Player Matchup

Ra
Ra
Aminatrix
Ra
Level 41
God Stats
2W - 3L
1,568 SR
Queue Stats
102W - 97L
1,428 Elo+
Party 2
Izanami
Izanami
Anti SLAYER
Izanami
Level 40
God Stats
53W - 56L
1,421 SR
Queue Stats
138W - 128L
1,440 Elo+
Party 2
Gilgamesh
Gilgamesh
Papi Plasma
Gilgamesh
Level 18
God Stats
10W - 10L
1,465 SR
Queue Stats
72W - 69L
1,341 Elo+
Party 2
Thor
Thor
Write Your WiII
Thor
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 101L
1,476 Elo+
Party 2
Cthulhu
Cthulhu
mobuay
Cthulhu
Level 67
God Stats
3W - 2L
1,518 SR
Queue Stats
109W - 122L
1,383 Elo+
Solo
Team Averages
Level 54
1,495 SR
1,413 Elo+

VS

Team Averages
Level 68
1,524 SR
1,402 Elo+
Cthulhu
Cthulhu
KupKake_2020
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
L337-R0Y4L
Cernunnos
Level 114
God Stats
11W - 9L
1,519 SR
Queue Stats
628W - 679L
1,404 Elo+
Party 1
Mulan
Mulan
TRAPKAGE96
Mulan
Level 42
God Stats
14W - 10L
1,620 SR
Queue Stats
333W - 390L
1,316 Elo+
Party 3
Ne Zha
Ne Zha
Wolf_Pac-Mac
Ne Zha
Level 67
God Stats
4W - 5L
1,390 SR
Queue Stats
559W - 593L
1,356 Elo+
Party 3
Nu Wa
Nu Wa
varikas_loki
Nu Wa
Level 115
God Stats
2W - 3L
1,592 SR
Queue Stats
58W - 57L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 8
9,914
551
16,072
9,617
4,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Anti SLAYER
Izanami
15
6 / 0 / 7
9,894
550
11,044
11,488
4,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Papi Plasma
Gilgamesh
15
8 / 4 / 2
10,145
564
10,464
13,869
11,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
9 / 1 / 5
10,144
564
11,161
15,027
6,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
mobuay
Cthulhu
14
4 / 0 / 11
9,375
521
9,857
14,782
19,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KupKake_2020
Cthulhu
9
0 / 13 / 0
6,410
356
3,524
21,778
11,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cernunnos
L337-R0Y4L
Cernunnos
14
1 / 1 / 0
8,248
458
8,975
13,356
4,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
13
3 / 9 / 2
8,733
485
9,564
21,067
10,006
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ne Zha
12
2 / 8 / 0
8,105
450
6,660
17,992
6,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 6 / 1
7,429
413
9,609
12,389
4,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
9
36
Kills
6
6
Deaths
37
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
9
1
8
13
W
Izanami
Anti SLAYER
Izanami
6
0
7
9.5
L
Cthulhu
KupKake_2020
Cthulhu
0
13
0
0
L
Cernunnos
L337-R0Y4L
Cernunnos
1
1
0
1
W
Gilgamesh
Papi Plasma
Gilgamesh
8
4
2
2.25
L
Mulan
3
9
2
0.44
L
Ne Zha
2
8
0
0.25
W
9
1
5
11.5
W
Cthulhu
mobuay
Cthulhu
4
0
11
9.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,598
Damage
38,332
64,783
Taken
86,582
46,069
Mitigated
36,770
20,507
Healing
19,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,072
2,599
1,887
2,758
9,617
4,068
1,864
4,157
5,460
64,988
0
W
Izanami
Anti SLAYER
Izanami
11,044
7,625
0
5,160
11,488
4,808
3,456
2,142
9,346
0
89,343
L
Cthulhu
KupKake_2020
Cthulhu
3,524
617
0
420
21,778
11,055
27
7,320
14,272
21,406
0
L
Cernunnos
L337-R0Y4L
Cernunnos
8,975
4,323
0
6,496
13,356
4,986
204
5,627
7,563
0
63,998
W
Gilgamesh
Papi Plasma
Gilgamesh
10,464
3,831
0
2,727
13,869
11,019
575
950
12,919
0
54,998
L
Mulan
9,564
2,742
0
5,699
21,067
10,006
283
2,094
18,937
0
56,118
L
Ne Zha
6,660
1,803
0
5,150
17,992
6,587
0
4,583
13,263
0
43,604
W
11,161
2,058
0
4,830
15,027
6,779
276
1,723
13,304
0
73,411
W
Cthulhu
mobuay
Cthulhu
9,857
930
430
2,715
14,782
19,395
64
4,161
10,621
36,543
0
L
9,609
2,523
278
1,615
12,389
4,136
0
5,557
6,618
53,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,472
Gold Earned
38,925
500
Minions Killed
359
0
Camps Cleared
0
1,709,854
Distance Traveled
1,532,908
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,914
551
103
6
0
335,300
1
W
Izanami
9,894
550
155
9
0
316,158
4
L
Cthulhu
6,410
356
23
1
0
305,413
0
L
Cernunnos
8,248
458
102
6
0
318,249
0
W
Gilgamesh
10,145
564
86
5
0
352,687
0
L
Mulan
8,733
485
96
5
0
308,436
2
L
Ne Zha
8,105
450
72
4
0
322,760
0
W
Thor
10,144
564
114
6
0
366,680
0
W
Cthulhu
9,375
521
42
2
0
339,029
0
L
Nu Wa
7,429
413
66
4
0
278,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role