Player Matchup

Odin
Odin
 
Odin
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
OddJavs23
Heimdallr
Level 91
God Stats
0W - 1L
1,425 SR
Queue Stats
1W - 14L
1,068 Elo+
Party 1
Tiamat
Tiamat
pennywise202345
Tiamat
Level 18
God Stats
0W - 3L
1,196 SR
Queue Stats
1W - 14L
1,068 Elo+
Party 1
Team Averages
Level 73
1,374 SR
1,212 Elo+

VS

Team Averages
Level 108
1,671 SR
1,590 Elo+
Merlin
Merlin
ICYplagueD0c
Merlin
Level 46
God Stats
3W - 6L
1,500 SR
Queue Stats
106W - 129L
1,457 Elo+
Party 2
Ares
Ares
TheSkyyDolphin
Ares
Level 128
God Stats
5W - 2L
1,573 SR
Queue Stats
126W - 190L
1,349 Elo+
Party 2
Anhur
Anhur
l Khepri I
Anhur
Level 149
God Stats
23W - 7L
1,942 SR
Queue Stats
848W - 186L
1,963 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
1 / 9 / 0
6,059
606
4,195
11,938
8,181
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
OddJavs23
Heimdallr
10
0 / 5 / 1
6,151
615
7,161
11,200
5,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
0 / 6 / 1
6,116
612
2,982
10,847
5,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
6 / 1 / 11
8,554
855
8,859
5,596
2,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
5 / 0 / 15
9,228
923
7,160
8,796
10,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
14
9 / 0 / 8
8,958
896
12,266
7,530
3,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
54
1
Kills
20
20
Deaths
1
2
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
9
0
0.11
W
Merlin
6
1
11
11.5
L
Heimdallr
OddJavs23
Heimdallr
0
5
1
0.1
W
5
0
15
12.5
W
Anhur
9
0
8
13
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,338
Damage
28,285
33,985
Taken
21,922
18,696
Mitigated
16,081
2,698
Healing
2,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
4,195
764
58
364
11,938
8,181
0
4,320
7,618
0
11,272
W
Merlin
8,859
956
0
621
5,596
2,535
459
985
4,611
29,493
0
L
Heimdallr
OddJavs23
Heimdallr
7,161
3,845
0
1,108
11,200
5,007
0
5,732
5,468
0
25,241
W
7,160
800
0
1,228
8,796
10,013
378
1,495
7,301
18,411
0
W
Anhur
12,266
7,342
0
712
7,530
3,533
1,881
1,008
6,522
0
31,288
L
2,982
462
0
1,168
10,847
5,508
0
6,481
4,366
11,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,326
Gold Earned
26,740
71
Minions Killed
121
3
Camps Cleared
6
420,366
Distance Traveled
561,903
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,059
606
13
1
0
132,802
1
W
Merlin
8,554
855
52
5
2
172,920
0
L
Heimdallr
6,151
615
45
5
3
138,744
3
W
Ares
9,228
923
16
2
0
220,586
1
W
Anhur
8,958
896
53
5
4
168,397
3
L
Tiamat
6,116
612
13
1
0
148,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role