Player Matchup

Atlas
Atlas
CreamyRegret117
Atlas
Level 160
God Stats
250W - 68L
1,784 SR
Queue Stats
959W - 311L
1,884 Elo+
Party 1
Yemoja
Yemoja
RandosFault
Yemoja
Level 145
God Stats
2W - 1L
1,471 SR
Queue Stats
133W - 86L
1,669 Elo+
Party 1
Hercules
Hercules
XChampagnePapiX
Hercules
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
262W - 186L
1,721 Elo+
Party 1
Team Averages
Level 155
1,585 SR
1,758 Elo+

VS

Team Averages
Level 114
1,742 SR
1,593 Elo+
Hera
Hera
CrooksBrooks
Hera
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 61L
1,530 Elo+
Party 2
Loki
Loki
Prxset
Loki
Level 153
God Stats
5W - 2L
1,757 SR
Queue Stats
96W - 95L
1,609 Elo+
Party 2
Anhur
Anhur
st6 coast
Anhur
Level 61
God Stats
4W - 1L
1,968 SR
Queue Stats
30W - 13L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 4
8,835
803
10,920
9,891
4,907
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
12
1 / 2 / 6
7,670
697
5,213
9,001
3,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
13
3 / 1 / 6
8,330
757
8,233
11,308
10,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
7,206
655
7,258
8,007
3,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
Prxset
Loki
12
2 / 4 / 2
7,414
674
10,922
11,809
4,462
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anhur
st6 coast
Anhur
12
2 / 2 / 1
7,755
705
5,314
9,983
3,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
9
Kills
4
4
Deaths
9
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
L
0
3
3
0.5
L
Loki
Prxset
Loki
2
4
2
0.75
W
Yemoja
1
2
6
2
W
Hercules
3
1
6
6
L
Anhur
st6 coast
Anhur
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,366
Damage
23,494
30,200
Taken
29,799
19,263
Mitigated
11,510
12,175
Healing
3,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,920
3,543
0
2,971
9,891
4,907
0
2,985
6,906
39,258
0
L
7,258
1,919
0
624
8,007
3,127
160
4,749
2,872
27,390
0
L
Loki
Prxset
Loki
10,922
2,638
0
1,060
11,809
4,462
0
6,099
5,236
0
23,195
W
Yemoja
5,213
776
2,026
2,148
9,001
3,889
0
946
8,055
22,071
0
W
Hercules
8,233
1,649
0
5,030
11,308
10,467
0
3,800
7,508
0
15,586
L
Anhur
st6 coast
Anhur
5,314
4,172
0
1,846
9,983
3,921
0
4,974
4,588
0
26,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,835
Gold Earned
22,375
130
Minions Killed
129
5
Camps Cleared
6
651,637
Distance Traveled
617,606
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,835
803
68
6
1
225,252
2
L
Hera
7,206
655
43
4
1
208,070
1
L
Loki
7,414
674
22
2
3
203,760
3
W
Yemoja
7,670
697
42
4
4
196,392
2
W
Hercules
8,330
757
20
2
0
229,993
5
L
Anhur
7,755
705
64
6
2
205,776
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role