Player Matchup

Awilix
Awilix
Clehman
Awilix
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
316W - 210L
1,744 Elo+
Party 1
Hercules
Hercules
Paradox Arkhos
Hercules
Level 105
God Stats
7W - 17L
1,272 SR
Queue Stats
304W - 274L
1,611 Elo+
Party 1
Olorun
Olorun
SurghicaL
Olorun
Level 158
God Stats
1W - 3L
1,491 SR
Queue Stats
210W - 126L
1,707 Elo+
Solo
Team Averages
Level 130
1,421 SR
1,687 Elo+

VS

Team Averages
Level 103
1,624 SR
1,606 Elo+
Danzaburou
Danzaburou
ElMaZaCuaTa
Danzaburou
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,646 Elo+
Party 2
Baron Samedi
Baron Samedi
avenge26
Baron Samedi
Level 139
God Stats
3W - 1L
1,501 SR
Queue Stats
8W - 9L
1,551 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
sombrax12
Ah Muzen Cab
Level 61
God Stats
1W - 0L
1,873 SR
Queue Stats
13W - 10L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Clehman
Awilix
17
4 / 7 / 10
13,139
657
17,682
24,175
14,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
19
2 / 4 / 11
13,377
669
8,824
31,895
47,190
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
SurghicaL
Olorun
20
8 / 2 / 6
14,796
740
22,256
20,436
10,542
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElMaZaCuaTa
Danzaburou
19
2 / 3 / 11
13,910
696
18,804
16,808
8,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
avenge26
Baron Samedi
19
4 / 7 / 8
13,824
691
23,351
20,473
13,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
sombrax12
Ah Muzen Cab
20
7 / 4 / 5
15,221
761
26,816
18,885
8,874
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
37
14
Kills
13
13
Deaths
14
27
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Awilix
Clehman
Awilix
4
7
10
1.29
W
Danzaburou
ElMaZaCuaTa
Danzaburou
2
3
11
2.5
L
Hercules
2
4
11
1.88
L
Olorun
SurghicaL
Olorun
8
2
6
5.5
W
Baron Samedi
avenge26
Baron Samedi
4
7
8
1.14
W
Ah Muzen Cab
sombrax12
Ah Muzen Cab
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,762
Damage
68,971
76,506
Taken
56,166
71,892
Mitigated
31,397
21,448
Healing
16,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Clehman
Awilix
17,682
5,207
0
2,481
24,175
14,160
0
6,466
17,709
0
47,089
W
Danzaburou
ElMaZaCuaTa
Danzaburou
18,804
7,857
0
3,029
16,808
8,587
1,078
6,433
9,965
0
52,201
L
Hercules
8,824
1,474
707
7,201
31,895
47,190
178
9,502
22,393
4,099
17,111
L
Olorun
SurghicaL
Olorun
22,256
11,020
2,140
8,919
20,436
10,542
1,254
8,071
12,365
100,453
0
W
Baron Samedi
avenge26
Baron Samedi
23,351
908
1,959
6,279
20,473
13,936
233
7,572
12,685
61,129
0
W
Ah Muzen Cab
sombrax12
Ah Muzen Cab
26,816
9,623
0
5,462
18,885
8,874
2,316
9,551
9,160
0
90,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,312
Gold Earned
42,955
273
Minions Killed
253
8
Camps Cleared
9
1,091,137
Distance Traveled
1,040,812
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
13,139
657
52
3
2
344,336
1
W
Danzaburou
13,910
696
60
3
4
352,233
3
L
Hercules
13,377
669
34
2
1
396,639
4
L
Olorun
14,796
740
187
9
5
350,162
2
W
Baron Samedi
13,824
691
71
4
4
337,955
4
W
Ah Muzen Cab
15,221
761
122
6
1
350,624
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role