Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Brunotrevi
Bakasura
Level 64
God Stats
15W - 17L
1,353 SR
Queue Stats
144W - 168L
1,323 Elo+
Party 2
Bacchus
Bacchus
Star34
Bacchus
Level 88
God Stats
5W - 4L
1,331 SR
Queue Stats
157W - 148L
1,506 Elo+
Party 1
Bellona
Bellona
Tonga_006
Bellona
Level 63
God Stats
42W - 26L
1,535 SR
Queue Stats
100W - 128L
1,275 Elo+
Party 2
Mulan
Mulan
iiBellatrix
Mulan
Level 27
God Stats
7W - 2L
1,924 SR
Queue Stats
9W - 6L
1,606 Elo+
Party 1
Team Averages
Level 65
1,529 SR
1,442 Elo+

VS

Team Averages
Level 62
1,477 SR
1,387 Elo+
Set
Set
Agusch05
Set
Level 63
God Stats
3W - 2L
1,489 SR
Queue Stats
288W - 317L
1,486 Elo+
Solo
Cthulhu
Cthulhu
Fr4nc02oo401
Cthulhu
Level 78
God Stats
0W - 2L
1,513 SR
Queue Stats
515W - 532L
1,332 Elo+
Solo
Cerberus
Cerberus
MVPlutrigamerXD
Cerberus
Level 66
God Stats
11W - 12L
1,412 SR
Queue Stats
53W - 46L
1,459 Elo+
Solo
Heimdallr
Heimdallr
ksy_KaLiFha
Heimdallr
Level 67
God Stats
4W - 2L
1,468 SR
Queue Stats
131W - 146L
1,362 Elo+
Solo
Ah Puch
Ah Puch
vicastelo
Ah Puch
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
5 / 0 / 1
6,720
672
7,179
4,815
1,689
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bakasura
Brunotrevi
Bakasura
9
2 / 2 / 3
5,618
562
3,838
8,462
3,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
Star34
Bacchus
9
2 / 2 / 2
5,509
551
6,716
6,007
3,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
Tonga_006
Bellona
10
1 / 2 / 1
6,351
635
4,966
7,494
6,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 0 / 5
5,802
580
3,742
6,303
3,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,314
531
3,786
10,215
6,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Fr4nc02oo401
Cthulhu
8
0 / 2 / 2
4,953
495
2,088
7,686
4,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
10
4 / 1 / 1
6,132
613
4,017
7,976
5,983
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
ksy_KaLiFha
Heimdallr
9
0 / 3 / 0
4,955
496
1,181
7,863
2,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
vicastelo
Ah Puch
8
1 / 2 / 1
4,891
489
4,847
5,457
2,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
11
Kills
6
6
Deaths
11
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
5
0
1
5.5
L
1
3
1
0.5
W
Bakasura
Brunotrevi
Bakasura
2
2
3
1.75
L
Cthulhu
Fr4nc02oo401
Cthulhu
0
2
2
0.5
L
Cerberus
4
1
1
4.5
W
Bacchus
Star34
Bacchus
2
2
2
1.5
W
Bellona
Tonga_006
Bellona
1
2
1
0.75
W
1
0
5
3.5
L
Heimdallr
ksy_KaLiFha
Heimdallr
0
3
0
0
L
Ah Puch
vicastelo
Ah Puch
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,441
Damage
15,919
33,081
Taken
39,197
19,038
Mitigated
21,040
5,938
Healing
8,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
7,179
3,054
0
372
4,815
1,689
588
278
4,537
0
45,307
L
3,786
1,659
0
478
10,215
6,214
0
2,891
7,228
0
39,398
W
Bakasura
Brunotrevi
Bakasura
3,838
3,089
0
1,739
8,462
3,215
0
2,555
5,907
0
29,327
L
Cthulhu
Fr4nc02oo401
Cthulhu
2,088
252
186
982
7,686
4,502
0
390
7,208
15,232
0
L
Cerberus
4,017
799
0
2,933
7,976
5,983
0
882
6,591
33,038
0
W
Bacchus
Star34
Bacchus
6,716
603
0
1,163
6,007
3,478
0
2,801
3,206
25,985
0
W
Bellona
Tonga_006
Bellona
4,966
2,155
0
1,515
7,494
6,865
230
3,303
4,191
0
37,172
W
3,742
666
0
1,149
6,303
3,791
0
2,015
4,288
0
19,626
L
Heimdallr
ksy_KaLiFha
Heimdallr
1,181
536
0
2,236
7,863
2,262
0
0
7,863
0
26,005
L
Ah Puch
vicastelo
Ah Puch
4,847
373
0
1,363
5,457
2,079
0
2,553
2,894
23,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,000
Gold Earned
26,245
295
Minions Killed
238
0
Camps Cleared
0
1,068,173
Distance Traveled
964,917
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,720
672
76
8
0
179,972
3
L
Set
5,314
531
64
6
0
209,369
1
W
Bakasura
5,618
562
65
7
0
243,059
4
L
Cthulhu
4,953
495
25
3
0
213,890
1
L
Cerberus
6,132
613
74
7
0
194,689
0
W
Bacchus
5,509
551
33
3
0
227,862
4
W
Bellona
6,351
635
87
9
0
218,670
1
W
Mulan
5,802
580
34
3
0
198,610
2
L
Heimdallr
4,955
496
42
4
0
173,363
3
L
Ah Puch
4,891
489
33
3
0
173,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role