Player Matchup

Artemis
Artemis
DankLoudTrees
Artemis
Level 160
God Stats
11W - 7L
1,738 SR
Queue Stats
689W - 698L
1,488 Elo+
Solo
Fenrir
Fenrir
JrRacer4007
Fenrir
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,498 Elo+
Solo
Baron Samedi
Baron Samedi
Just add2 Water
Baron Samedi
Level 156
God Stats
5W - 4L
1,502 SR
Queue Stats
750W - 746L
1,561 Elo+
Party 1
Ao Kuang
Ao Kuang
Sgtslaughter081
Ao Kuang
Level 140
God Stats
4W - 3L
1,737 SR
Queue Stats
134W - 128L
1,521 Elo+
Party 1
Ares
Ares
parthesian
Ares
Level 148
God Stats
1W - 0L
1,689 SR
Queue Stats
10W - 8L
1,319 Elo+
Solo
Team Averages
Level 146
1,633 SR
1,477 Elo+

VS

Team Averages
Level 120
1,448 SR
1,511 Elo+
Bacchus
Bacchus
CryptoNightx
Bacchus
Level 148
God Stats
0W - 4L
1,180 SR
Queue Stats
126W - 128L
1,537 Elo+
Party 2
Shiva
Shiva
Gyllbane
Shiva
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 40L
1,528 Elo+
Solo
Gilgamesh
Gilgamesh
Kiskilla
Gilgamesh
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
Mikael Entriri
Neith
Level 158
God Stats
8W - 4L
1,755 SR
Queue Stats
677W - 685L
1,520 Elo+
Solo
Mulan
Mulan
Yggdrasil8310
Mulan
Level 67
God Stats
0W - 3L
1,304 SR
Queue Stats
37W - 48L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
19
7 / 3 / 14
12,386
688
26,746
15,215
9,331
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fenrir
18
1 / 2 / 16
11,255
625
13,451
19,575
31,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Just add2 Water
Baron Samedi
20
2 / 0 / 21
12,540
697
23,067
11,566
9,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
20
10 / 5 / 7
12,986
721
20,046
20,978
13,024
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
4 / 3 / 16
12,097
672
14,569
23,886
32,378
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CryptoNightx
Bacchus
19
5 / 7 / 3
12,023
668
15,067
22,333
19,776
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shiva
Gyllbane
Shiva
19
3 / 4 / 5
11,428
635
14,799
23,260
24,528
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
Kiskilla
Gilgamesh
15
0 / 8 / 6
10,787
599
5,756
26,888
30,644
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
0 / 2 / 10
11,683
649
18,998
20,585
15,081
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 3 / 6
10,852
603
17,672
23,318
29,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
40
24
Kills
10
13
Deaths
24
74
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CryptoNightx
Bacchus
5
7
3
0.93
W
Artemis
7
3
14
4.67
L
Shiva
Gyllbane
Shiva
3
4
5
1.38
W
Fenrir
1
2
16
4.5
W
Baron Samedi
Just add2 Water
Baron Samedi
2
0
21
12.5
L
Gilgamesh
Kiskilla
Gilgamesh
0
8
6
0.38
L
0
2
10
2.5
W
Ao Kuang
10
5
7
2.7
L
2
3
6
1.67
W
4
3
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,879
Damage
72,292
91,220
Taken
116,384
94,898
Mitigated
119,758
44,961
Healing
35,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CryptoNightx
Bacchus
15,067
584
890
1,877
22,333
19,776
0
12,337
9,899
30,816
0
W
Artemis
26,746
10,917
2,330
2,374
15,215
9,331
3,746
2,704
12,278
0
48,754
L
Shiva
Gyllbane
Shiva
14,799
1,472
3,002
3,490
23,260
24,528
288
9,373
13,744
2,574
40,671
W
Fenrir
13,451
2,502
1,753
3,282
19,575
31,133
951
2,675
16,317
0
20,084
W
Baron Samedi
Just add2 Water
Baron Samedi
23,067
1,328
19,015
6,005
11,566
9,032
835
2,534
8,891
65,038
0
L
Gilgamesh
Kiskilla
Gilgamesh
5,756
992
4,039
3,122
26,888
30,644
13
11,823
14,682
264
11,851
L
18,998
5,598
0
9,493
20,585
15,081
674
10,601
9,621
0
44,416
W
Ao Kuang
20,046
4,415
1,095
5,705
20,978
13,024
2,310
4,814
15,663
32,164
0
L
17,672
1,598
3,699
5,776
23,318
29,729
203
13,548
9,592
0
27,389
W
14,569
624
1,923
1,479
23,886
32,378
417
3,022
19,601
20,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,264
Gold Earned
56,773
173
Minions Killed
176
0
Camps Cleared
0
1,580,242
Distance Traveled
1,676,554
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,023
668
37
2
0
319,622
1
W
Artemis
12,386
688
50
3
0
325,112
1
L
Shiva
11,428
635
48
3
0
335,333
0
W
Fenrir
11,255
625
25
1
0
328,724
0
W
Baron Samedi
12,540
697
64
4
0
310,228
8
L
Gilgamesh
10,787
599
12
1
0
320,949
0
L
Neith
11,683
649
53
3
0
335,271
0
W
Ao Kuang
12,986
721
22
1
0
321,184
1
L
Mulan
10,852
603
26
1
0
365,379
4
W
Ares
12,097
672
12
1
0
294,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role