Player Matchup

Fenrir
Fenrir
GETS-YOU-WET
Fenrir
Level 93
God Stats
14W - 16L
1,229 SR
Queue Stats
785W - 1,013L
1,321 Elo+
Party 1
Gilgamesh
Gilgamesh
SisterSam69
Gilgamesh
Level 17
God Stats
2W - 2L
1,240 SR
Queue Stats
16W - 16L
1,074 Elo+
Party 1
Nu Wa
Nu Wa
gotyouwet
Nu Wa
Level 55
God Stats
269W - 328L
1,392 SR
Queue Stats
502W - 684L
1,227 Elo+
Party 1
Team Averages
Level 55
1,287 SR
1,207 Elo+

VS

Team Averages
Level 73
1,339 SR
1,437 Elo+
Izanami
Izanami
Jmerbs
Izanami
Level 52
God Stats
3W - 6L
1,585 SR
Queue Stats
27W - 32L
1,275 Elo+
Party 2
Bakasura
Bakasura
flacko1224
Bakasura
Level 128
God Stats
2W - 0L
1,344 SR
Queue Stats
11W - 1L
1,719 Elo+
Solo
King Arthur
King Arthur
xbouf
King Arthur
Level 40
God Stats
1W - 1L
1,089 SR
Queue Stats
7W - 14L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 8 / 0
8,590
614
8,962
19,965
16,491
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
SisterSam69
Gilgamesh
12
0 / 8 / 1
7,967
569
5,339
21,676
11,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
gotyouwet
Nu Wa
13
1 / 8 / 0
8,482
606
8,290
12,617
3,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jmerbs
Izanami
14
4 / 1 / 11
10,005
715
10,031
6,964
2,583
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bakasura
flacko1224
Bakasura
17
18 / 1 / 3
12,420
887
26,485
17,253
9,821
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
xbouf
King Arthur
13
0 / 2 / 15
9,449
675
5,282
17,082
15,663
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
51
3
Kills
22
24
Deaths
4
1
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
8
0
0.25
W
Izanami
Jmerbs
Izanami
4
1
11
9.5
L
Gilgamesh
SisterSam69
Gilgamesh
0
8
1
0.06
W
Bakasura
flacko1224
Bakasura
18
1
3
19.5
L
Nu Wa
gotyouwet
Nu Wa
1
8
0
0.13
W
King Arthur
xbouf
King Arthur
0
2
15
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,591
Damage
41,798
54,258
Taken
41,299
31,909
Mitigated
28,067
1,491
Healing
7,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,962
2,663
0
1,150
19,965
16,491
331
192
17,188
0
24,557
W
Izanami
Jmerbs
Izanami
10,031
7,448
0
468
6,964
2,583
1,702
1,123
5,042
0
36,794
L
Gilgamesh
SisterSam69
Gilgamesh
5,339
1,584
0
83
21,676
11,637
695
0
20,400
0
17,907
W
Bakasura
flacko1224
Bakasura
26,485
18,493
0
5,595
17,253
9,821
1,239
4,081
12,764
0
51,993
L
Nu Wa
gotyouwet
Nu Wa
8,290
3,286
0
258
12,617
3,781
264
169
10,776
44,478
0
W
King Arthur
xbouf
King Arthur
5,282
499
92
1,179
17,082
15,663
352
3,493
13,589
0
21,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,039
Gold Earned
31,874
132
Minions Killed
168
6
Camps Cleared
6
676,637
Distance Traveled
811,440
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,590
614
28
2
4
237,649
0
W
Izanami
10,005
715
48
3
0
236,975
0
L
Gilgamesh
7,967
569
27
2
0
245,074
0
W
Bakasura
12,420
887
86
6
6
314,768
2
L
Nu Wa
8,482
606
77
6
2
193,914
3
W
King Arthur
9,449
675
34
2
0
259,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role