Player Matchup

Sol
Sol
Gold III
 
Sol
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Gold II
IS_CHUPASNIPERR
Odin
Gold II
Level 160
God Stats
12W - 5L
1,690 SR
Queue Stats
40W - 24L
1,887 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum V
SaitouYoshimura
Gilgamesh
Platinum V
Level 97
God Stats
6W - 1L
1,791 SR
Queue Stats
27W - 15L
1,950 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,660 SR
1,779 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 140
1,580 SR
1,721 MMR
Cabrakan
Cabrakan
Platinum V
 
Cabrakan
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
Inorum
Danzaburou
Platinum IV
Level 153
God Stats
9W - 9L
1,595 SR
Queue Stats
281W - 333L
1,807 MMR
Solo
Baron Samedi
Baron Samedi
Platinum I
Rhaqq
Baron Samedi
Platinum I
Level 107
God Stats
10W - 13L
1,645 SR
Queue Stats
206W - 269L
1,857 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
0 / 2 / 10
10,908
682
13,601
14,563
5,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
7 / 3 / 5
11,421
714
10,409
16,828
16,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
SaitouYoshimura
Gilgamesh
17
8 / 0 / 7
12,870
804
18,931
18,424
15,109
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ShivaThothAtlasAh Muzen CabPersephone

VS

Bans
BastetAresZeusGebScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
14
2 / 5 / 2
10,416
651
8,337
19,920
27,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Inorum
Danzaburou
14
2 / 5 / 2
10,601
663
10,449
15,709
7,184
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Rhaqq
Baron Samedi
14
1 / 5 / 3
9,720
608
10,563
13,956
8,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
15
Kills
5
5
Deaths
15
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
2
10
2.5
L
Cabrakan
 
Cabrakan
2
5
2
0.6
W
7
3
5
3.17
L
Danzaburou
Inorum
Danzaburou
2
5
2
0.6
L
Baron Samedi
Rhaqq
Baron Samedi
1
5
3
0.5
W
Gilgamesh
SaitouYoshimura
Gilgamesh
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,941
Damage
29,349
49,815
Taken
49,585
37,529
Mitigated
42,480
15,270
Healing
9,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,601
7,510
0
7,002
14,563
5,713
2,132
6,401
8,162
66,301
0
L
Cabrakan
 
Cabrakan
8,337
1,477
0
3,286
19,920
27,207
0
9,110
10,383
16,474
0
W
10,409
2,006
0
4,659
16,828
16,707
612
7,751
9,077
0
25,160
L
Danzaburou
Inorum
Danzaburou
10,449
3,247
0
2,022
15,709
7,184
0
2,557
12,942
0
40,367
L
Baron Samedi
Rhaqq
Baron Samedi
10,563
348
1,109
3,496
13,956
8,089
0
2,112
11,622
43,984
0
W
Gilgamesh
SaitouYoshimura
Gilgamesh
18,931
5,619
383
3,226
18,424
15,109
541
5,681
12,743
0
48,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,199
Gold Earned
30,737
190
Minions Killed
163
9
Camps Cleared
3
887,790
Distance Traveled
790,851
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,908
682
116
7
2
263,083
3
L
Cabrakan
10,416
651
20
1
1
241,281
4
W
Odin
11,421
714
24
2
0
297,224
5
L
Danzaburou
10,601
663
63
4
0
282,976
4
L
Baron Samedi
9,720
608
80
5
2
266,594
6
W
Gilgamesh
12,870
804
50
3
7
327,483
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role