Player Matchup

Ra
Ra
EchoicFungus864
Ra
Level 60
God Stats
6W - 12L
1,379 SR
Queue Stats
406W - 363L
1,363 Elo+
Party 1
Sylvanus
Sylvanus
HavocsKeeper
Sylvanus
Level 126
God Stats
4W - 3L
1,542 SR
Queue Stats
329W - 291L
1,456 Elo+
Party 1
Neith
Neith
PapaBobot
Neith
Level 54
God Stats
12W - 14L
1,459 SR
Queue Stats
165W - 178L
1,408 Elo+
Solo
Bellona
Bellona
Slayajay
Bellona
Level 128
God Stats
98W - 135L
1,446 SR
Queue Stats
988W - 1,046L
1,343 Elo+
Solo
Charybdis
Charybdis
kayminnie
Charybdis
Level 133
God Stats
1W - 3L
1,323 SR
Queue Stats
211W - 219L
1,370 Elo+
Solo
Team Averages
Level 100
1,430 SR
1,388 Elo+

VS

Team Averages
Level 57
1,474 SR
1,276 Elo+
Bakasura
Bakasura
 
Bakasura
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
ChaacJo
Horus
Level 49
God Stats
1W - 0L
1,925 SR
Queue Stats
3W - 5L
1,112 Elo+
Party 3
Chaac
Chaac
Dr4k3n22
Chaac
Level 47
God Stats
3W - 5L
1,421 SR
Queue Stats
38W - 65L
1,248 Elo+
Solo
Izanami
Izanami
EL TELETUBI 13
Izanami
Level 45
God Stats
10W - 15L
1,252 SR
Queue Stats
163W - 188L
1,408 Elo+
Party 2
Chronos
Chronos
JeffMortIV
Chronos
Level 66
God Stats
1W - 0L
1,274 SR
Queue Stats
4W - 5L
1,112 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,229
452
4,818
10,062
4,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
HavocsKeeper
Sylvanus
9
0 / 3 / 1
5,912
370
5,438
13,229
10,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Neith
PapaBobot
Neith
14
6 / 0 / 0
8,819
551
15,359
10,110
4,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
Slayajay
Bellona
12
0 / 0 / 1
6,981
436
2,675
11,189
6,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
kayminnie
Charybdis
11
0 / 3 / 2
6,669
417
6,560
9,123
3,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
3 / 1 / 2
7,649
478
6,192
14,578
6,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
ChaacJo
Horus
11
1 / 2 / 5
6,658
416
6,156
13,858
8,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chaac
Dr4k3n22
Chaac
13
1 / 1 / 3
8,045
503
7,584
10,491
8,543
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 0 / 3
7,399
462
4,228
9,534
3,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chronos
JeffMortIV
Chronos
13
4 / 3 / 2
7,859
491
10,943
10,658
4,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
7
Kills
10
10
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
1
2
4
W
Horus
ChaacJo
Horus
1
2
5
1.75
W
Chaac
Dr4k3n22
Chaac
1
1
3
2.5
W
1
0
3
2.5
L
1
4
1
0.38
L
Sylvanus
HavocsKeeper
Sylvanus
0
3
1
0.17
W
Chronos
JeffMortIV
Chronos
4
3
2
1.67
L
Neith
PapaBobot
Neith
6
0
0
6
L
Bellona
Slayajay
Bellona
0
0
1
0.5
L
Charybdis
kayminnie
Charybdis
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,850
Damage
35,103
53,713
Taken
59,119
29,865
Mitigated
31,090
23,479
Healing
22,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,192
4,517
0
4,187
14,578
6,046
504
2,595
11,983
0
32,035
W
Horus
ChaacJo
Horus
6,156
2,476
1,311
7,444
13,858
8,227
0
2,248
11,610
0
22,622
W
Chaac
Dr4k3n22
Chaac
7,584
435
0
4,204
10,491
8,543
654
195
10,296
0
58,205
W
4,228
2,667
0
2,397
9,534
3,748
1,029
1,411
8,123
0
65,340
L
4,818
429
881
3,404
10,062
4,982
0
3,997
5,643
63,699
0
L
Sylvanus
HavocsKeeper
Sylvanus
5,438
2,490
670
2,476
13,229
10,484
0
2,570
10,132
23,726
7,743
W
Chronos
JeffMortIV
Chronos
10,943
1,500
103
3,084
10,658
4,526
0
2,934
7,724
55,852
0
L
Neith
PapaBobot
Neith
15,359
8,196
0
7,825
10,110
4,329
0
1,873
8,044
0
70,055
L
Bellona
Slayajay
Bellona
2,675
327
274
6,306
11,189
6,294
0
879
9,911
0
46,903
L
Charybdis
kayminnie
Charybdis
6,560
2,309
0
1,643
9,123
3,776
476
1,624
7,017
0
49,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,610
Gold Earned
37,610
436
Minions Killed
404
0
Camps Cleared
0
1,401,831
Distance Traveled
1,579,220
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,649
478
87
5
0
361,137
0
W
Horus
6,658
416
29
2
0
313,440
6
W
Chaac
8,045
503
99
6
0
317,346
3
W
Izanami
7,399
462
105
7
0
285,203
3
L
Ra
7,229
452
98
6
0
268,697
2
L
Sylvanus
5,912
370
39
2
0
261,530
5
W
Chronos
7,859
491
84
5
0
302,094
1
L
Neith
8,819
551
126
8
0
256,867
1
L
Bellona
6,981
436
99
6
0
344,192
0
L
Charybdis
6,669
417
74
5
0
270,545
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role