Player Matchup

Horus
Horus
 
Horus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
ClappedByKraken
King Arthur
Level 55
God Stats
1W - 0L
1,274 SR
Queue Stats
86W - 83L
1,518 Elo+
Party 1
Thanatos
Thanatos
Falenheim
Thanatos
Level 117
God Stats
3W - 3L
1,700 SR
Queue Stats
113W - 109L
1,598 Elo+
Party 1
Sol
Sol
SGRockR
Sol
Level 154
God Stats
1W - 1L
1,610 SR
Queue Stats
6W - 7L
1,124 Elo+
Party 2
Raijin
Raijin
T2000firefox
Raijin
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 51L
1,424 Elo+
Party 2
Team Averages
Level 118
1,517 SR
1,433 Elo+

VS

Team Averages
Level 130
1,610 SR
1,550 Elo+
Hades
Hades
 
Hades
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
TheBigHarmabe
Hercules
Level 129
God Stats
3W - 2L
1,846 SR
Queue Stats
65W - 59L
1,515 Elo+
Party 3
Jing Wei
Jing Wei
kaku bule ya
Jing Wei
Level 126
God Stats
2W - 1L
1,705 SR
Queue Stats
206W - 194L
1,577 Elo+
Party 3
King Arthur
King Arthur
willow123456789
King Arthur
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 79L
1,573 Elo+
Party 4
Hun Batz
Hun Batz
wiwillow
Hun Batz
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 123L
1,587 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
1 / 0 / 11
10,878
473
11,681
21,939
27,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
ClappedByKraken
King Arthur
18
2 / 3 / 1
11,868
516
11,398
21,862
30,104
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
Falenheim
Thanatos
20
12 / 3 / 4
13,107
570
17,559
23,435
14,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
17
4 / 3 / 2
10,855
472
15,394
15,007
6,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Raijin
20
5 / 3 / 7
12,656
550
18,287
14,088
7,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
17
1 / 4 / 1
10,314
448
8,365
18,497
9,199
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
TheBigHarmabe
Hercules
15
3 / 5 / 3
10,350
450
9,618
26,719
26,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jing Wei
kaku bule ya
Jing Wei
17
0 / 4 / 0
10,233
445
6,851
18,990
8,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
willow123456789
King Arthur
15
2 / 6 / 2
9,958
433
19,267
25,646
28,474
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
wiwillow
Hun Batz
17
6 / 5 / 4
10,949
476
17,285
19,756
8,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
24
Kills
12
12
Deaths
24
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
11
6.5
L
Hades
 
Hades
1
4
1
0.38
W
King Arthur
ClappedByKraken
King Arthur
2
3
1
0.83
W
Thanatos
Falenheim
Thanatos
12
3
4
4.67
W
Sol
4
3
2
1.67
W
Raijin
5
3
7
2.83
L
Hercules
TheBigHarmabe
Hercules
3
5
3
0.9
L
Jing Wei
kaku bule ya
Jing Wei
0
4
0
0
L
King Arthur
willow123456789
King Arthur
2
6
2
0.5
L
Hun Batz
wiwillow
Hun Batz
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,319
Damage
61,386
96,331
Taken
109,608
86,459
Mitigated
81,527
42,626
Healing
28,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
11,681
6,377
4,242
7,523
21,939
27,421
1,243
693
21,246
0
39,789
L
Hades
 
Hades
8,365
388
115
4,869
18,497
9,199
960
7,423
11,074
78,529
0
W
King Arthur
ClappedByKraken
King Arthur
11,398
1,319
0
445
21,862
30,104
1,134
0
21,862
0
96,000
W
Thanatos
Falenheim
Thanatos
17,559
4,878
0
23,652
23,435
14,587
315
2,866
20,569
0
112,597
W
Sol
15,394
1,514
0
6,264
15,007
6,368
3,441
0
15,007
86,308
0
W
Raijin
18,287
1,720
0
500
14,088
7,979
245
4,806
9,282
117,634
0
L
Hercules
TheBigHarmabe
Hercules
9,618
2,065
2,943
8,022
26,719
26,824
0
8,408
18,311
0
35,458
L
Jing Wei
kaku bule ya
Jing Wei
6,851
5,515
0
5,643
18,990
8,069
39
10,435
8,555
0
102,158
L
King Arthur
willow123456789
King Arthur
19,267
1,619
269
1,223
25,646
28,474
378
2,702
22,944
0
78,317
L
Hun Batz
wiwillow
Hun Batz
17,285
5,881
0
5,334
19,756
8,961
0
4,713
15,043
0
89,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,364
Gold Earned
51,804
665
Minions Killed
582
0
Camps Cleared
0
2,202,212
Distance Traveled
2,023,253
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,878
473
31
1
0
428,493
2
L
Hades
10,314
448
135
6
0
327,478
5
W
King Arthur
11,868
516
163
7
0
423,063
1
W
Thanatos
13,107
570
155
7
0
497,153
2
W
Sol
10,855
472
117
5
0
423,792
3
W
Raijin
12,656
550
199
9
0
429,711
10
L
Hercules
10,350
450
38
2
0
452,330
1
L
Jing Wei
10,233
445
169
7
0
401,248
2
L
King Arthur
9,958
433
115
5
0
406,313
4
L
Hun Batz
10,949
476
125
5
0
435,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role