Player Matchup

Zeus
Zeus
Dreamvillaiin
Zeus
Level 159
God Stats
1W - 1L
1,452 SR
Queue Stats
133W - 157L
1,551 Elo+
Party 2
Mulan
Mulan
SMOOCHDAHOMIE
Mulan
Level 154
God Stats
13W - 21L
1,601 SR
Queue Stats
156W - 195L
1,578 Elo+
Party 2
Jing Wei
Jing Wei
Yevahno
Jing Wei
Level 158
God Stats
7W - 3L
1,544 SR
Queue Stats
243W - 246L
1,567 Elo+
Party 2
Mercury
Mercury
tiomaudi
Mercury
Level 160
God Stats
8W - 10L
1,504 SR
Queue Stats
239W - 254L
1,577 Elo+
Party 2
Yemoja
Yemoja
uplaysmiteLMFAO
Yemoja
Level 63
God Stats
2W - 2L
1,785 SR
Queue Stats
131W - 116L
1,589 Elo+
Party 2
Team Averages
Level 139
1,577 SR
1,573 Elo+

VS

Team Averages
Level 138
1,449 SR
1,571 Elo+
Izanami
Izanami
JVaporBoy
Izanami
Level 148
God Stats
0W - 1L
1,245 SR
Queue Stats
49W - 72L
1,557 Elo+
Party 1
Mercury
Mercury
Tufacee
Mercury
Level 124
God Stats
4W - 4L
1,667 SR
Queue Stats
29W - 53L
1,483 Elo+
Party 1
Sylvanus
Sylvanus
lilpagel
Sylvanus
Level 124
God Stats
2W - 4L
1,472 SR
Queue Stats
6W - 6L
1,790 Elo+
Party 1
Chang'e
Chang'e
longjohnsonboy86
Chang'e
Level 135
God Stats
0W - 3L
1,361 SR
Queue Stats
36W - 64L
1,513 Elo+
Party 1
Yu Huang
Yu Huang
zSmallsBoy
Yu Huang
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 75L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 2 / 8
13,202
600
31,454
12,522
5,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
2 / 2 / 8
12,291
559
9,915
25,152
21,973
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
Yevahno
Jing Wei
18
4 / 2 / 12
12,165
553
11,227
16,556
8,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
tiomaudi
Mercury
20
4 / 2 / 15
12,751
580
11,658
19,516
9,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 0 / 14
11,653
530
5,447
17,073
18,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JVaporBoy
Izanami
18
2 / 3 / 2
11,623
528
11,003
16,991
8,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Tufacee
Mercury
15
1 / 8 / 3
9,588
436
6,957
20,187
8,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
lilpagel
Sylvanus
13
1 / 5 / 4
9,067
412
5,625
21,979
28,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 3 / 1
10,329
470
10,189
18,266
18,383
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
zSmallsBoy
Yu Huang
16
2 / 7 / 2
9,922
451
17,105
13,132
6,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
20
25
Kills
8
8
Deaths
26
57
Assists
12
Player
Kills
Deaths
Assists
KDA
W
13
2
8
8.5
L
Izanami
JVaporBoy
Izanami
2
3
2
1
W
2
2
8
3
L
Mercury
Tufacee
Mercury
1
8
3
0.31
W
Jing Wei
Yevahno
Jing Wei
4
2
12
5
L
Sylvanus
lilpagel
Sylvanus
1
5
4
0.6
L
2
3
1
0.83
W
Mercury
tiomaudi
Mercury
4
2
15
5.75
W
2
0
14
9
L
Yu Huang
zSmallsBoy
Yu Huang
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,701
Damage
50,879
90,819
Taken
90,555
64,819
Mitigated
69,696
36,712
Healing
20,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
31,454
5,372
116
4,304
12,522
5,936
5,209
5,655
6,867
101,733
0
L
Izanami
JVaporBoy
Izanami
11,003
7,120
0
3,296
16,991
8,352
5,787
4,538
12,436
0
107,090
W
9,915
1,104
0
9,253
25,152
21,973
392
10,435
14,717
0
88,864
L
Mercury
Tufacee
Mercury
6,957
3,535
0
607
20,187
8,759
129
7,581
12,552
0
91,775
W
Jing Wei
Yevahno
Jing Wei
11,227
8,589
0
6,498
16,556
8,412
4,923
4,793
11,763
0
114,545
L
Sylvanus
lilpagel
Sylvanus
5,625
2,413
2,432
5,051
21,979
28,036
28
13,229
8,750
23,810
0
L
10,189
1,083
1,243
7,184
18,266
18,383
485
4,724
13,542
76,652
0
W
Mercury
tiomaudi
Mercury
11,658
6,565
0
2,781
19,516
9,543
735
6,400
13,116
0
128,121
W
5,447
1,174
7,200
6,560
17,073
18,955
977
7,861
9,212
28,546
0
L
Yu Huang
zSmallsBoy
Yu Huang
17,105
980
0
290
13,132
6,166
0
6,829
6,303
78,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,062
Gold Earned
50,529
648
Minions Killed
600
0
Camps Cleared
0
2,103,866
Distance Traveled
1,986,095
30
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,202
600
125
6
0
405,769
8
L
Izanami
11,623
528
198
9
0
406,369
5
W
Mulan
12,291
559
158
7
0
340,662
4
L
Mercury
9,588
436
132
6
0
462,804
7
W
Jing Wei
12,165
553
157
7
0
406,590
8
L
Sylvanus
9,067
412
26
1
0
379,784
4
L
Chang'e
10,329
470
119
5
0
361,745
5
W
Mercury
12,751
580
162
7
0
515,121
4
W
Yemoja
11,653
530
46
2
0
435,724
6
L
Yu Huang
9,922
451
125
6
0
375,393
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role