Player Matchup

Gilgamesh
Gilgamesh
Jevau
Gilgamesh
Level 11
God Stats
1W - 1L
1,288 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Arachne
Arachne
Kapanoo
Arachne
Level 70
God Stats
6W - 7L
1,389 SR
Queue Stats
66W - 102L
1,242 Elo+
Party 1
Baron Samedi
Baron Samedi
Swift x125x
Baron Samedi
Level 86
God Stats
24W - 22L
1,692 SR
Queue Stats
221W - 242L
1,536 Elo+
Solo
Team Averages
Level 56
1,456 SR
1,426 Elo+

VS

Team Averages
Level 72
1,465 SR
1,218 Elo+
Nu Wa
Nu Wa
AnimeBlakk
Nu Wa
Level 67
God Stats
35W - 55L
1,411 SR
Queue Stats
169W - 328L
1,154 Elo+
Party 2
Skadi
Skadi
SilentTyrant3G
Skadi
Level 108
God Stats
3W - 10L
1,218 SR
Queue Stats
77W - 165L
1,114 Elo+
Party 2
Sun Wukong
Sun Wukong
drake545
Sun Wukong
Level 42
God Stats
2W - 2L
1,766 SR
Queue Stats
47W - 60L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jevau
Gilgamesh
17
0 / 2 / 14
12,463
623
6,625
22,289
14,029
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Kapanoo
Arachne
18
5 / 3 / 7
13,203
660
15,282
25,361
12,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
Swift x125x
Baron Samedi
20
10 / 0 / 3
14,373
719
37,907
33,479
20,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
17
2 / 4 / 2
12,184
609
21,989
13,427
5,490
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
1 / 6 / 1
10,897
545
13,722
19,662
8,294
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
drake545
Sun Wukong
17
2 / 5 / 2
12,038
602
23,989
33,543
31,667
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
15
Kills
5
5
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
2
4
2
0.75
W
Gilgamesh
Jevau
Gilgamesh
0
2
14
3.5
W
Arachne
Kapanoo
Arachne
5
3
7
2.83
L
1
6
1
0.25
W
Baron Samedi
Swift x125x
Baron Samedi
10
0
3
11.5
L
Sun Wukong
drake545
Sun Wukong
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,814
Damage
59,700
81,129
Taken
66,632
47,139
Mitigated
45,451
38,964
Healing
3,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
21,989
10,400
0
0
13,427
5,490
56
8,103
5,324
52,009
0
W
Gilgamesh
Jevau
Gilgamesh
6,625
2,246
0
2,517
22,289
14,029
690
5,574
16,715
0
36,621
W
Arachne
Kapanoo
Arachne
15,282
7,166
0
8,264
25,361
12,742
1,252
8,589
16,772
0
90,208
L
13,722
9,339
0
1,010
19,662
8,294
0
15,175
4,487
0
37,461
W
Baron Samedi
Swift x125x
Baron Samedi
37,907
3,237
6,900
21,283
33,479
20,368
1,099
8,316
25,163
114,624
0
L
Sun Wukong
drake545
Sun Wukong
23,989
2,899
0
2,503
33,543
31,667
0
15,252
18,291
0
69,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,039
Gold Earned
35,119
333
Minions Killed
218
11
Camps Cleared
5
1,117,282
Distance Traveled
941,777
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
12,184
609
63
3
1
303,354
4
W
Gilgamesh
12,463
623
38
2
0
356,509
1
W
Arachne
13,203
660
132
7
7
396,320
3
L
Skadi
10,897
545
52
3
2
274,236
3
W
Baron Samedi
14,373
719
163
8
4
364,453
4
L
Sun Wukong
12,038
602
103
5
2
364,187
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role