
1
1
1
1.5
W
Osiris
JumPer202
Osiris
2
0
1
2.5
L
1
1
0
1
L
Erlang Shen
MonzaTh
Erlang Shen
0
2
0
0
W
Bakasura
Veeneerado
Bakasura
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,727
Damage
19,857
39,042
Taken
49,809
19,896
Mitigated
30,266
10,888
Healing
19,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,639
2,412
0
1,171
6,214
2,364
118
2,207
3,829
70,066
0
W
Xing Tian
 
Xing Tian
4,377
683
0
2,089
8,182
5,487
413
2,287
5,779
20,858
0
L
Merlin
 
Merlin
3,439
0
0
1,027
5,220
2,114
0
2,112
2,898
62,098
0
L
Susano
 
Susano
6,017
1,425
0
6,514
13,136
5,285
0
3,084
9,422
0
70,669
L
Ymir
 
Ymir
2,355
577
1,653
2,201
11,241
8,817
0
4,092
6,667
19,333
0
W
Neith
Alluccard
Neith
6,911
2,257
0
1,206
5,617
2,003
1,260
317
5,300
0
61,488
W
Osiris
JumPer202
Osiris
7,462
3,630
0
3,892
7,920
5,121
733
291
7,629
0
62,875
L
2,903
1,884
0
1,000
5,657
2,043
0
1,019
4,638
0
31,577
L
Erlang Shen
MonzaTh
Erlang Shen
5,143
2,570
0
7,188
14,555
12,007
0
1,835
12,394
0
59,786
W
Bakasura
Veeneerado
Bakasura
6,338
4,612
0
2,530
11,109
4,921
0
830
10,227
0
68,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,275
Gold Earned
34,475
497
Minions Killed
445
0
Camps Cleared
0
1,583,341
Distance Traveled
1,329,938
33
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,553
504
108
7
0
278,171
9
W
Xing Tian
6,082
405
28
2
0
300,727
7
L
Merlin
7,072
471
120
8
0
257,281
4
L
Susano
7,015
468
121
8
0
341,876
3
L
Ymir
6,539
436
23
2
0
279,466
3
W
Neith
7,769
518
113
8
0
269,381
6
W
Osiris
8,101
540
111
7
0
336,372
7
L
Apollo
6,074
405
61
4
0
165,451
2
L
Erlang Shen
7,775
518
120
8
0
285,864
7
W
Bakasura
8,770
585
137
9
0
398,690
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role