Player Matchup

Olorun
Olorun
Darth Malgus636
Olorun
Level 156
God Stats
2W - 1L
1,737 SR
Queue Stats
265W - 234L
1,568 Elo+
Party 2
Fenrir
Fenrir
GaelSaald
Fenrir
Level 46
God Stats
19W - 9L
1,565 SR
Queue Stats
107W - 65L
1,638 Elo+
Party 2
Chaac
Chaac
Johnnyboy66669
Chaac
Level 42
God Stats
5W - 3L
1,343 SR
Queue Stats
48W - 33L
1,279 Elo+
Party 1
Bacchus
Bacchus
iz6ci-
Bacchus
Level 39
God Stats
1W - 3L
1,639 SR
Queue Stats
5W - 13L
1,364 Elo+
Party 1
Hou Yi
Hou Yi
radw
Hou Yi
Level 27
God Stats
2W - 2L
1,522 SR
Queue Stats
11W - 19L
1,303 Elo+
Party 1
Team Averages
Level 62
1,561 SR
1,430 Elo+

VS

Team Averages
Level 85
1,307 SR
1,406 Elo+
Da Ji
Da Ji
Blaring
Da Ji
Level 36
God Stats
1W - 3L
1,205 SR
Queue Stats
3W - 17L
1,229 Elo+
Solo
Athena
Athena
DragonPsychoCDT
Athena
Level 159
God Stats
41W - 74L
1,419 SR
Queue Stats
1,038W - 1,091L
1,506 Elo+
Party 3
Anubis
Anubis
GSNxRAMPAG3xPRO
Anubis
Level 41
God Stats
1W - 11L
1,313 SR
Queue Stats
2W - 14L
1,293 Elo+
Solo
King Arthur
King Arthur
XKirari_MomoX
King Arthur
Level 160
God Stats
0W - 7L
1,276 SR
Queue Stats
1,097W - 1,028L
1,521 Elo+
Party 3
Artemis
Artemis
dontgetfarmedkid
Artemis
Level 29
God Stats
1W - 8L
1,321 SR
Queue Stats
124W - 127L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 7
13,379
582
21,904
25,878
14,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
GaelSaald
Fenrir
18
8 / 6 / 5
12,030
523
12,084
22,255
12,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
4 / 1 / 4
12,171
529
6,920
19,378
17,645
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
iz6ci-
Bacchus
16
1 / 1 / 16
10,891
474
9,979
22,705
36,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hou Yi
radw
Hou Yi
20
8 / 1 / 6
13,282
577
20,066
18,930
10,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Blaring
Da Ji
14
1 / 10 / 4
9,279
403
9,118
20,397
11,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 6 / 4
9,038
393
5,988
21,869
28,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 10 / 2
10,610
461
19,525
22,432
13,414
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

King Arthur
XKirari_MomoX
King Arthur
19
2 / 0 / 4
11,807
513
21,000
17,746
19,908
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 6 / 1
10,613
461
13,195
16,596
7,558
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
27
32
Kills
12
12
Deaths
32
38
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Blaring
Da Ji
1
10
4
0.3
W
11
3
7
4.83
L
0
6
4
0.33
L
6
10
2
0.7
W
Fenrir
GaelSaald
Fenrir
8
6
5
1.75
W
4
1
4
6
L
King Arthur
XKirari_MomoX
King Arthur
2
0
4
4
L
3
6
1
0.58
W
Bacchus
iz6ci-
Bacchus
1
1
16
9
W
Hou Yi
radw
Hou Yi
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,953
Damage
68,826
109,146
Taken
99,040
91,951
Mitigated
80,908
41,911
Healing
20,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Blaring
Da Ji
9,118
3,593
373
2,510
20,397
11,594
118
4,827
15,570
0
53,567
W
21,904
15,339
1,129
16,853
25,878
14,927
7,078
4,481
21,397
128,154
0
L
5,988
1,401
0
2,323
21,869
28,434
40
8,327
13,542
30,900
0
L
19,525
1,106
99
8,071
22,432
13,414
208
10,873
11,559
70,281
0
W
Fenrir
GaelSaald
Fenrir
12,084
2,130
0
7,897
22,255
12,361
0
6,322
15,933
0
94,156
W
6,920
1,360
0
4,559
19,378
17,645
864
4,582
14,796
0
98,032
L
King Arthur
XKirari_MomoX
King Arthur
21,000
2,191
0
2,986
17,746
19,908
141
4,730
13,016
0
119,765
L
13,195
4,868
0
3,751
16,596
7,558
0
3,278
13,318
0
71,230
W
Bacchus
iz6ci-
Bacchus
9,979
1,640
0
2,477
22,705
36,713
0
8,366
14,339
32,623
0
W
Hou Yi
radw
Hou Yi
20,066
12,710
0
8,996
18,930
10,305
0
1,762
17,168
0
128,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,753
Gold Earned
51,347
684
Minions Killed
477
0
Camps Cleared
0
2,156,132
Distance Traveled
2,024,691
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,279
403
77
3
0
369,412
1
W
Olorun
13,379
582
171
7
0
375,591
2
L
Athena
9,038
393
42
2
0
426,291
3
L
Anubis
10,610
461
80
3
0
355,903
0
W
Fenrir
12,030
523
128
6
0
466,645
1
W
Chaac
12,171
529
166
7
0
474,531
0
L
King Arthur
11,807
513
181
8
0
484,679
1
L
Artemis
10,613
461
97
4
0
388,406
2
W
Bacchus
10,891
474
38
2
0
447,390
0
W
Hou Yi
13,282
577
181
8
0
391,975
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role