Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
EL TELETUBI 13
Neith
Level 44
God Stats
6W - 6L
1,500 SR
Queue Stats
163W - 188L
1,432 Elo+
Party 3
Ganesha
Ganesha
Nicktick5
Ganesha
Level 46
God Stats
6W - 7L
1,494 SR
Queue Stats
36W - 58L
1,306 Elo+
Party 2
Odin
Odin
mustapha1313
Odin
Level 27
God Stats
1W - 5L
1,229 SR
Queue Stats
13W - 32L
1,284 Elo+
Party 2
Janus
Janus
rbgods
Janus
Level 83
God Stats
14W - 13L
1,637 SR
Queue Stats
124W - 127L
1,407 Elo+
Solo
Team Averages
Level 56
1,472 SR
1,386 Elo+

VS

Team Averages
Level 61
1,369 SR
1,337 Elo+
Chaac
Chaac
Dr4k3n22
Chaac
Level 47
God Stats
3W - 5L
1,220 SR
Queue Stats
38W - 65L
1,233 Elo+
Solo
Baba Yaga
Baba Yaga
JuanDgo264
Baba Yaga
Level 113
God Stats
8W - 3L
1,275 SR
Queue Stats
40W - 26L
1,578 Elo+
Solo
Hachiman
Hachiman
REDLINEtab00
Hachiman
Level 47
God Stats
6W - 3L
1,351 SR
Queue Stats
66W - 89L
1,260 Elo+
Party 1
Mercury
Mercury
bobimo
Mercury
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
274W - 266L
1,376 Elo+
Solo
Cthulhu
Cthulhu
majikun22
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
5 / 1 / 2
10,371
519
6,884
18,791
9,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 1 / 3
9,355
468
14,533
14,122
7,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Nicktick5
Ganesha
13
0 / 3 / 1
8,538
427
6,181
19,973
18,481
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 2 / 0
8,458
423
6,293
12,375
15,520
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
rbgods
Janus
16
3 / 6 / 1
9,913
496
11,143
14,195
6,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dr4k3n22
Chaac
17
0 / 1 / 4
11,183
559
11,227
16,318
14,030
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baba Yaga
JuanDgo264
Baba Yaga
18
7 / 3 / 2
12,118
606
14,637
14,884
7,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
REDLINEtab00
Hachiman
14
0 / 4 / 0
9,159
458
8,271
16,050
5,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
bobimo
Mercury
16
6 / 2 / 2
10,800
540
8,870
18,497
8,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
majikun22
Cthulhu
14
0 / 2 / 2
9,397
470
7,267
14,613
13,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
11
Kills
13
13
Deaths
12
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
5
1
2
6
W
Chaac
Dr4k3n22
Chaac
0
1
4
2
L
3
1
3
4.5
W
Baba Yaga
JuanDgo264
Baba Yaga
7
3
2
2.67
L
Ganesha
Nicktick5
Ganesha
0
3
1
0.17
W
Hachiman
REDLINEtab00
Hachiman
0
4
0
0
W
Mercury
bobimo
Mercury
6
2
2
3.5
W
Cthulhu
majikun22
Cthulhu
0
2
2
0.5
L
0
2
0
0
L
Janus
rbgods
Janus
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,034
Damage
50,272
79,456
Taken
80,362
56,950
Mitigated
48,048
26,331
Healing
23,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
6,884
5,005
0
6,288
18,791
9,429
2,908
1,885
16,906
0
56,458
W
Chaac
Dr4k3n22
Chaac
11,227
2,838
0
5,747
16,318
14,030
789
1,159
14,607
0
86,553
L
14,533
4,350
0
6,250
14,122
7,263
1,891
4,255
9,867
0
84,748
W
Baba Yaga
JuanDgo264
Baba Yaga
14,637
666
0
2,752
14,884
7,082
96
6,206
7,962
110,924
0
L
Ganesha
Nicktick5
Ganesha
6,181
1,144
3,489
5,912
19,973
18,481
300
7,897
12,076
28,352
0
W
Hachiman
REDLINEtab00
Hachiman
8,271
5,329
0
5,271
16,050
5,602
1,134
2,687
13,163
0
64,939
W
Mercury
bobimo
Mercury
8,870
4,269
0
6,478
18,497
8,007
150
3,889
13,868
0
83,658
W
Cthulhu
majikun22
Cthulhu
7,267
822
0
3,132
14,613
13,327
255
2,953
11,555
35,834
0
L
6,293
2,091
0
0
12,375
15,520
0
0
12,375
0
48,306
L
Janus
rbgods
Janus
11,143
191
0
4,392
14,195
6,257
290
7,867
6,328
77,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,635
Gold Earned
52,657
512
Minions Killed
563
0
Camps Cleared
0
1,904,480
Distance Traveled
1,983,548
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,371
519
137
7
0
469,583
0
W
Chaac
11,183
559
165
8
0
394,816
3
L
Neith
9,355
468
138
7
0
364,095
3
W
Baba Yaga
12,118
606
167
8
0
414,161
0
L
Ganesha
8,538
427
12
1
0
392,701
4
W
Hachiman
9,159
458
102
5
0
340,382
3
W
Mercury
10,800
540
97
5
0
443,546
0
W
Cthulhu
9,397
470
32
2
0
390,643
2
L
Odin
8,458
423
97
5
0
325,968
0
L
Janus
9,913
496
128
6
0
352,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role