Player Matchup

Cthulhu
Cthulhu
BlaxFalcon67
Cthulhu
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 88L
1,396 Elo+
Solo
Kuzenbo
Kuzenbo
DR_GOLDSTANDARD
Kuzenbo
Level 103
God Stats
1W - 1L
1,431 SR
Queue Stats
270W - 263L
1,470 Elo+
Solo
Thor
Thor
Francisco Jr689
Thor
Level 127
God Stats
6W - 13L
1,566 SR
Queue Stats
725W - 733L
1,402 Elo+
Solo
Sol
Sol
PoisedTree1
Sol
Level 102
God Stats
2W - 2L
1,526 SR
Queue Stats
98W - 111L
1,459 Elo+
Solo
Hercules
Hercules
Spurius
Hercules
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
229W - 231L
1,418 Elo+
Solo
Team Averages
Level 116
1,505 SR
1,429 Elo+

VS

Team Averages
Level 81
1,555 SR
1,405 Elo+
Fenrir
Fenrir
Fernandez19
Fenrir
Level 52
God Stats
3W - 3L
1,442 SR
Queue Stats
282W - 306L
1,357 Elo+
Solo
Fafnir
Fafnir
IScoopMustard
Fafnir
Level 115
God Stats
1W - 1L
1,702 SR
Queue Stats
140W - 141L
1,459 Elo+
Party 1
Nox
Nox
Jisso
Nox
Level 128
God Stats
0W - 2L
1,582 SR
Queue Stats
59W - 70L
1,369 Elo+
Solo
The Morrigan
The Morrigan
ThE_D3RP123
The Morrigan
Level 29
God Stats
0W - 2L
1,328 SR
Queue Stats
71W - 59L
1,427 Elo+
Solo
Anhur
Anhur
damnyuki
Anhur
Level 79
God Stats
5W - 5L
1,721 SR
Queue Stats
116W - 127L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlaxFalcon67
Cthulhu
20
8 / 2 / 14
14,546
661
21,226
21,693
27,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
1 / 4 / 12
12,319
560
10,085
22,526
34,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
6 / 10 / 11
13,862
630
22,264
27,392
13,832
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
10 / 2 / 13
15,205
691
29,854
19,330
10,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
Spurius
Hercules
20
2 / 2 / 15
13,266
603
16,202
22,649
14,503
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
4 / 7 / 10
11,755
534
17,914
24,178
23,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
2 / 6 / 10
12,811
582
15,617
35,214
53,845
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nox
Jisso
Nox
20
5 / 2 / 8
13,472
612
20,953
15,674
9,550
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

The Morrigan
ThE_D3RP123
The Morrigan
17
2 / 9 / 10
11,044
502
17,612
19,404
10,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
damnyuki
Anhur
20
6 / 3 / 13
12,916
587
17,134
18,411
10,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
70
27
Kills
19
20
Deaths
27
65
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BlaxFalcon67
Cthulhu
8
2
14
7.5
W
1
4
12
1.75
L
Fenrir
4
7
10
1.29
W
6
10
11
1.15
L
2
6
10
1.17
L
Nox
Jisso
Nox
5
2
8
4.5
W
10
2
13
8.25
W
Hercules
Spurius
Hercules
2
2
15
4.75
L
The Morrigan
ThE_D3RP123
The Morrigan
2
9
10
0.78
L
Anhur
damnyuki
Anhur
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,631
Damage
89,230
113,590
Taken
112,881
100,243
Mitigated
108,426
37,767
Healing
35,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BlaxFalcon67
Cthulhu
21,226
978
3,846
4,434
21,693
27,117
117
8,119
13,208
45,662
0
W
10,085
3,503
2,469
2,154
22,526
34,446
1,146
13,226
9,120
24,776
0
L
Fenrir
17,914
3,279
1,399
5,724
24,178
23,905
0
12,781
10,873
0
22,952
W
22,264
2,921
3,503
2,568
27,392
13,832
2,068
12,201
14,881
0
45,890
L
15,617
5,750
1,587
9,390
35,214
53,845
9
19,356
14,885
29,625
0
L
Nox
Jisso
Nox
20,953
1,227
1,849
3,183
15,674
9,550
684
7,780
7,628
62,329
0
W
29,854
9,299
1,942
6,659
19,330
10,345
3,708
7,822
11,126
66,933
0
W
Hercules
Spurius
Hercules
16,202
2,786
4,443
5,749
22,649
14,503
1,346
12,628
9,875
0
36,529
L
The Morrigan
ThE_D3RP123
The Morrigan
17,612
2,893
2,169
2,071
19,404
10,655
77
9,026
10,123
38,648
0
L
Anhur
damnyuki
Anhur
17,134
8,802
2,079
6,017
18,411
10,471
254
9,944
8,207
0
36,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,198
Gold Earned
61,998
211
Minions Killed
200
0
Camps Cleared
0
1,847,936
Distance Traveled
1,868,277
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,546
661
51
2
0
414,722
5
W
Kuzenbo
12,319
560
17
1
0
312,577
1
L
Fenrir
11,755
534
17
1
0
399,942
0
W
Thor
13,862
630
36
2
0
332,889
0
L
Fafnir
12,811
582
13
1
0
351,272
0
L
Nox
13,472
612
78
4
0
406,946
8
W
Sol
15,205
691
68
3
0
403,001
0
W
Hercules
13,266
603
39
2
0
384,747
0
L
The Morrigan
11,044
502
45
2
0
312,637
1
L
Anhur
12,916
587
47
2
0
397,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role