Player Matchup

Sol
Sol
Avalon12634
Sol
Level 128
God Stats
0W - 2L
1,282 SR
Queue Stats
40W - 28L
1,633 Elo+
Party 2
Anhur
Anhur
Metthusa
Anhur
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 40L
1,590 Elo+
Party 2
Loki
Loki
TenebrisUmbra1
Loki
Level 128
God Stats
3W - 3L
1,746 SR
Queue Stats
39W - 31L
1,562 Elo+
Party 2
Ullr
Ullr
fbeast1995
Ullr
Level 45
God Stats
1W - 3L
1,756 SR
Queue Stats
427W - 365L
1,606 Elo+
Solo
Vamana
Vamana
yngjok3r
Vamana
Level 158
God Stats
21W - 20L
1,602 SR
Queue Stats
235W - 228L
1,587 Elo+
Party 2
Team Averages
Level 101
1,577 SR
1,595 Elo+

VS

Team Averages
Level 100
1,630 SR
1,586 Elo+
Kali
Kali
Catastrophic696
Kali
Level 120
God Stats
9W - 1L
1,725 SR
Queue Stats
250W - 249L
1,520 Elo+
Party 1
The Morrigan
The Morrigan
Guardian97
The Morrigan
Level 128
God Stats
2W - 0L
1,705 SR
Queue Stats
43W - 42L
1,574 Elo+
Solo
Horus
Horus
Virtual1y
Horus
Level 158
God Stats
10W - 7L
1,607 SR
Queue Stats
396W - 368L
1,625 Elo+
Party 1
Sun Wukong
Sun Wukong
sabnovaa
Sun Wukong
Level 85
God Stats
18W - 11L
1,611 SR
Queue Stats
740W - 735L
1,606 Elo+
Party 1
Neith
Neith
sheskitten
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 5
11,093
528
14,058
19,038
8,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
Metthusa
Anhur
15
5 / 9 / 5
9,867
470
8,377
21,400
6,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 12 / 6
9,704
462
8,632
18,637
6,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 4 / 4
10,125
482
7,185
19,747
8,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
yngjok3r
Vamana
19
2 / 2 / 0
11,936
568
20,302
21,545
24,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 3
11,739
559
13,677
22,150
11,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

The Morrigan
Guardian97
The Morrigan
18
4 / 3 / 2
11,223
534
12,710
7,777
4,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
Virtual1y
Horus
17
5 / 6 / 8
10,462
498
12,349
26,097
21,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
sabnovaa
Sun Wukong
18
1 / 1 / 1
11,742
559
11,802
22,754
26,814
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
20
13 / 4 / 7
14,120
672
22,874
16,382
7,437
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
50
16
Kills
29
29
Deaths
17
20
Assists
21
Player
Kills
Deaths
Assists
KDA
L
4
2
5
3.25
W
6
3
3
2.5
W
The Morrigan
Guardian97
The Morrigan
4
3
2
1.67
L
Anhur
Metthusa
Anhur
5
9
5
0.83
L
3
12
6
0.5
W
Horus
Virtual1y
Horus
5
6
8
1.5
L
2
4
4
1
W
Sun Wukong
sabnovaa
Sun Wukong
1
1
1
1.5
W
Neith
13
4
7
4.13
L
Vamana
yngjok3r
Vamana
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,554
Damage
73,412
100,367
Taken
95,160
53,439
Mitigated
71,032
30,237
Healing
34,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,058
5,297
0
10,701
19,038
8,520
1,368
5,501
13,537
90,820
9,362
W
13,677
6,547
0
4,802
22,150
11,721
344
3,699
18,451
0
98,771
W
The Morrigan
Guardian97
The Morrigan
12,710
1,718
0
1,000
7,777
4,025
1,337
2,692
5,021
90,377
5,514
L
Anhur
Metthusa
Anhur
8,377
4,624
0
4,631
21,400
6,414
0
2,409
18,991
0
52,709
L
8,632
2,647
0
1,336
18,637
6,434
0
2,048
16,589
0
50,013
W
Horus
Virtual1y
Horus
12,349
4,937
1,495
6,986
26,097
21,035
94
6,236
19,861
0
38,500
L
7,185
3,924
0
6,671
19,747
8,051
0
490
19,257
0
79,411
W
Sun Wukong
sabnovaa
Sun Wukong
11,802
2,104
0
13,755
22,754
26,814
0
0
22,754
0
111,563
W
Neith
22,874
9,607
0
6,636
16,382
7,437
1,847
706
15,676
0
128,120
L
Vamana
yngjok3r
Vamana
20,302
10,664
0
6,898
21,545
24,020
46
0
21,545
0
127,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,725
Gold Earned
59,286
624
Minions Killed
708
0
Camps Cleared
0
1,960,817
Distance Traveled
2,012,715
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,093
528
159
8
0
400,684
1
W
Kali
11,739
559
136
6
0
475,400
0
W
The Morrigan
11,223
534
136
6
0
379,522
3
L
Anhur
9,867
470
79
4
0
334,715
4
L
Loki
9,704
462
78
4
0
395,962
1
W
Horus
10,462
498
48
2
0
408,611
0
L
Ullr
10,125
482
112
5
0
420,150
4
W
Sun Wukong
11,742
559
201
10
0
354,831
1
W
Neith
14,120
672
187
9
0
394,351
1
L
Vamana
11,936
568
196
9
0
409,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role