Player Matchup

Bacchus
Bacchus
HomieKrillVex
Bacchus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 22L
1,662 Elo+
Party 2
Skadi
Skadi
Levitatinq
Skadi
Level 38
God Stats
2W - 0L
1,689 SR
Queue Stats
19W - 8L
1,659 Elo+
Party 2
Kukulkan
Kukulkan
Sheharm
Kukulkan
Level 8
God Stats
14W - 4L
1,749 SR
Queue Stats
16W - 4L
1,708 Elo+
Party 2
Team Averages
Level 52
1,646 SR
1,676 Elo+

VS

Team Averages
Level 37
1,577 SR
1,487 Elo+
Apollo
Apollo
CrimsonDuck
Apollo
Level 65
God Stats
0W - 1L
1,737 SR
Queue Stats
5W - 6L
1,476 Elo+
Party 1
Ra
Ra
UltraCluck
Ra
Level 20
God Stats
0W - 1L
1,493 SR
Queue Stats
5W - 6L
1,476 Elo+
Party 1
Hera
Hera
rellyblades
Hera
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
0 / 0 / 11
7,821
711
4,817
9,852
11,901
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
15
11 / 1 / 4
10,092
917
13,947
10,665
4,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Sheharm
Kukulkan
14
4 / 0 / 9
9,139
831
6,599
5,281
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
10
1 / 4 / 0
7,283
662
8,574
11,388
4,213
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 5 / 1
6,936
631
5,062
7,812
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 6 / 1
6,688
608
4,467
9,620
5,461
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
15
Kills
1
1
Deaths
15
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Apollo
1
4
0
0.25
W
Bacchus
0
0
11
5.5
W
Skadi
11
1
4
13
W
Kukulkan
Sheharm
Kukulkan
4
0
9
8.5
L
0
5
1
0.1
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,363
Damage
18,103
25,798
Taken
28,820
18,413
Mitigated
12,611
6,219
Healing
1,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
8,574
4,508
0
330
11,388
4,213
0
3,898
7,356
0
22,299
W
Bacchus
4,817
358
521
2,511
9,852
11,901
163
3,912
5,940
18,952
0
W
Skadi
13,947
7,906
0
2,522
10,665
4,339
2,207
4,221
6,444
0
53,561
W
Kukulkan
Sheharm
Kukulkan
6,599
61
0
665
5,281
2,173
371
1,987
3,294
28,603
0
L
5,062
423
372
218
7,812
2,937
0
2,783
4,923
27,616
0
L
4,467
1,002
20
377
9,620
5,461
0
4,310
5,000
12,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,052
Gold Earned
20,907
145
Minions Killed
105
9
Camps Cleared
2
641,402
Distance Traveled
577,348
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,283
662
51
5
1
199,731
3
W
Bacchus
7,821
711
21
2
2
229,017
5
W
Skadi
10,092
917
74
7
7
196,056
1
W
Kukulkan
9,139
831
50
5
0
216,329
0
L
Ra
6,936
631
38
3
0
202,831
1
L
Hera
6,688
608
16
1
1
174,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role